You're better off using the function - Level.spawnMob(x,y,z,mobID,"image"); "image" being the texture (so "mob/chicken.png) x,y,z being the coordinates and mobID being the id for chicken, pig, cow, etc.
There is but you cannot really spawn them, just use change the render type to a player. example:
var test= Level.spawnMob(x,y,z,11,"mob/test.png"); //spawn a cow with the skin "test"
Entity.setRenderType(test,3); //changes the rendertype to a player/human
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Curse Premium"image" being the texture (so "mob/chicken.png)
x,y,z being the coordinates
and mobID being the id for chicken, pig, cow, etc.
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Curse PremiumCheck out my game! It's an open-world, sandbox text adventure.
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Hexdro © 2012-2015