Ok only one question...... if we edit the terrain.meta to allow for 32x32 blocks this makes the 512x256 overall size bigger yes....will mcpe read it if it's a bigger format???
Basically can I edit the terrain.Meta to allow for 32x32 blocks????
Upon popular request I've decided to tell how I've been able to add items to the items-opaque.png.
Just a warning I suck at tutorials and I would wait for another person to explain it better.
So items.meta and the terrain.meta are basically maps of the terrain-atlas.tga and items-opaque.png
the terrain-atlas.tga; when converted to a .png is 512x256 and the items-opaque is 256x256
the parameters to add an items image to the meta is set up like this
{"uv":[startX,startY,endX,endY,imageXsize,imageYsize],"name":"Item Name","additonal_textures":[]}
Finding the coordinates:
when doing this you want to think about this very simple. the top left corner of the items-opaque.png is 0.0
every item on here have there own "box" made up of a 16x16 space. basic stuff. so the top left of the box is the starting points startX and startY, the bottom right of the box is the endX and the endY. each pf these coordinates will be a multiple of 16. so the golden apples coordinates are gonna be 16,0,32,16 startX is 16 from the edge, startY is 0 from the edge, endX is 32 from the edge, and endY is 16 from the edge. so the end values are gonna be 16 more than the start values. now just these coordinates cannot be put into items.meta because thats now how minecraft reads them. to make this format take the coordinate and divide by 256. for example golden apples coordinate is now 0.0625,0.0,0.125,0.0625 and this is acceptable to put into the items.meta.
so now to create my own texture name I would add {"uv":[0.0625,0.0,0.125,0.0625,256,256],"name":"custom_item","additonal_textures":[]}
but make sure before you add this to the items.meta make sure you add this line in the brackets [] of the .meta
this method could also be achievable in the terrain.meta but the x coordinates (startX, endX) would have to be divided by 512 because the image is 512 wide.
if this isn't made clear hopefully someone will understand it and make a better tutorial because I am terrible at making tutorials. hope this helps
Just to confirm... does this method work for 0.9.5? And is it really about using the BLANK space on the items.. and terrain .png files? That would be great but it sounds like it is not working with 0.9.5... Please someone who has tried, can you confirm?
Yeah, it doesn't work :(. I really need it for "Tinker's Construct" but 500ise must have disabled it for some reason
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I thing mojang have to make every item has a pic that will make adding new textures a lot easier. Why they didn't made that? Why all the items put in 1 file?
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It probably saves on storage space for the game... Idk. Mabye someone should ask 500ise why he disabled it? I really need it to be fixed for Too Much TNT... Ugh.
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Same for Tinker's Construct. And I PM'd himd a month or so ago, but he didn't reply
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So if a wanted to expand the file size of the items_opaque to lets say, 256x512, I would have to find the y coordinates then divided them by 512 and the x by 256 right?
So if a wanted to expand the file size of the items_opaque to lets say, 256x512, I would have to find the y coordinates then divided them by 512 and the x by 256 right?
So if a wanted to expand the file size of the items_opaque to lets say, 256x512, I would have to find the y coordinates then divided them by 512 and the x by 256 right?
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Not trying to spam an old thread but would this be possible to make x32 items? E.I. the items opaque png file. I noticed there are x16 sized item files but there are also x32 sized files. Using the method you explained, would I be able to make items x32?
Not trying to spam an old thread but would this be possible to make x32 items? E.I. the items opaque png file. I noticed there are x16 sized item files but there are also x32 sized files. Using the method you explained, would I be able to make items x32?
Definitely. Just for fun, in 13.0 I rewrote the entire terrain-atlas.tga file so that all the blocks were rendered in HD. But the only problem was that the terrain-atlas was too small for all the textures to be 32x32, so I had to resize the whole atlas from 512x256 to 1024x1024. You can do it like this:
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Basically can I edit the terrain.Meta to allow for 32x32 blocks????
Thanks bro that helped a ton
I almost got a working way though so I make a tutorial soon if i do get it
I accidentally wasted 24 hours on this xD
I'll keep that in mind. I'll be waiting
But...
1.can I make items_qu.........png bigger?
2.how I can make custom texture? Or I have to put any pic?
Thanks
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
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Ok, thanks for the reply. I'm trying to make a unified texture pack to go with 22 different mods (not all by me)... but, oh well...
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
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Yep, thats right.
Only adding new texures names does not. All the others do...
It would be a LOT of work though.
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Not trying to spam an old thread but would this be possible to make x32 items? E.I. the items opaque png file. I noticed there are x16 sized item files but there are also x32 sized files. Using the method you explained, would I be able to make items x32?
Definitely. Just for fun, in 13.0 I rewrote the entire terrain-atlas.tga file so that all the blocks were rendered in HD. But the only problem was that the terrain-atlas was too small for all the textures to be 32x32, so I had to resize the whole atlas from 512x256 to 1024x1024. You can do it like this:
Hope this helps!
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Might I just say, yes this works for blocks but not for Items. Items will not render properly.
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