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Quote from hannicules An example for swords: var ID = your id; var Durabitity = your durabity; ModPE.setMaxDamage( ID, Durabitity); function attackHook(a,v){ if(Player.getCarriedItem()==ID){ if(Player.getCarriedItemData() < Durabitity) Entity.setCarriedItem(a, ID, Player.getCarriedItemCount(), Player.getCarriedItemData() + 1); else { Level.playSoundEnt(a, "random.break", 100, 100); Player.clearInventorySlot(Player.getSelectedSlotId()); } } }
var ID = your id; var Durabitity = your durabity; ModPE.setMaxDamage( ID, Durabitity); function attackHook(a,v){ if(Player.getCarriedItem()==ID){ if(Player.getCarriedItemData() < Durabitity) Entity.setCarriedItem(a, ID, Player.getCarriedItemCount(), Player.getCarriedItemData() + 1); else { Level.playSoundEnt(a, "random.break", 100, 100); Player.clearInventorySlot(Player.getSelectedSlotId()); } } }
thx