And if you do make it, make it so that a button pops up to shoot rather than tapping on the ground. I already have textures for the items so tell me when you make it and what textures each one has so I can move them to their correct location.
I'll see if/when I have time. Don't have nearly as much of that stuff right now, school just started...
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Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
And if you do make it, make it so that a button pops up to shoot rather than tapping on the ground. I already have textures for the items so tell me when you make it and what textures each one has so I can move them to their correct location.
What kind of properties should the guns have (damage, close/far range, that kinda stuff)? I don't really know a lot about weapons so... if you could help me with that
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Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
Please make a metallurgy/too many ores mod I have a non laggy device and it rarely lags
It takes a lot of time to add in that many blocks and items, so it can take a bit before I even start on making it. Maybe next holiday... School ya know... Thanks.
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Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
oh sorry haha how about shelves? like the ones in the bibliocraft mod? im really sorry i always suggest alot
Thats totally fine, I love to get some new ideas for mods. Currently you can't make custom shaped blocks in pe (just 1 square per block) so that's not really gonna work. They're planning on adding in custom block support in the future so if that's added in, i can see if something like this is possible
Please make a Dog mod that has a variety of dogs and there are villages where you can enter dog races and trick competitions and win prizes and with the money you earn you can upgrade your dog so it can do lots of tricks. Please do it for Minecraft 9.5 or 9.0 please please please
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how about the timber mod? With saplings dropping and the leaves dissapearing? Im really needing it for my enchanted jungle series please last one i promise (._. ) i just dont wanna burn out the whole forest
Please make a Dog mod that has a variety of dogs and there are villages where you can enter dog races and trick competitions and win prizes and with the money you earn you can upgrade your dog so it can do lots of tricks. Please do it for Minecraft 9.5 or 9.0 please please please
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Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
how about the timber mod? With saplings dropping and the leaves dissapearing? Im really needing it for my enchanted jungle series please last one i promise (._. ) i just dont wanna burn out the whole forest
I I can't really come up with anything to get that working... With the 0.8 trees it was possible, because that were all the same kind of trees, now you have to make it "smart" somehow, to make it figure out all the differrent shaped trees
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Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
I I can't really come up with anything to get that working... With the 0.8 trees it was possible, because that were all the same kind of trees, now you have to make it "smart" somehow, to make it figure out all the differrent shaped trees
but is it possible? or i may ask the owner of the original timber mod pe maker, but if you can do it, slow down! Take it step by step or can you please tell me who is the original creator of the timber mod pe
What kind of properties should the guns have (damage, close/far range, that kinda stuff)? I don't really know a lot about weapons so... if you could help me with that
A sniper rifle should do 17 damage and shoot really far., an uzi should do 5 damage and shoot a little less than a fully charged bow cause it is a handgun but must shoot really fast so make it have a special on/off button instead of shoot, a shotgun neads to do 8 damage shoot a little bit less than the sniper and shoot multiple arows so it is easy to shoot stuff, the grenade launcher arrows need to explode a little less than tnt. The op gun needs to have 2500 damage have very good range explode a little less than the grenade launcher and set stuff on fire. And if it isn't to much, make a molotov cocktail that stuff on fire and a flame thrower that shoots fire. Make sure to add chat credits to me and you and make sure that the first letter in eac name is capitalized.
I'll see if/when I have time. Don't have nearly as much of that stuff right now, school just started...
Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
What kind of properties should the guns have (damage, close/far range, that kinda stuff)? I don't really know a lot about weapons so... if you could help me with that
Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
It takes a lot of time to add in that many blocks and items, so it can take a bit before I even start on making it. Maybe next holiday... School ya know... Thanks.
Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
Thats totally fine, I love to get some new ideas for mods. Currently you can't make custom shaped blocks in pe (just 1 square per block) so that's not really gonna work. They're planning on adding in custom block support in the future so if that's added in, i can see if something like this is possible
Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
I'm pretty sure that's not possible...
Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
var nightvisions = false
if(nightvisions==true){
Block.setLightLevel(1,15)
Block.setLightLevel(2,15)
Block.setLightLevel(3,15)
Block.setLightLevel(4,15)
Block.setLightLevel(5,15)
Block.setLightLevel(7,15)
Block.setLightLevel(12,15)
Block.setLightLevel(13,15)
Block.setLightLevel(14,15)
Block.setLightLevel(15,15)
Block.setLightLevel(16,15)
Block.setLightLevel(17,15)
Block.setLightLevel(19,15)
Block.setLightLevel(21,15)
Block.setLightLevel(22,15)
Block.setLightLevel(24,15)
Block.setLightLevel(35,15)
Block.setLightLevel(41,15)
Block.setLightLevel(42,15)
Block.setLightLevel(43,15)
Block.setLightLevel(45,15)
Block.setLightLevel(46,15)
Block.setLightLevel(47,15)
Block.setLightLevel(48,15)
Block.setLightLevel(49,15)
Block.setLightLevel(56,15)
Block.setLightLevel(57,15)
Block.setLightLevel(73,15)
Block.setLightLevel(80,15)
Block.setLightLevel(86,15)
Block.setLightLevel(87,15)
Block.setLightLevel(98,15)
Block.setLightLevel(99,15)
Block.setLightLevel(100,15)
Block.setLightLevel(103,15)
Block.setLightLevel(110,15)
Block.setLightLevel(112,15)
Block.setLightLevel(121,15)
Block.setLightLevel(129,15)
Block.setLightLevel(133,15)
Block.setLightLevel(155,15)
Block.setLightLevel(157,15)
Block.setLightLevel(243,15)
Block.setLightLevel(248,15)
Block.setLightLevel(249,15)
Block.setLightLevel(255,15)
}
function procCmd(cmd){
var cmd = cmd.split(" ");
if(cmd[0]=="n"){
if(nightvisions== false){
nightvisions = true
}
}
if(cmd[0]=="n"){
if(nightvisions == true){
nightvisions = false
}
}
}
I'll see if I can get it to work
Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
If you're talking about that vVv Yes, that's what I think too
Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
I I can't really come up with anything to get that working... With the 0.8 trees it was possible, because that were all the same kind of trees, now you have to make it "smart" somehow, to make it figure out all the differrent shaped trees
Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
It doesn't work. It only works if you create a new world after you changed the light level, so I'm assuming that it is because Minecraft only calculates the light values in the world when you create a new one...
Here's the mod script I used in case you wanna try it yourself https://raw.githubusercontent.com/wilco375/Minecraft-PE-Mod-Scripts/master/Night Vision Mod NOT WORKING.js
Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
but is it possible? or i may ask the owner of the original timber mod pe maker, but if you can do it, slow down! Take it step by step
A sniper rifle should do 17 damage and shoot really far., an uzi should do 5 damage and shoot a little less than a fully charged bow cause it is a handgun but must shoot really fast so make it have a special on/off button instead of shoot, a shotgun neads to do 8 damage shoot a little bit less than the sniper and shoot multiple arows so it is easy to shoot stuff, the grenade launcher arrows need to explode a little less than tnt. The op gun needs to have 2500 damage have very good range explode a little less than the grenade launcher and set stuff on fire. And if it isn't to much, make a molotov cocktail that stuff on fire and a flame thrower that shoots fire. Make sure to add chat credits to me and you and make sure that the first letter in eac name is capitalized.
http://www.minecraftforum.net/members/Ender_Pe
function destroyBlock(x, y, z, side){ if(getTile(x, y, z)==17){ Level.destroyBlock(x, y, z, true); if(getTile(x, y+1, z)==Leaves){ Level.destroyBlock(x, y+1, z, false); } if(Level.getTile(x, y+2, z)==Leaves){ Level.destroyBlock(x, y+2, z, false); //So on... } } }