I tried searching mob id's in minecraft wiki and all sort of websites but it wont tell me. Can anybody give me a list of Mob ID's or give me a website?
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Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Ha LoL! And thanks! just needed it to make a script.. :)Hey QYMineAsap How do we make it so that it detects if a custom mob is dead. For Example if a retextured pigzombie is dead it will drop a certain item only for the retextured zombie pigmen.
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Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Check out this script by me. https://github.com/pemapmodder/The-Elements-PE/blob/master/elemental cows, not used.js#L47
It uses crazy arrays (idk why donald said good use of arrays). So custom mobs are effectively controlled while ModPE only allows retexturing mobs not new mobs. This is how you recognize that the mob death that triggered the hook function is not only a pig zombie but also a retextured (/rerendered) custom mob.
Also the dropItem example you asked for is on line 60.On line 13-14 you can see that spawnMob() now also returns the spawned mob entityid (500 ise added this due to my request ). This is how you track custom mobs.
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
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IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Ha LoL! And thanks! just needed it to make a script.. :)Hey QYMineAsap How do we make it so that it detects if a custom mob is dead. For Example if a retextured pigzombie is dead it will drop a certain item only for the retextured zombie pigmen.
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Can you give me a example script?
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Check out this script by me.
https://github.com/pemapmodder/The-Elements-PE/blob/master/elemental cows, not used.js#L47
It uses crazy arrays (idk why donald said good use of arrays). So custom mobs are effectively controlled while ModPE only allows retexturing mobs not new mobs. This is how you recognize that the mob death that triggered the hook function is not only a pig zombie but also a retextured (/rerendered) custom mob.
Also the dropItem example you asked for is on line 60.On line 13-14 you can see that spawnMob() now also returns the spawned mob entityid (500 ise added this due to my request