**GIVE ME CREDITS AND FOLLOW ME ON TWITTER @ElvinDevs****
First on Google Adsense/Admob Register,
After registration and entering by my ads> New ad unit
1. By automatically fill in the name and size
2. Save and Get Code
3. You will return, my ads
4. Press the Get Code
5. You'll see a word ca-pub-xxxxxxx that your advertising client number
**GIVE ME CREDITS AND FOLLOW ME ON TWITTER @ElvinDevs****
First on Google Adsense/Admob Register,
After registration and entering by my ads> New ad unit
1. By automatically fill in the name and size
2. Save and Get Code
3. You will return, my ads
4. Press the Get Code
5. You'll see a word ca-pub-xxxxxxx that your advertising client number
The Lib code is added to the front / end
Download:
https://www.dropbox.com/s/kdp5erq2d4xbi2e/[Lib] Google [email protected]?dl=0
==========================
Advertising settings:
ADLib.setAd (advertising client number, width, height);
example:
ADLib.setAd ("ca-pub-3435832623344643", 300,300);
===================
Automatically generate ads:
ADLib.auto (width, height);
example:
ADLib.auto (2,2); // will window / 2
The ad generated automatically shut down:
ADLib.autoDismiss ();
====================
=====================
Or Custom:
ADLib.view ()
example:
Layout.addView (ADLib.view ()) in the GUI; // added
============================
Complete example:
function newLevel () {
ADLib.auto (2,2);
ADLib.setAd ("ca-pub-3435832623344643", 300,300);
}
function leaveGame () {
ADLib.autoDismiss ();
}
// Add the Lib
Um? No one
How much i can earn from Google Adsense?
BTW,I believe noone wants their mods full with ads that will be irrating while playing mcpe.
This is unbelievable, good way to support modders

P.S. Here comes the money
I already earn 50hkd already
Thx
Eh, Minecraft PC mods don't have ads so why should MCPE mods have ads?
Because android device have ad functions inside,minecraft pc version is just a application.
If you want to put a ad on pc,it almost only can be put on the webpages.
A modder come from Taiwan.
Ad libraries exist for Windows as well.