No you dont use that. You use Entity.getUnqiueId(entity);
I dont know how to use this, but o-_-o used it in his look at me/enderman mod so you can look at his code (warning very complicated).
[size=medium]
No you dont use that. You use Entity.getUnqiueId(entity);
I dont know how to use this, but o-_-o used it in his look at me/enderman mod so you can look at his code (warning very complicated).
[size=medium]
No you dont use that. You use Entity.getUnqiueId(entity);
I dont know how to use this, but o-_-o used it in his look at me/enderman mod so you can look at his code (warning very complicated).
Ok i will use that for my robot project.
also how do you know that there is a Entity.getUniqueId(entity);?
there is no Entity.getUniqueId(entity); in modpe dump script?
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I've got a problem when I spawn custom Mobs (with Custom Renders) and leave the world they turn back to old mobs
I am a Noob Modder (XD) and I see you guys have added a unique I'd code but how does it work?
Sorry for my bad English =(
It is ModPE.saveData
It is ModPE.saveData
No you dont use that. You use Entity.getUnqiueId(entity);
I dont know how to use this, but o-_-o used it in his look at me/enderman mod so you can look at his code (warning very complicated).
Link:
http://www.minecraft.../#entry29816329
I found this
a.uuid=Entity.getUniqueId(a.entity); C(a.entity); Entity.remove(c); Entity.setHealth(a.entity,f); p=!1; if(b)return s("scream")}; W=function(){return ModPE.saveData("ender_"+k,JSON.stringify(e))}; U=function(){ var a; a=ModPE.readData("ender_"+k); q=0===a.length?[]:JSON.parse(a); return ModPE.log(JSON.stringify(q))}; C=function(a){Entity.setRenderType(a,G.renderType); return Entity.setMobSkin(a,"mob/ender.png")}; R=function(a){var b,c,f;c=0;but everything seems to be so messy =(
also how do you know that there is a Entity.getUniqueId(entity);?
there is no Entity.getUniqueId(entity); in modpe dump script?