So in our Tinkers construct mod we are going to end up overiteing all of the unused textures on the items_opaque.png, so we need to add some more. Is there any way to do that? Like make a second file to draw textures from?
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Please give me an Internet. Please. Pretty Please with sprinkles on top
I have a twitter!! Follow me for regular updates on my mods! https://twitter.com/DamienMiller11
Please give me an Internet. Please. Pretty Please with sprinkles on top
I have a twitter!! Follow me for regular updates on my mods! https://twitter.com/DamienMiller11
Please give me an Internet. Please. Pretty Please with sprinkles on top
I have a twitter!! Follow me for regular updates on my mods! https://twitter.com/DamienMiller11
That probably wont work, but Iwish that it would. If we can do this then we can have custom textured items in mods without a texturepack or overriding items_opaque. This would allow you to use your preffered texturepack and be able to use multiple mods that use custom textures.
Yeah, that won't quite work... too bad.
I know what you mean... I have already overwritten like 11 things in items_opaque.png, and I don't want to overwrite anything else, because really, who knows what may be added in the 0.9.0 update?! I wish I could just add single extra items!
PS- I started by replacing the record items... I doubt they are coming any time soon... right?
Yeah, that won't quite work... too bad.
I know what you mean... I have already overwritten like 11 things in items_opaque.png, and I don't want to overwrite anything else, because really, who knows what may be added in the 0.9.0 update?! I wish I could just add single extra items!
PS- I started by replacing the record items... I doubt they are coming any time soon... right?
In our Tinker's construct we have replaced something like 35 items :(. We don't want to run out!
Rollback Post to RevisionRollBack
Please give me an Internet. Please. Pretty Please with sprinkles on top
I have a twitter!! Follow me for regular updates on my mods! https://twitter.com/DamienMiller11
Yep it is. Getting better every update especially with your ore spawning help!
Rollback Post to RevisionRollBack
Please give me an Internet. Please. Pretty Please with sprinkles on top
I have a twitter!! Follow me for regular updates on my mods! https://twitter.com/DamienMiller11
I have a twitter!! Follow me for regular updates on my mods!
https://twitter.com/DamienMiller11
I have a twitter!! Follow me for regular updates on my mods!
https://twitter.com/DamienMiller11
ModPE.overrideTexture("images/coolsword.png", "http.randomlink.com"); ModPE.setItem(500, "images/coolsword.png", "Cool sword", 0);Lol :P. Im desperate!!!
I have a twitter!! Follow me for regular updates on my mods!
https://twitter.com/DamienMiller11
That probably wont work, but Iwish that it would. If we can do this then we can have custom textured items in mods without a texturepack or overriding items_opaque. This would allow you to use your preffered texturepack and be able to use multiple mods that use custom textures.
Link:
http://www.minecraft.../#entry29816329
I know what you mean... I have already overwritten like 11 things in items_opaque.png, and I don't want to overwrite anything else, because really, who knows what may be added in the 0.9.0 update?! I wish I could just add single extra items!
PS- I started by replacing the record items... I doubt they are coming any time soon... right?
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
In our Tinker's construct we have replaced something like 35 items :(. We don't want to run out!
I have a twitter!! Follow me for regular updates on my mods!
https://twitter.com/DamienMiller11
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
I have a twitter!! Follow me for regular updates on my mods!
https://twitter.com/DamienMiller11
I am making a too much tnt mod similar to the pc mod!
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