So as the title susests how am I to save a mob's texture when the player exits the world than gets back on. I need it for a mod I am working on. Currently the pigs turn back to regular textured pigs when I reload the the world (I have looked into hexdro's pokecubePE to see how he did it bit no luck) please help.
Didn't see any line of code like that in pokecube pe but still the Pokemon's skins stay on the correct mobs. But still your way might work. Is there a way to give an id specific to one entity somewhat like ModPE.setEntity(oldEntityId, newEntityId,"mob/skin.png");
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
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Didn't see any line of code like that in pokecube pe but still the Pokemon's skins stay on the correct mobs. But still your way might work. Is there a way to give an id specific to one entity somewhat like ModPE.setEntity(oldEntityId, newEntityId,"mob/skin.png");
I am secretly a modder, who works only for himself, seldom publishes.
If that is the case, then that's the solution. You don't HAVE to define the texture when using Level.spawnMob()
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]