I request 2 mods, one probably simple and one complex/maybe impossible.
Napalm:
What this mod does:
1. If TNT block is placed, it disappears
2. A lava block spawns at X player Y 128 Z player
3. The lava block continually moves as one block, moving down one block by block fast.
4. On impact, the explosion will be to the power of 5.
5. In a square area of 15x15, fire will be present after impact/explosion of the lava regardless of height
Chest refill:
If you can empty and refill the contents of chests with ModPE, this would be great:
On the command of /refill, all chest entities in the map will be emptied and refilled with certain items listed below:
Tier 1 items
Leather armor
Wooden & Stone Axes
Wooden & Stone Swords
Gold
Iron
Raw chicken
Raw beef
Raw porkchop
Carrot
Raw potato
Melon slices
Apples
Bow
Wheat
Strings
Sticks
Flint
Feathers
Arrows
Tier 2 items
Gold, chain & iron armor
Stone swords
Gold
Iron
Diamonds
Flint & Steel
Feathers
Arrows
Bread
Baked potato
Cooked chicken
Beet root soup
Mushroom soup
Steak
Cooked porkchops
Pumpkin pie
Cake
The first time, any chests with any items are counted as tier 2, whilst all empty chests are tier 1. The second time, the mod would remember which chest is which tier and empty & refill based on the tier.
4-6 items per chest seems good. If possible, please make stackable items (ex. Cooked chicken) have a chance to be present in chests in a stack of 2. For tier 1 arrows, pack of 3 or 1. For tier 2 chests, a pack of 5.
I know this mod would be hard to make, so I wouldn't be disappointed if it is going to take awhile to make/is impossible.
I request 2 mods, one probably simple and one complex/maybe impossible.
Napalm:
1. If TNT block is placed, it disappears
2. A lava block spawns at X player Y 128 Z player
3. The lava block continually moves as one block, moving down one block by block fast.
4. On impact, the explosion will be to the power of 5.
5. In a square area of 15x15, fire will be present after impact/explosion of the lava regardless of height
Chest refill:
On the command of /refill, all chest entities in the map will be emptied and refilled with certain items listed below:
Tier 1 items
Leather armor
Wooden & Stone Axes
Wooden & Stone Swords
Gold
Iron
Raw chicken
Raw beef
Raw porkchop
Carrot
Raw potato
Melon slices
Apples
Bow
Wheat
Strings
Sticks
Flint
Feathers
Arrows
Tier 2 items
Gold, chain & iron armor
Stone swords
Gold
Iron
Diamonds
Flint & Steel
Feathers
Arrows
Bread
Baked potato
Cooked chicken
Beet root soup
Mushroom soup
Steak
Cooked porkchops
Pumpkin pie
Cake
The first time, any chests with any items are counted as tier 2, whilst all empty chests are tier 1. The second time, the mod would remember which chest is which tier and empty & refill based on the tier.
4-6 items per chest seems good. If possible, please make stackable items (ex. Cooked chicken) have a chance to be present in chests in a stack of 2. For tier 1 arrows, pack of 3 or 1. For tier 2 chests, a pack of 5.
I know this mod would be hard to make, so I wouldn't be disappointed if it is going to take awhile to make/is impossible.
Thank you very much for reading this.
Good ideas!
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