If you use pocketinvedditor to spawn in blocks you can only use, like 5 of the data values, the update blocks, glitch stone, glitch grass, and glitch leaves.
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From #500 and up they are free, there is no max I know of.
512 or 513 is the max. Also, do you know how to give one entity another entities properties? Example: I added and Ender Pearl, and I want it to be throwable by giving it properties of a snowball. Got any ideas?
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Friend me on Tribal Wars, my name is iJoK3zv4 on there, and I'm playing on W13 only right now.
Soon to be ModPE Script Developer.
var whatRules = "OnlyJustinn";
print(whatRules + " rules");
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23, 25, 28, 29, 33, 34, 36, 52, 55, 69, 70, 75, 76, 77, 84, 88, 90, 93, 94, 97, 99, 100, 106, 110, 111, 113, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 127, 129, 130, 131, 132, 133, 137, 138, 140, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 172, 174, and 175 through 255.
Hope this helped!
If I made a mistake please let me know!
+1 If you find this useful!
I am also looking for somebody to partner with to make texture packs for my mods, send me a private message if you can.
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This is actually very helpful
Since I use custom blocks in almost all my mods now I know which ones I can actually use.
Want Custom ModPE functions? Look here -> WolfyPE ModPE functions
Want to learn all about game design and game programming? Visit firenibbler.com to learn all about it
Soon to be ModPE Script Developer.
Want to learn all about game design and game programming? Visit firenibbler.com to learn all about it
512 or 513 is the max. Also, do you know how to give one entity another entities properties? Example: I added and Ender Pearl, and I want it to be throwable by giving it properties of a snowball. Got any ideas?
Soon to be ModPE Script Developer.