Entering a World while using a js Makes you crash thats an issue.....
BTW ive tried remodding it outside the newlevel function thingy so the button will appear once ive import the js file and By the Looks of it It is working fine All the new items were in the menu. (Wait for BL to update so the bugs of it will be taken care of)
1) The saves load two items(if you save one lava bucket it will give you two lava buckets)
2) The saves get deleted once you exit BlockLauncher.
3) Pressing "undefined" it will make you crash.
Also there are some missing items.
All of these bug are in the build 1 for 0.12.1.
Thanks!
So the 'Saves' uses Player.getInventorySlot(slot); which is currently glitching in terms of blockluancher thinking that he should duplicate it.(i know it doesnt make any sense)
Im adding now an saving function for all of the Changed things inside the mod(like settjngs saves and inventory saves and all that stuffs)
I know how to fix the u defined it is just me forgetting to add -1 through the looping system.....
*im actually finding a way whenever an block has an Data value the system will add it
I tried it for blocklauncher for 0.12.0 b13 but it didin't work
Entering a World while using a js Makes you crash thats an issue.....
BTW ive tried remodding it outside the newlevel function thingy so the button will appear once ive import the js file and By the Looks of it It is working fine All the new items were in the menu. (Wait for BL to update so the bugs of it will be taken care of)
Just Having A Break in creating mods
May I share this ModPE on my Website??
Yes you can
Just Having A Break in creating mods
Thanks!
Did you get my PM I sent 3 days ago?
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
I found some bugs.
1) The saves load two items(if you save one lava bucket it will give you two lava buckets)
2) The saves get deleted once you exit BlockLauncher.
3) Pressing "undefined" it will make you crash.
Also there are some missing items.
All of these bug are in the build 1 for 0.12.1.
My Signature
Thanks!
So the 'Saves' uses Player.getInventorySlot(slot); which is currently glitching in terms of blockluancher thinking that he should duplicate it.(i know it doesnt make any sense)
Im adding now an saving function for all of the Changed things inside the mod(like settjngs saves and inventory saves and all that stuffs)
I know how to fix the u defined it is just me forgetting to add -1 through the looping system.....
*im actually finding a way whenever an block has an Data value the system will add it
Just Having A Break in creating mods
It's cool that you're fiximg those bugs, btw the option to view recipes is bugged. It only shows the 3x3 grid wich is empty.
My Signature
Yep its still empty, Im still fixing it due to they are overlapping (The Grid) so i havent add the Item Icons yet but soon it will be there
Just Having A Break in creating mods
How come I don't have the magnet mod option