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Everytime I try to import this script to blocklauncher, it appears a black screen.And the script was not imported.The script is like this:
//////////ITEMS
/////////SWORDS
ModPE.setItem(1000,"black_silver_sword",0,"Black Silver Sword",1); Item.setMaxDamage(1000,1700);
ModPE.setItem(1001,"emerald_sword",0,"Emerald Sword",1); Item.setMaxDamage(1001,4000);
/////////ARMOR
Item.defineArmor(1200, "emerald_helmet", 0, "Emerald Helmet","armor/emerald_1.png", 6, 1, ArmorType.helmet);
Item.defineArmor(1201, "emerald_chestplate", 0, "Emerald Chestplate","armor/emerald_1.png", 11, 1, ArmorType.chestplate);
Item.defineArmor(1202,"emerald_leggings",0,"Emerald Leggings","armor/emerald_2.png",9,1,ArmorType.leggings);
Item.defineArmor(1203, "emerald_boots", 0, "Emerald Boots","armor/emerald_1.png", 6, 1, ArmorType.boots);
////////OTHERS
ModPE.setItem(900,"black_silver",0,"Black Silver",64);
//////////INVENTORY
Player.addItemCreativeInv(900,1,0); Item.setCategory(900,ItemCategory.FOOD);
Player.addItemCreativeInv(1000,1,0); Item.setCategory(1000,ItemCategory.TOOL);
Player.addItemCreativeInv(1001,1,0); Item.setCategory(1001,ItemCategory.TOOL);
Player.addItemCreativeInv(1200,1,0); Item.setCategory(1200,ItemCategory.TOOL);
Player.addItemCreativeInv(1201,1,0); Item.setCategory(1201,ItemCategory.TOOL);
Player.addItemCreativeInv(1202,1,0); Item.setCategory(1202,ItemCategory.TOOL);
Player.addItemCreativeInv(1203,1,0); Item.setCategory(1203,ItemCategory.TOOL);
Player.addItemCreativeInv(1204,1,0); Item.setCategory(1204,ItemCategory.TOOL);
//////////DAMAGE DEALS
function attackHook(a,v){
var ItemID=Player.getCarriedItem()
if(ItemID==1000){
Entity.setHealth(v,Entity.getHealth(v)-12.5);
if(Level.getGameMode()==0){
if(Player.getCarriedItemData()==1700){
Player.clearInventorySlot(Player.getSelectedSlotId());
Level.playSound(Player.getX(), Player.getY(), Player.getZ(), "random.break", 1.0, 25.0);
}
else{
Entity.setCarriedItem(getPlayerEnt(), Player.getCarriedItem(), 1, Player.getCarriedItemData()+1);
if(ItemID==1001){
Entity.setHealth(v,Entity.getHealth(v)-15);
if(Player.getCarriedItemData()==4000){
//////////CRAFTING RECIPE
Item.addShapedRecipe(900,1,0,[ " a", " b"],["a",263,0,"b",265,0]);
Item.addShapedRecipe(1000,1,0,[ " a ", " a ", " b "],["a",900,0,"b",280,0]);
Item.addShapedRecipe(1001,1,0,[ " a ", " a ", " b "],["a",388,0,"b",280,0]);
Item.addShapedRecipe(1200,1,0,[ "aaa", "a a", " "],["a",388,0]);
Item.addShapedRecipe(1201,1,0,[ "a a", "aaa", "aaa"],["a",388,0]);
Item.addShapedRecipe(1202,1,0,[ "aaa", "a a", "a a"],["a",388,0]);
Item.addShapedRecipe(1203,1,0,[ " ", "a a", "a a"],["a",388,0]);
//////////OTHERS
Item.setHandEquipped(1000,true); Item.setEnchantType(1000,EnchantType.weapon,1);
Item.setHandEquipped(1001,true); Item.setEnchantType(1001,EnchantType.weapon,1);
Everytime I try to import this script to blocklauncher, it appears a black screen.And the script was not imported.The script is like this:
//////////ITEMS
/////////SWORDS
ModPE.setItem(1000,"black_silver_sword",0,"Black Silver Sword",1);
Item.setMaxDamage(1000,1700);
ModPE.setItem(1001,"emerald_sword",0,"Emerald Sword",1);
Item.setMaxDamage(1001,4000);
/////////ARMOR
Item.defineArmor(1200, "emerald_helmet", 0, "Emerald Helmet","armor/emerald_1.png", 6, 1, ArmorType.helmet);
Item.defineArmor(1201, "emerald_chestplate", 0, "Emerald Chestplate","armor/emerald_1.png", 11, 1, ArmorType.chestplate);
Item.defineArmor(1202,"emerald_leggings",0,"Emerald Leggings","armor/emerald_2.png",9,1,ArmorType.leggings);
Item.defineArmor(1203, "emerald_boots", 0, "Emerald Boots","armor/emerald_1.png", 6, 1, ArmorType.boots);
////////OTHERS
ModPE.setItem(900,"black_silver",0,"Black Silver",64);
//////////INVENTORY
Player.addItemCreativeInv(900,1,0);
Item.setCategory(900,ItemCategory.FOOD);
Player.addItemCreativeInv(1000,1,0);
Item.setCategory(1000,ItemCategory.TOOL);
Player.addItemCreativeInv(1001,1,0);
Item.setCategory(1001,ItemCategory.TOOL);
Player.addItemCreativeInv(1200,1,0);
Item.setCategory(1200,ItemCategory.TOOL);
Player.addItemCreativeInv(1201,1,0);
Item.setCategory(1201,ItemCategory.TOOL);
Player.addItemCreativeInv(1202,1,0);
Item.setCategory(1202,ItemCategory.TOOL);
Player.addItemCreativeInv(1203,1,0);
Item.setCategory(1203,ItemCategory.TOOL);
Player.addItemCreativeInv(1204,1,0);
Item.setCategory(1204,ItemCategory.TOOL);
//////////DAMAGE DEALS
function attackHook(a,v){
var ItemID=Player.getCarriedItem()
if(ItemID==1000){
Entity.setHealth(v,Entity.getHealth(v)-12.5);
if(Level.getGameMode()==0){
if(Player.getCarriedItemData()==1700){
Player.clearInventorySlot(Player.getSelectedSlotId());
Level.playSound(Player.getX(), Player.getY(), Player.getZ(), "random.break", 1.0, 25.0);
}
else{
Entity.setCarriedItem(getPlayerEnt(), Player.getCarriedItem(), 1, Player.getCarriedItemData()+1);
}
}
}
if(ItemID==1001){
Entity.setHealth(v,Entity.getHealth(v)-15);
if(Level.getGameMode()==0){
if(Player.getCarriedItemData()==4000){
Player.clearInventorySlot(Player.getSelectedSlotId());
Level.playSound(Player.getX(), Player.getY(), Player.getZ(), "random.break", 1.0, 25.0);
}
else{
Entity.setCarriedItem(getPlayerEnt(), Player.getCarriedItem(), 1, Player.getCarriedItemData()+1);
}
}
}
}
//////////CRAFTING RECIPE
Item.addShapedRecipe(900,1,0,[
" a",
" b"],["a",263,0,"b",265,0]);
Item.addShapedRecipe(1000,1,0,[
" a ",
" a ",
" b "],["a",900,0,"b",280,0]);
Item.addShapedRecipe(1001,1,0,[
" a ",
" a ",
" b "],["a",388,0,"b",280,0]);
Item.addShapedRecipe(1200,1,0,[
"aaa",
"a a",
" "],["a",388,0]);
Item.addShapedRecipe(1201,1,0,[
"a a",
"aaa",
"aaa"],["a",388,0]);
Item.addShapedRecipe(1202,1,0,[
"aaa",
"a a",
"a a"],["a",388,0]);
Item.addShapedRecipe(1203,1,0,[
" ",
"a a",
"a a"],["a",388,0]);
//////////OTHERS
Item.setHandEquipped(1000,true);
Item.setEnchantType(1000,EnchantType.weapon,1);
Item.setHandEquipped(1001,true);
Item.setEnchantType(1001,EnchantType.weapon,1);