I know some basic java but next to nothing about Android programming... When porting mod to PE does it take a full rewrite or more of just updating a few things? I am thinking about trying a small small mod to see what it all takes but not really seeing much about moving for PE...like tutorials.
Oh...I had no clue but that is even better for me since I know JavaScript in and out but that would mean a ton of extra work and mostly using the mod I wanted to port as an example. Hmmm need to think about this one it would be lot of work but I guess I could just start with making stairs placeable in their side...lol
Oh...I had no clue but that is even better for me since I know JavaScript in and out but that would mean a ton of extra work and mostly using the mod I wanted to port as an example. Hmmm need to think about this one it would be lot of work but I guess I could just start with making stairs placeable in their side...lol
Mahalo for that information
You can't do as much in JavaScript as in C++ since MCPE is written in C++ so you're only limited to so many functions
You can't do as much in JavaScript as in C++ since MCPE is written in C++ so you're only limited to so many functions
On well then that puts an end to that for me...I know nothing about c++ and really not looking to learn I am already starting to intermix js and java code and adding c++ would make it that much more of aa cluster f...
On well then that puts an end to that for me...I know nothing about c++ and really not looking to learn I am already starting to intermix js and java code and adding c++ would make it that much more of aa cluster f...
Well if you know Java, you should be able to learn C++
Don't let this put you off. Start with a ModPE JavaScript based thing. It is easy to work with, but you are limited by the features provided (some 50 functions vs native Cydia hooks give you some 10K functions to work with).
If you are really serious about a really complex mod, put the effort in for the C++ stuff, but if you want to start out, there is a TON of things you can do with JavaScript based mods. There are some really good JS based mods out there. Extended Craft 3 comes to mind (although his pipes are now C++ so they can be cool custom shapes and have view ports and what-not).
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To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
Don't let this put you off. Start with a ModPE JavaScript based thing. It is easy to work with, but you are limited by the features provided (some 50 functions vs native Cydia hooks give you some 10K functions to work with).
If you are really serious about a really complex mod, put the effort in for the C++ stuff, but if you want to start out, there is a TON of things you can do with JavaScript based mods. There are some really good JS based mods out there. Extended Craft 3 comes to mind (although his pipes are now C++ so they can be cool custom shapes and have view ports and what-not
Yep, I would do the basic stuff as a script and the really advanced ones as a C++ addon
Don't let this put you off. Start with a ModPE JavaScript based thing. It is easy to work with, but you are limited by the features provided (some 50 functions vs native Cydia hooks give you some 10K functions to work with).
If you are really serious about a really complex mod, put the effort in for the C++ stuff, but if you want to start out, there is a TON of things you can do with JavaScript based mods. There are some really good JS based mods out there. Extended Craft 3 comes to mind (although his pipes are now C++ so they can be cool custom shapes and have view ports and what-not).
Don't let this put you off. Start with a ModPE JavaScript based thing. It is easy to work with, but you are limited by the features provided (some 50 functions vs native Cydia hooks give you some 10K functions to work with).
If you are really serious about a really complex mod, put the effort in for the C++ stuff, but if you want to start out, there is a TON of things you can do with JavaScript based mods. There are some really good JS based mods out there. Extended Craft 3 comes to mind (although his pipes are now C++ so they can be cool custom shapes and have view ports and what-not).
Hmmm I will have to look into cydia. I would have never guessed extended craft was a JavaScript based mod...I would have thought you could only do suppercsimple thing like add weapons, food, ect. Me I am all about looks for PE over automation so having some of the things from carpenters blocks or multiblocks would be amazing. As if it is not hard enough I only have a tablet right now so I would have to have a partner even if it was just to compile my build for me so I could test it all out...lol...but it sounds like could at least play around till I get back home in a few months.
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I know some basic java but next to nothing about Android programming... When porting mod to PE does it take a full rewrite or more of just updating a few things? I am thinking about trying a small small mod to see what it all takes but not really seeing much about moving for PE...like tutorials.
Java is useless in MCPE, it's either C++ or JavaScript
The heck is this for
Oh...I had no clue but that is even better for me since I know JavaScript in and out but that would mean a ton of extra work and mostly using the mod I wanted to port as an example. Hmmm need to think about this one it would be lot of work but I guess I could just start with making stairs placeable in their side...lol
Mahalo for that information
Minecraft PE is written in C++ whereas Minecraft PC (as you know) is Java.
You can't do as much in JavaScript as in C++ since MCPE is written in C++ so you're only limited to so many functions
The heck is this for
Mahalo but we figured that out before...lol
On well then that puts an end to that for me...I know nothing about c++ and really not looking to learn I am already starting to intermix js and java code and adding c++ would make it that much more of aa cluster f...
Well if you know Java, you should be able to learn C++
The heck is this for
Don't let this put you off. Start with a ModPE JavaScript based thing. It is easy to work with, but you are limited by the features provided (some 50 functions vs native Cydia hooks give you some 10K functions to work with).
If you are really serious about a really complex mod, put the effort in for the C++ stuff, but if you want to start out, there is a TON of things you can do with JavaScript based mods. There are some really good JS based mods out there. Extended Craft 3 comes to mind (although his pipes are now C++ so they can be cool custom shapes and have view ports and what-not).
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
Yep, I would do the basic stuff as a script and the really advanced ones as a C++ addon
The heck is this for
Hmmm I will have to look into cydia. I would have never guessed extended craft was a JavaScript based mod...I would have thought you could only do suppercsimple thing like add weapons, food, ect. Me I am all about looks for PE over automation so having some of the things from carpenters blocks or multiblocks would be amazing. As if it is not hard enough I only have a tablet right now so I would have to have a partner even if it was just to compile my build for me so I could test it all out...lol...but it sounds like could at least play around till I get back home in a few months.