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#pragma once
#include
"Item.h"
class WeaponItem : public Item{public: int damage;
const Tier& tier;
WeaponItem(int, const Tier&); virtual ~WeaponItem(); virtual float getDestroySpeed(ItemInstance*, Tile*);
virtual void hurtEnemy(ItemInstance*, Mob*, Mob*);
virtual bool mineBlock(ItemInstance*, int, int, int, int, Mob*); virtual int getAttackDamage(Entity*);
virtual bool isHandEquipped() const;
virtual int getMaxUseDuration() const;
virtual ItemInstance& use(ItemInstance&, Player&);
virtual bool canDestroySpecial(const Tile*) const;};
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