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Quote from minecraftwickedness hi guys. I need someone to fix this mod //boredness //awesomegamer235's mods function useItem(x,y,z,itemId,blockId,side) { if(itemId==347&&blockId==2) { level.Explode(x,y,z, 5); entity.setHealth(5000); } if(itemId==275) { addItemInventory(275,-1); AddItemInventory(17,6); } if(itemId==263) { ModPE.leaveGame(); } if(itemId==272) { setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50) } if(itemId==325) { AddItemInventory(296,1) } } Function attackHook(attacker,victim) { Var our item = getCarriedItem() If(our item==352); Helper function(addItemInventory) } Function helper(addItemInventory); AddItemInventory(303,2); ClientMessage("one to give to a friend"); } Function modTick { SetItem(getPlayerX(),getPlayerY(), 50); SetItem(getPlayerX(),getPlayerY(), 81); } thank you I don't know what's wrong
//boredness //awesomegamer235's mods function useItem(x,y,z,itemId,blockId,side) { if(itemId==347&&blockId==2) { level.Explode(x,y,z, 5); entity.setHealth(5000); } if(itemId==275) { addItemInventory(275,-1); AddItemInventory(17,6); } if(itemId==263) { ModPE.leaveGame(); } if(itemId==272) { setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50) } if(itemId==325) { AddItemInventory(296,1) } } Function attackHook(attacker,victim) { Var our item = getCarriedItem() If(our item==352); Helper function(addItemInventory) } Function helper(addItemInventory); AddItemInventory(303,2); ClientMessage("one to give to a friend"); } Function modTick { SetItem(getPlayerX(),getPlayerY(), 50); SetItem(getPlayerX(),getPlayerY(), 81); }
//boredness //awesomegamer235's mods function useItem(x,y,z,itemId,blockId,side) { if(itemId==347&&blockId==2) { Level.explode(x,y,z, 5); //big Level /small explode Entity.setHealth(5000); //Which Entity? } if(itemId==275) { addItemInventory(275,-1); addItemInventory(17,6); //small add } if(itemId==263) { ModPE.leaveGame(); } if(itemId==272) { setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); } if(itemId==325) { addItemInventory(296,1); //small add } } function attackHook(attacker,victim) //small function { var our_item = getCarriedItem(); if(our_item==352) // variable must be coneected { addItemInventory(303,2); //small add clientMessage("one to give to a friend"); //small client } } function modTick() { setTile(getPlayerX(),getPlayerY(),getPlayerZ(), 50); setTile(getPlayerX(),getPlayerY(),getPlayerZ(), 81); }
Quote from THE_SCARY_ENDERMAN Haha
//boredness
//awesomegamer235's mods
function useItem(x,y,z,itemId,blockId,side)
{
if(itemId==347&&blockId==2)
{
level.Explode(x,y,z, 5);
entity.setHealth(5000);
}
if(itemId==275)
{
addItemInventory(275,-1);
AddItemInventory(17,6);
}
if(itemId==263)
{
ModPE.leaveGame();
}
if(itemId==272)
{
setTile(x,y+1,z, 50);
setTile(x,y+1,z, 50);
setTile(x,y+1,z, 50);
setTile(x,y+1,z, 50);
setTile(x,y+1,z, 50);
setTile(x,y+1,z, 50);
setTile(x,y+1,z, 50);
setTile(x,y+1,z, 50);
setTile(x,y+1,z, 50);
setTile(x,y+1,z, 50);
setTile(x,y+1,z, 50);
setTile(x,y+1,z, 50);
setTile(x,y+1,z, 50);
setTile(x,y+1,z, 50)
}
If(itemId==325)
{
AddItemInventory(296,1)
}
}
Function attackHook(attacker,victim)
{
Var our item = getCarriedItem()
If(our item==352);
Helper function(addItemInventory)
}
Function helper(addItemInventory);
AddItemInventory(303,2);
ClientMessage("one to give to a friend");
}
Function modTick
{
SetItem(getPlayerX(),getPlayerY(), 50);
SetItem(getPlayerX(),getPlayerY(), 81);
}
thank you
I don't know what's wrong
thanks
WOW! Error heaven!
//boredness //awesomegamer235's mods function useItem(x,y,z,itemId,blockId,side) { if(itemId==347&&blockId==2) { Level.explode(x,y,z, 5); //big Level /small explode Entity.setHealth(5000); //Which Entity? } if(itemId==275) { addItemInventory(275,-1); addItemInventory(17,6); //small add } if(itemId==263) { ModPE.leaveGame(); } if(itemId==272) { setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); setTile(x,y+1,z, 50); } if(itemId==325) { addItemInventory(296,1); //small add } } function attackHook(attacker,victim) //small function { var our_item = getCarriedItem(); if(our_item==352) // variable must be coneected { addItemInventory(303,2); //small add clientMessage("one to give to a friend"); //small client } } function modTick() { setTile(getPlayerX(),getPlayerY(),getPlayerZ(), 50); setTile(getPlayerX(),getPlayerY(),getPlayerZ(), 81); }