->Adds Emerald Armour, an Emerald Sword, and new Emerald Blocks: Emerald Wall, Fence, Slab, Carpet, and Torch! Craft them with Emeralds. The Emerald Sword is the same "Explode-and-launch-vertically" mod as I have always had. (I removed the other Emerald tools becuase Vanilla enchanting is now in the game).
->This Mod also adds a *SIMPLIFIED* Villager trading system: Punch the right kind of Villager with the right kind/amount of items, and the Villager will drop the same trade as in PC. There is a picture of the available trades and what they cost. Information about the trade is given in the Chat.
->Also, EmeraldCraft adds a *NEW KIND* of Mob: Emerald Mobs! They have extra health, and they drop a few Emeralds when killed. There is a chance that an Emerald Mob will spawn instead of the normal one. Currently includes Emerald Zombies, Skeletons, Pigmen, Spiders, Endermen, and Silverfish. I also added the "Green Villager" with the unused "generic" Villager skin. That is the Emerald Villager. His trades are *dirt cheap* (hint).
->KNOWN BUG WITH ARMOUR NOW. SINCE LAST BLOCK LAUNCHER UPDATE, EMERALD ARMOUR MAY NOT RENDER. Or may crash let me know.
-------
Metalurgic Gems and Alchemy - *TexturePack needed ↑*
->Adds 8 new Ores: Copper, Aluminum, Silver, Tin, Magnesium, Ruby, Sapphire and Amethyst. Also adds Carbon, Steel, and Bronze in various dust and ingots. ->The new metals can be combined with Redstone (in the Crafting Table) to increase the amount of Iron or Gold you have. All elements can also be crafted into decorative blocks. The new Elements can also be used to craft machines from my other mods (below - TreePlanter, VerticalQuarry, and SolarFurnace).
***->The new Ores generate randomly below level 40 as you explore the map. The new Ores randomly replace whatever block was there first, meaning the new Ore could generate in mid-air or in the place of other blocks. New ore is only generated once per chunk, and will NOT re-generate after it is mined.
***The Ore Generation CAN easily be disabled if you are playing on superflat, or on a map that you don't want new Ore. Just *TAP A STICK ANYWHERE* to turn off Ore Generation!
Adds Cannabis plants, and also a Joint, a Pipe, and a Bong. After crafting these items, they can be "lit" (in a Crafting Table, or with a Torch) and used by tapping the item anywhere. Each item has the same effect, for the same length of time. The three modes of smoking are basically the same.
->Cannabis plants can be found by using Bonemeal on any Grass Block. Also, there is a small chance of finding Cannabis when you use Shears to break Tall Grass or Ferns. Use the Shears to get more Cannabis drops from the plants.
->The "effect" wears off after a few minutes. Please play responsibly ;-P
Craft the Guide with a Compass, Clock, Book, and Diamond. Tap the GuideBook on *ANY* block or mob to get info on the ID, Damage, Health, XYZ, Velocity, Friction, Ticks, Biome, etc.... just for reference.
Craft with Vanilla ingredients, or with new Metalurgic Elements (above).
->Place the Quarry Block above where you want to mine. Tap the Quarry, and it will start to dig *STRAIGHT DOWN* below itself. All blocks the Quarry mines will be dropped near the Quarry Block.
->There is no option to hook up a Chest, or to use pipes. When the Quarry hits Bedrock (or Air) it will reset, and move *ONE BLOCK OVER* in the positive(+) X direction.
->Tap the Quarry any time to turn it off. Simple, simple quarry.
Craft with Vanilla ingredients, or with new Metalurgic Elements (above).
->Pace the TreePlanter in the center of the area you want re-planted. *PLACE A CHEST ON TOP OF THE PLANTER!* Fill the first slot of this Chest with *ANY BLOCK* you want planted (not just saplings!).
->Tap the TreePlanter, and it will start to randomly place your blocks in a 2-chunk area around the Planter. A message will appear in chat if the planter-chest becomes empty.
Craft with Vanilla ingredients, or with new Metalurgic Elements (above).
->Place the Solar Panel *ON TOP* of a normal Furnace (do this by tapping a block *BEHIND/BESIDE* the top of the Furnace).
->Tap the Solar Panel to activate it, and it will fuel the Furnace *IF* there is enough light (LL14 or 15) above the Solar Panel. Note there must me an item to be smelted in the Furnace for the Solar Panel to work. If the light level drops below 14, the Solar Panel will turn off. Or if you tap it again.
Well, they don't really "fight," but..... Ok. If a Villager is killed by a Zombie (or by a Zombie-Villager), there is a 50% chance that the attacker will be killed instead, and a *NEW* Villager will spawn in its place.
So although the Villagers don't "fight" there is a good chance your Village will not be de-populated by a Zombie attack. It gives the Villagers a chance!
------- ------- -------
Pics? Of course!!!
Emerald Blocks... The Trade Chart... Crafting.
MineCrafters Guide to the Blockiverse.
MCG2B, on a mob.
Metalurgic Gems and Alchemy things...
Quarry trying to mine on a SuperFlat map.
SmokeCraft: the new plant... Crafting.
Treeplanter (with chest) planting saplings.
Solar Panel on the Furnace.
Too bad about the terrible format of this forum post ... I am using an old 4" phone for EVERYTHING.
Post here with comments, questions, bugs, etc. Thanks.
I know you used to have all emerald tools, readd them.
And for the special effects? Probably potion effects for armor and a fortune effect for tools
Huh. Why didn't I think of that? Good call. Can do.... gimme a day or two.
Should the axe/pickaxe/shovel just have Efficiency and Unbreaking, or should it be like Fortune and Silk Touch and stuff? And what did you think of the old Emerald Hoe? Random crops? Let me know... and thanks for the feedback.
NateKrell's mods for MCPE 0.13
-------- ------- -------
(Pics are at the end of this first post!)
Mods that need my Texture Pack: http://adf.ly/1WWf61 (texPak-nk13i.zip)
EmeraldCraft, Metalurgic Gems and Alchemy, and SmokeCraft all need the Texture Pack installed.
------- ------- -------
EmeraldCraft - *TexturePack needed ↑*
http://adf.ly/1WWjwD
->Adds Emerald Armour, an Emerald Sword, and new Emerald Blocks: Emerald Wall, Fence, Slab, Carpet, and Torch! Craft them with Emeralds. The Emerald Sword is the same "Explode-and-launch-vertically" mod as I have always had. (I removed the other Emerald tools becuase Vanilla enchanting is now in the game).
->This Mod also adds a *SIMPLIFIED* Villager trading system: Punch the right kind of Villager with the right kind/amount of items, and the Villager will drop the same trade as in PC. There is a picture of the available trades and what they cost. Information about the trade is given in the Chat.
->Also, EmeraldCraft adds a *NEW KIND* of Mob: Emerald Mobs! They have extra health, and they drop a few Emeralds when killed. There is a chance that an Emerald Mob will spawn instead of the normal one. Currently includes Emerald Zombies, Skeletons, Pigmen, Spiders, Endermen, and Silverfish. I also added the "Green Villager" with the unused "generic" Villager skin. That is the Emerald Villager. His trades are *dirt cheap* (hint).
->KNOWN BUG WITH ARMOUR NOW. SINCE LAST BLOCK LAUNCHER UPDATE, EMERALD ARMOUR MAY NOT RENDER. Or may crash
let me know.
-------
Metalurgic Gems and Alchemy - *TexturePack needed ↑*
http://adf.ly/1WWgBd
->Adds 8 new Ores: Copper, Aluminum, Silver, Tin, Magnesium, Ruby, Sapphire and Amethyst. Also adds Carbon, Steel, and Bronze in various dust and ingots. ->The new metals can be combined with Redstone (in the Crafting Table) to increase the amount of Iron or Gold you have. All elements can also be crafted into decorative blocks. The new Elements can also be used to craft machines from my other mods (below - TreePlanter, VerticalQuarry, and SolarFurnace).
***->The new Ores generate randomly below level 40 as you explore the map. The new Ores randomly replace whatever block was there first, meaning the new Ore could generate in mid-air or in the place of other blocks. New ore is only generated once per chunk, and will NOT re-generate after it is mined.
***The Ore Generation CAN easily be disabled if you are playing on superflat, or on a map that you don't want new Ore. Just *TAP A STICK ANYWHERE* to turn off Ore Generation!
-------
SmokeCraft - *TexturePack needed ↑*
http://adf.ly/1WWgqZ
Adds Cannabis plants, and also a Joint, a Pipe, and a Bong. After crafting these items, they can be "lit" (in a Crafting Table, or with a Torch) and used by tapping the item anywhere. Each item has the same effect, for the same length of time. The three modes of smoking are basically the same.
->Cannabis plants can be found by using Bonemeal on any Grass Block. Also, there is a small chance of finding Cannabis when you use Shears to break Tall Grass or Ferns. Use the Shears to get more Cannabis drops from the plants.
->The "effect" wears off after a few minutes. Please play responsibly ;-P
------- ------- -------
Mods that don't need the Texture Pack:
------- ------- -------
MineCrafter's Guide to the Blockiverse
http://adf.ly/1WWfw0
Craft the Guide with a Compass, Clock, Book, and Diamond. Tap the GuideBook on *ANY* block or mob to get info on the ID, Damage, Health, XYZ, Velocity, Friction, Ticks, Biome, etc.... just for reference.
-------
HiSpeed Vertical Quarry
http://adf.ly/1WWgUg
Craft with Vanilla ingredients, or with new Metalurgic Elements (above).
->Place the Quarry Block above where you want to mine. Tap the Quarry, and it will start to dig *STRAIGHT DOWN* below itself. All blocks the Quarry mines will be dropped near the Quarry Block.
->There is no option to hook up a Chest, or to use pipes. When the Quarry hits Bedrock (or Air) it will reset, and move *ONE BLOCK OVER* in the positive(+) X direction.
->Tap the Quarry any time to turn it off. Simple, simple quarry.
-------
Auto TreePlanter
http://adf.ly/1WWhYE
Craft with Vanilla ingredients, or with new Metalurgic Elements (above).
->Pace the TreePlanter in the center of the area you want re-planted. *PLACE A CHEST ON TOP OF THE PLANTER!* Fill the first slot of this Chest with *ANY BLOCK* you want planted (not just saplings!).
->Tap the TreePlanter, and it will start to randomly place your blocks in a 2-chunk area around the Planter. A message will appear in chat if the planter-chest becomes empty.
->Tap the Planter any time to turn it off.
-------
SolarFurnace
http://adf.ly/1WWh9D
Craft with Vanilla ingredients, or with new Metalurgic Elements (above).
->Place the Solar Panel *ON TOP* of a normal Furnace (do this by tapping a block *BEHIND/BESIDE* the top of the Furnace).
->Tap the Solar Panel to activate it, and it will fuel the Furnace *IF* there is enough light (LL14 or 15) above the Solar Panel. Note there must me an item to be smelted in the Furnace for the Solar Panel to work. If the light level drops below 14, the Solar Panel will turn off. Or if you tap it again.
-------
Villagers Fight Back!
http://adf.ly/1WWhrc
Well, they don't really "fight," but..... Ok. If a Villager is killed by a Zombie (or by a Zombie-Villager), there is a 50% chance that the attacker will be killed instead, and a *NEW* Villager will spawn in its place.
So although the Villagers don't "fight" there is a good chance your Village will not be de-populated by a Zombie attack. It gives the Villagers a chance!
------- ------- -------
Pics? Of course!!!
Emerald Blocks... The Trade Chart... Crafting.
Metalurgic Gems and Alchemy things...
Quarry trying to mine on a SuperFlat map.
SmokeCraft: the new plant... Crafting.
Treeplanter (with chest) planting saplings.
Solar Panel on the Furnace.
Too bad about the terrible format of this forum post
... I am using an old 4" phone for EVERYTHING.
Post here with comments, questions, bugs, etc. Thanks.
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
*insert thug life GIF related to having lots of emeralds*
Add emerald tools for EmeraldCraft that have special effects (or they could just be better than diamond ._.)
Maybe. I used to have all the Emerald tools included...
What special effects should they have? I'm open to suggestions.
Also, everyone check the screen shots at the end of my first post above.... now we have Spoilers *and* actual images (not links!) .... sweet.
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
I know you used to have all emerald tools, readd them.
And for the special effects? Probably potion effects for armor and a fortune effect for tools
Huh. Why didn't I think of that? Good call. Can do.... gimme a day or two.
Should the axe/pickaxe/shovel just have Efficiency and Unbreaking, or should it be like Fortune and Silk Touch and stuff? And what did you think of the old Emerald Hoe? Random crops? Let me know... and thanks for the feedback.
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
Thanks, glad you like them! Sure, post any ideas you have here!
Also, just so everyone knows, these mods ALL WORK WITH 0.14 FINAL BUILD that Mojang just released... so, use them...!
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
Maybe add tools to the Metalurgic Gems and Alchemy Mod?
My Signature
YEAS.
@0@ dude nice mods,if they work with the mods I have- do you care if put them in a mod pack?
-Edit : sadly to report, it DOES work with my other mods execpt the crafting recipes for the other ore mod messes with DesnoGuns ammo Recipes.