Ive done a little research to try find a MCedit like program to mod pocket edition map on my Mac and the only thing I can find is MCedit 1.0.. And when I try to load a 0.11.x map it says it's empty..the old world type would always work.. I know there is a MCedit 2.0 and that's for windows only and that's where I'm stuck...any suggestions?
Or, if you've already cloned MCEdit in the past and need to update, go to the existing source folder then run:
>git pull
Optionally (but highly recommended), setup and activate virtualenv. virtualenv will simplify development by creating an isolated and barebones Python environment. Anything you install while virtualenv is active won't affect your system-wide Python installation, for example.
Install various dependencies. This may take a bit (especially numpy). If installing pygame errors, try installing from a binary packages or following one of the guides from that page to install from source. On Windows, easy_install is preferred because it installs prebuilt binary packages. On Linux and Mac OS X, you may want to use pip install instead.
For windows users if easy_install cannot find a library you need, or you can't get easy_install working, all needed libraries can be downloaded as precompiled binaries on the internet in both 32bit and 64bit. pywin32 is available in 64bit despite it's name.
Debian and Ubuntu Linux users can install the following packages via apt-get to grab all the dependencies easily and install them into the system python. This also downloads all libraries required to build these modules using pip install
You should now be able to run MCEdit-Unified with python mcedit.py assuming you've installed all the dependencies correctly.
MCPE support requires a special library. MCEdit will run without it, but to have MCPE support you need to build it yourself. For mac and/or windows users: This requires a boost.python installation. Get boost: http://www.boost.org/ and make sure to build the python libs.
Build the thing using something like cmake, and copy the created leveldb-mcpe.lib to ./leveldb_mcpe
After those steps, you should be able to build the required .pyx: ' > cd ./leveldb_mcpe' python setup.py build Head into the build folder and look for the folder containing the .pyx. Copy it to ./leveldb_mcpe, and test: ' > python test.py'
If no errors occured, move the .pyx to ../pymclevel, and you should be good to go.
For linux users: Navigate to the leveldb_mcpe folder '> python setup.py build' '> python test.py' And you should be good to go."
Ive done a little research to try find a MCedit like program to mod pocket edition map on my Mac and the only thing I can find is MCedit 1.0.. And when I try to load a 0.11.x map it says it's empty..the old world type would always work.. I know there is a MCedit 2.0 and that's for windows only and that's where I'm stuck...any suggestions?
From: https://github.com/Khroki/MCEdit-Unified
"Clone MCEdit-Unified:
>git clone https://github.com/Khroki/MCEdit-Unified
Or, if you've already cloned MCEdit in the past and need to update, go to the existing source folder then run:
>git pull
Optionally (but highly recommended), setup and activate virtualenv. virtualenv will simplify development by creating an isolated and barebones Python environment. Anything you install while virtualenv is active won't affect your system-wide Python installation, for example.
>cd mcedit >easy_install virtualenv >virtualenv ENV >. ENV/bin/activate
Install various dependencies. This may take a bit (especially numpy). If installing pygame errors, try installing from a binary packages or following one of the guides from that page to install from source. On Windows, easy_install is preferred because it installs prebuilt binary packages. On Linux and Mac OS X, you may want to use pip install instead.
>easy_install PyOpenGL >easy_install numpy >easy_install pygame >easy_install pyyaml
>easy_install Pillow >easy_install ftputil >easy_install pywin32 (Windows only, needed for compiling)
For windows users if easy_install cannot find a library you need, or you can't get easy_install working, all needed libraries can be downloaded as precompiled binaries on the internet in both 32bit and 64bit. pywin32 is available in 64bit despite it's name.
Debian and Ubuntu Linux users can install the following packages via apt-get to grab all the dependencies easily and install them into the system python. This also downloads all libraries required to build these modules using pip install
$sudo apt-get install python-opengl python-pygame python-yaml python-numpy python-xlib
You should now be able to run MCEdit-Unified with python mcedit.py assuming you've installed all the dependencies correctly.
MCPE support requires a special library. MCEdit will run without it, but to have MCPE support you need to build it yourself. For mac and/or windows users: This requires a boost.python installation. Get boost: http://www.boost.org/ and make sure to build the python libs.
Next step is to get leveldb-mcpe from Mojang: https://github.com/Mojang/leveldb-mcpe
Build the thing using something like cmake, and copy the created leveldb-mcpe.lib to ./leveldb_mcpe
After those steps, you should be able to build the required .pyx: ' > cd ./leveldb_mcpe' python setup.py build Head into the build folder and look for the folder containing the .pyx. Copy it to ./leveldb_mcpe, and test: ' > python test.py'
If no errors occured, move the .pyx to ../pymclevel, and you should be good to go.
For linux users: Navigate to the leveldb_mcpe folder '> python setup.py build' '> python test.py' And you should be good to go."
Hey, this sounds doable - can you confirm that this works for pocked edition maps?
My PC minecraft friends have rendered out beautiful overhead maps at high resolution of their worlds... wish I could do the same on MCPE.
jay