var i = " "
function newLevel()
{
ModPE.setFoodItem(500, 5, 12, 5, i + "GC's Cookie" + i);//Lol
ModPE.setItem(501, 8, 12, i + "Trophy" + i); //Ha for fun
}
function useItem(itemId,blockId,side)
{
if(itemId==500&&blockId==57)//If GC's cookie touches a diamond block
{
cilentMessage("Achievement Get! Made GC's Hall Of Fame!");//Yup I did that
addItemInventory(501,1);//Adds Trophy in your inventory!
}
}
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
function useItem(t,e,i){"271"==getCarriedItem()&&Level.explode(t,e,i,"2")}"275"==getCarriedItem()&&Level.explode(x,y,z,"2"),"258"==getCarriedItem()&&Level.explode(x,y,z,"2"),"286"==getCarriedItem()&&Level.explode(x,y,z,"2"),"279"==getCarriedItem()&&Level.explode(x,y,z,"2");
var i = " "
function newLevel()
{
ModPE.setFoodItem(500, 5, 12, 5, i + "GC's Cookie" + i);//Lol
ModPE.setItem(501, 8, 12, i + "Trophy" + i); //Ha for fun
}
function useItem(itemId,blockId,side)
{
if(itemId==500&&blockId==57)//If GC's cookie touches a diamond block
{
cilentMessage("Achievement Get! Made GC's Hall Of Fame!");//Yup I did that
addItemInventory(501,1);//Adds Trophy in your inventory!
}
}
var i = " "
function newLevel()
{
ModPE.setFoodItem(500, 5, 12, 5, i + "GC's Cookie" + i);//Lol
ModPE.setItem(501, 8, 12, i + "Trophy" + i); //Ha for fun
}
function useItem(itemId,blockId,side)
{
if(itemId==500&&blockId==57)//If GC's cookie touches a diamond block
{
cilentMessage("Achievement Get! Made GC's Hall Of Fame!");//Yup I did that
addItemInventory(501,1);
}
}
Rollback Post to RevisionRollBack
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
var i = " "
function newLevel()
{
ModPE.setFoodItem(500, 5, 12, 5, i + "GC's Cookie" + i);//Lol
ModPE.setItem(501, 8, 12, i + "Trophy" + i); //Ha for fun
}
function useItem(itemId,blockId,side)
{
if(itemId==500&&blockId==57)//If GC's cookie touches a diamond block
{
cilentMessage("Achievement Get! Made GC's Hall Of Fame!");//Yup I did that
addItemInventory(501,1);
}
}
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Did you test them? Darth337's mod seems strange.
Anyway, I will submit my enderman mod when finished.
Or simpler tap grass block for 128 emeralds lol:
ModPE.setItem(510,0,15,"emerald");//of course needs a texture pack
function useItem(x,y,z,i,B){
if(b==2)addItemInventory(510,128);
}
Cuz u said custom items are better.
Of course, this is just a joke. I don't care you put this in the hall of fame; I will submit one that deservers to be in soon.
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
only one: )->( in line oneYes and another one I missed: B and b for parameter 5Oh btw iron miner now 2^8+1 posts
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
ModPE.setItem(404, 12, 12, "Taser");
ModPE.setFoodItem(540, 10, 10, 5, "Grub");
function useItem(x,y,z,itemId,blockId) //the hook we will use
{
if (itemId==405)//if item we use is a neather brick
{
var bb = Level.spawnMob (x, y, z, 36, "mob/bb.png");//spawns a zombie with its id being bb, and skin being boba fett.
Entity.setHealth(bb, 1955); //set boba fetts health that was spawned to 400 half hearts.
Entity.setCarriedItem (bb, 276, 1, 0);
clientMessage("<Boba_Fett> Scum Bag!"); //Bobas Message to player
}
else if(itemId==280)//If our item is a stick
{
var jg = Level.spawnMob (x, y, z, 36, "mob/jg.png");//spawns a zombie with its id being jg and skin being boba fett.
Entity.setHealth(jg, 2055); //set boba fetts health that was spawned to 400 half hearts.
Entity.setCarriedItem (jg, 276, 1, 0);
clientMessage("<Jango_Fett> My Son You !!!"); //Message to player
}
else if(itemId==406)//if our item is a quartz
{
addItemInventory(404,1);//Add 1 cusroms to your inventory.
}
else if (itemId==344)//if item is an egg
{
addItemInventory(540,1);//Add 1 cusroms to your inventory.
}
}
ModPE.setItem(404, 12, 12, "Taser");
ModPE.setFoodItem(540, 10, 10, 5, "Grub");
function useItem(x,y,z,itemId,blockId) //the hook we will use
{
if (itemId==405)//if item we use is a neather brick
{
var bb = Level.spawnMob (x, y, z, 36, "mob/bb.png");//spawns a zombie with its id being bb, and skin being boba fett.
Entity.setHealth(bb, 1955); //set boba fetts health that was spawned to 400 half hearts.
Entity.setCarriedItem (bb, 276, 1, 0);
clientMessage("<Boba_Fett> Scum Bag!"); //Bobas Message to player
}
else if(itemId==280)//If our item is a stick
{
var jg = Level.spawnMob (x, y, z, 36, "mob/jg.png");//spawns a zombie with its id being jg and skin being boba fett.
Entity.setHealth(jg, 2055); //set boba fetts health that was spawned to 400 half hearts.
Entity.setCarriedItem (jg, 276, 1, 0);
clientMessage("<Jango_Fett> My Son You !!!"); //Message to player
}
else if(itemId==406)//if our item is a quartz
{
addItemInventory(404,1);//Add 1 cusroms to your inventory.
}
else if (itemId==344)//if item is an egg
{
addItemInventory(540,1);//Add 1 cusroms to your inventory.
}
}
var i = " " function newLevel() { ModPE.setFoodItem(500, 5, 12, 5, i + "GC's Cookie" + i);//Lol ModPE.setItem(501, 8, 12, i + "Trophy" + i); //Ha for fun } function useItem(itemId,blockId,side) { if(itemId==500&&blockId==57)//If GC's cookie touches a diamond block { cilentMessage("Achievement Get! Made GC's Hall Of Fame!");//Yup I did that addItemInventory(501,1);//Adds Trophy in your inventory! } }IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
don't know if it works
function useItem(t,e,i){"271"==getCarriedItem()&&Level.explode(t,e,i,"2")}"275"==getCarriedItem()&&Level.explode(x,y,z,"2"),"258"==getCarriedItem()&&Level.explode(x,y,z,"2"),"286"==getCarriedItem()&&Level.explode(x,y,z,"2"),"279"==getCarriedItem()&&Level.explode(x,y,z,"2");
var explode = 0;
function useItem(x,y,z,itemId,blockId)
{
if(itemId==271||275||258||286||278)
{
if(explode==1)
{
Level.explode(x,y,z,2.0);
}
}
}
function procCmd(cmd){
var cmd=cmd.split(" ");
switch(cmd[0])
{
case "explodeon":
clientMessage("Explosion On");
explode = 1
break;
case "explodeoff":
clientMessage("Explosion Off");
explode = 0
break;
}
}
They don't work.
Ha Soooorrryyyy. Missing somethings.
var i = " " function newLevel() { ModPE.setFoodItem(500, 5, 12, 5, i + "GC's Cookie" + i);//Lol ModPE.setItem(501, 8, 12, i + "Trophy" + i); //Ha for fun } function useItem(itemId,blockId,side) { if(itemId==500&&blockId==57)//If GC's cookie touches a diamond block { cilentMessage("Achievement Get! Made GC's Hall Of Fame!");//Yup I did that addItemInventory(501,1); } }IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
It still didn't work.
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Anyway, I will submit my enderman mod when finished.
Or simpler tap grass block for 128 emeralds lol:
ModPE.setItem(510,0,15,"emerald");//of course needs a texture pack function useItem(x,y,z,i,B){ if(b==2)addItemInventory(510,128); }Cuz u said custom items are better.
Of course, this is just a joke. I don't care you put this in the hall of fame; I will submit one that deservers to be in soon.
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumCheck out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
function useItem(x,y,z,itemId,blockId,side)
{
if(itemId==0)//Hand
{
addItemInventory(302,1);
addItemInventory(303,1);
addItemInventory(304,1);
addItemInventory(305,1);
addItemInventory(272,1);
clientMessage("kit has been added.");
}
else if(itemId==280)//Stick
{
addItemInventory(306,1);
addItemInventory(307,1);
addItemInventory(308,1);
addItemInventory(309,1);
addItemInventory(267,1);
clientMessage("kit has been added.");
}
else if(itemId==266)//gold ingit
{
addItemInventory(314,1);
addItemInventory(315,1);
addItemInventory(316,1);
addItemInventory(317,1);
addItemInventory(283,1);
clientMessage("kit has been added.");
}
else if(itemId==264)//diamond
{
addItemInventory(310,1);
addItemInventory(311,1);
addItemInventory(312,1);
addItemInventory(313,1);
addItemInventory(276,1);
clientMessage("kit has been added.");
}
else if(itemId==334)//leather
{
addItemInventory(298,1);
addItemInventory(299,1);
addItemInventory(300,1);
addItemInventory(301,1);
addItemInventory(268,1);
clientMessage("kit has been added.");
}
}There fixed there wasnt errors u copied i accept the challenge to the mod thats y u got an error
ModPE.setItem(404, 12, 12, "Taser"); ModPE.setFoodItem(540, 10, 10, 5, "Grub"); function useItem(x,y,z,itemId,blockId) //the hook we will use { if (itemId==405)//if item we use is a neather brick { var bb = Level.spawnMob (x, y, z, 36, "mob/bb.png");//spawns a zombie with its id being bb, and skin being boba fett. Entity.setHealth(bb, 1955); //set boba fetts health that was spawned to 400 half hearts. Entity.setCarriedItem (bb, 276, 1, 0); clientMessage("<Boba_Fett> Scum Bag!"); //Bobas Message to player } else if(itemId==280)//If our item is a stick { var jg = Level.spawnMob (x, y, z, 36, "mob/jg.png");//spawns a zombie with its id being jg and skin being boba fett. Entity.setHealth(jg, 2055); //set boba fetts health that was spawned to 400 half hearts. Entity.setCarriedItem (jg, 276, 1, 0); clientMessage("<Jango_Fett> My Son You !!!"); //Message to player } else if(itemId==406)//if our item is a quartz { addItemInventory(404,1);//Add 1 cusroms to your inventory. } else if (itemId==344)//if item is an egg { addItemInventory(540,1);//Add 1 cusroms to your inventory. } }Script:Star_Wars 1.0
Lines:27
https://www.dropbox.com/s/8cha4xvv6hc06h2/SW1.0.zip
ModPE!?
Awesome!:)
Nice job!
I like it.
You two will get your achievements in a bit.
Also, one more mod until MVM is announced!
EDIT:FAILED
ModPE!?
function useItem(x,y,z,itemId,blockId,side) { if(itemId==280 && blockId==5) { addItemInventory(264,64); } }Lolz
ModPE!?