ok so basically im making a more tnt script and since there isnt wait time during explosions I am trying to make it so that it can tell which way your running and give you a 10 block boost to keep you from die-ing. this is what ive got to do this but " if (var curentx > var px)" well, it doesnt like that at all.
var px = getPlayerX();
var py = getPlayery();
var pz = getPlayerz();
var tnt = 0
var curentx = 0
var curentz = 0
function useItem(x,y,z,itemId,blockId,side)
{
if(blockId==46)
{
if(itemId==263)
{
setTile(x,y,z,0);
preventDefault();
bl_spawnMob(x, y+1, z, 65, "assets/images/mob/char.png");
var tnt = 1
var curentx = (x);
var curentz = (z);
{
if (var curentx > var px)
{
preventDefault();
var px = (var px+10);
}
if (var curentz > var pz)
{
preventDefault();
var pz = (var pz+10);
}
if (var curentx < var px)
{
preventDefault();
var px = (var px-10);
}
if (var curentz < var pz)
{
preventDefault();
var pz = (var pz-10);
}
}
var px = getPlayerX();
var py = getPlayery();
var pz = getPlayerz();
var tnt = 0
var curentx = 0
var curentz = 0
function useItem(x,y,z,itemId,blockId,side)
{
if(blockId==46)
{
if(itemId==263)
{
setTile(x,y,z,0);
preventDefault();
bl_spawnMob(x, y+1, z, 65, "assets/images/mob/char.png");
var tnt = 1
var curentx = (x);
var curentz = (z);
{
if (var curentx > var px)
{
preventDefault();
var px = (var px+10);
}
if (var curentz > var pz)
{
preventDefault();
var pz = (var pz+10);
}
if (var curentx < var px)
{
preventDefault();
var px = (var px-10);
}
if (var curentz < var pz)
{
preventDefault();
var pz = (var pz-10);
}
}
}
}
}
a += 1;
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
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oh mann if that is what Yaw is then i have a different idea, i would be done before i even started.