I learned from Treebl's video tutorial this:
function ModPE.setItem(itemId,itemRow,itemCol,desc);
But I didn't know what "desc" in this case means. Also, when I tried out MrARM's Redstone Mod V8, BlockLauncher(Pro) V1.4.6 MCPE 0.7.5 crashed after breaking redstone ore with a diamond pickaxe. I was just wondering, what is the correct way of using 'addInventory' and 'Level.dropItem' along with ModPE.setItem in BlockLauncher 1.4.6 MCPE 0.7.5? Any help is greatly appreciated.
(BTW, I wanted to backport MrARM's Redstone V8 Mod to 0.7.5 for PERSONAL USE only as in 0.7.6 many features like firing arrows without tapping on blocks are removed and I prefer 0.7.5 so didn't update, but didn't know how to do it.)
Thanks, but just a question. Does addItemInventory(or rather, Player.addItemInventory) support items created with ModPE.setItem? And how do you use Level.dropItem correctly in Blocklauncher 1.4.6 MCPE 0.7.5?
Thanks, but just a question. Does addItemInventory(or rather, Player.addItemInventory) support items created with ModPE.setItem? And how do you use Level.dropItem correctly in Blocklauncher 1.4.6 MCPE 0.7.5?
Even non-defined items should work - just that either bug dialog or deleted - test crafting a custom item in a mod and close blocklauncher and open vanilla mcpe and load that world. Then use blocklauncher again and you will find that the item is deleted.
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function ModPE.setItem(itemId,itemRow,itemCol,desc);
But I didn't know what "desc" in this case means. Also, when I tried out MrARM's Redstone Mod V8, BlockLauncher(Pro) V1.4.6 MCPE 0.7.5 crashed after breaking redstone ore with a diamond pickaxe. I was just wondering, what is the correct way of using 'addInventory' and 'Level.dropItem' along with ModPE.setItem in BlockLauncher 1.4.6 MCPE 0.7.5? Any help is greatly appreciated.
(BTW, I wanted to backport MrARM's Redstone V8 Mod to 0.7.5 for PERSONAL USE only as in 0.7.6 many features like firing arrows without tapping on blocks are removed and I prefer 0.7.5 so didn't update, but didn't know how to do it.)
Even non-defined items should work - just that either bug dialog or deleted - test crafting a custom item in a mod and close blocklauncher and open vanilla mcpe and load that world. Then use blocklauncher again and you will find that the item is deleted.