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function ModelSnowMan(renderer)
{
var var1 = 4.0;
var var2 = 0.0;
var model = renderer.getModel();
var head = model.getPart("head").clear().setTextureOffset(0, 58);
head.addBox(-4.0, -8.0, -4.0, 8, 8, 8, var2);
var RightLeg = model.getPart("rightLeg").clear().setTextureOffset(0, 56);
var LeftLeg = model.getPart("leftLeg").clear().setTextureOffset(56, 0);
var leftHand = model.getPart("leftArm").clear().setTextureOffset(35, 4);
leftHand.addBox(0.0, -2.0,0.0, 12, 2, 2, var2);
var rightHand = model.getPart("rightArm").clear().setTextureOffset(32, 0);
rightHand.addBox(-12.0, -2.0, 0.0, 12, 2, 2, var2);
var body = model.getPart("body").clear().setTextureOffset(0, 16);
body.addBox(-5.0, 0.0, -5.0, 10, 10, 10, var2);
body.addBox(-6.0, 10.0,-6.0, 12, 12, 12, var2);
}
var SnowManRenderer = Renderer.createHumanoidRenderer();
ModelSnowMan(SnowManRenderer);
function useItem(x,y,z,itemId,blockId,side)
{
if(itemId==280)
{
sgolem = Level.spawnMob(x,y+1,z,12,"mob/snowman.png");
Entity.setHealth(sgolem,4);
Entity.setRenderType(sgolem,SnowManRenderer.renderType);
}
Textures: