I'm starting a new ScriptMod I'm using snow ball as a ender pearls.( I'm using the ScriptMod made it by treblr)
When you throw a snow ball it teleport you to the place that the snow ball hit I need some testers so if you could you have to have kik if you do kik me at julio746 I just need 2 testers.
I will put the progress at the title and in the description
Just let me try I'm testing every thing and seems that it works fine
It's not possible right now. You can't get the coords of where the snowball lands, and without that, it won't work. So if I were you, I wouldn't bother trying.
You can give the location of the itemI'm working hard to do it know you can't give the cords where the snowball hit but you can do another thing I will show it the next week cuz I'm not done with it
It's not possible right now. You can't get the coords of where the snowball lands, and without that, it won't work. So if I were you, I wouldn't bother trying.
This is exactly why i will never make a modscript. With my method of modding using libstubhook, it is easy to find where a snowball lands. For arrows it's a little bit harder but i figured it out for my explosive arrows mod. I do not like to be limited in what is possible by what events someone arbitrarily decides to expose. I prefer to be limited only by what is and isnt technically possible.
The Android modders may implement the mods too. I make most of my mods opensource. Also, modding on Android is literally at least 10x easier and more powerful than iOS. Libstubhook helps to bridge this gap, but even with it, android is still about 2-3x easier. The only reason iOS has better mods is that Android modders havent yet migrated to the far more advanced modding method of dynamic hooking. They still mostly use patching. Patch mods are quicker and easier to make, yet their effect is very limited. 500ise is, however, working on improving BlockLauncher's support of dynamic hooking mods by attempting to include libsubstrate.
It's not possible right now. You can't get the coords of where the snowball lands, and without that, it won't work. So if I were you, I wouldn't bother trying.
This is exactly why i will never make a modscript. With my method of modding using libstubhook, it is easy to find where a snowball lands. For arrows it's a little bit harder but i figured it out for my explosive arrows mod. I do not like to be limited in what is possible by what events someone arbitrarily decides to expose. I prefer to be limited only by what is and isnt technically possible.
Yes your libstubhook is much more advanced then ModPE, but ModPE will update in the future... I would be using your libstubhook right now, but I have Android so yeah..
Maybe useItem( can give the location of the place where the snowball falls ?
Impossible. useItem can only detect when the snowball is in your hand. Once it leaves your hand, it becomes an entity and no currently existing function can handle entity location. Maybe if treebl removed the getPlayerX(), getPlayerY(), and getPlayerZ() functions, and replaced them with getEntX, getEntY, and getEntZ, with the parameter being the entity, so if you wanted to get the player coordinates, you would type in getPlayerEnt() as the parameters just like you would now. This way, the functions for obtaining coordinates at least become more universal...
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Does anyone how to fix when I throw a snowball it teleport me to the place that it hit but it kill me for fall damage everytime I need help with that if you want to help me text me at Julio746 (kik) plz you will have credit
Does anyone how to fix when I throw a snowball it teleport me to the place that it hit but it kill me for fall damage everytime I need help with that if you want to help me text me at Julio746 (kik) plz you will have credit
That's just the whole enderpearl thing….. It's not possible, as I said twice.
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Just let me try I'm testing every thing and seems that it works fine
Ok kik me at julio746
Epic
I'm on iOS too kik me at julio746
Pk is god
Also 3DS FC: 0662-4153-9518 Who's up for a battle? XY IGN:Soggy
Lambo_car16 seems to have a good point. hope you can pull it off, or else we will kik you (to help of course)
This is exactly why i will never make a modscript. With my method of modding using libstubhook, it is easy to find where a snowball lands. For arrows it's a little bit harder but i figured it out for my explosive arrows mod. I do not like to be limited in what is possible by what events someone arbitrarily decides to expose. I prefer to be limited only by what is and isnt technically possible.
Check out my iOS Mods!
Check out my iOS Mods!
I agree but Treebl should add
Impossible. useItem can only detect when the snowball is in your hand. Once it leaves your hand, it becomes an entity and no currently existing function can handle entity location. Maybe if treebl removed the getPlayerX(), getPlayerY(), and getPlayerZ() functions, and replaced them with getEntX, getEntY, and getEntZ, with the parameter being the entity, so if you wanted to get the player coordinates, you would type in getPlayerEnt() as the parameters just like you would now. This way, the functions for obtaining coordinates at least become more universal...
Back to modding! Follow me on Twitter @byteandahalf