I have an idea for mooshroom.
I know porting biomes is quite impossible, but if you make the grass be retextured after player entering the biome... then the large mushrooms and mooshrooms are relatively super easy... except new blocks of large mushrooms must use setBlock(), which half the modders want.
I will add this into my mcpc-fxs-port-by-modpe project.
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
To post a comment, please login or register a new account.
I know porting biomes is quite impossible, but if you make the grass be retextured after player entering the biome... then the large mushrooms and mooshrooms are relatively super easy... except new blocks of large mushrooms must use setBlock(), which half the modders want.
I will add this into my mcpc-fxs-port-by-modpe project.