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Copy and paste the mod Block Launcher
Don't Steal my Scripts!
Example
Bane:
Item.defineArmor(1021,"helmet", 1 , "Bane Mask","mob/Bane1.png", 5, 1000, ArmorType.helmet);
Item.defineArmor(1022,"chestplate", 1 , "Bane Chestplate","mob/Bane1.png", 5, 1000, ArmorType.chestplate);
Item.defineArmor(1023,"leggings", 1 , "Bane Leggings","mob/Bane2.png", 5, 1000, ArmorType.leggings);
Item.defineArmor(1024,"boots", 1 , "Bane Boots","mob/Bane3.png", 5, 1000, ArmorType.boots);
function modTick()
{
if(Player.getArmorSlot(0)==1021&&Player.getArmorSlot(1)==1022&&Player.getArmorSlot(2)==1023&&Player.getArmorSlot(3)==1024)
var player = Player.getEntity()
Entity.addEffect(player,11,4,1,1,1)
Entity.addEffect(player,5,2,4,1,1)
Entity.addEffect(player,21,2,29,1,1)
}
ModPE.setItem(1025, "fireworks_charge" , 0 , "Bane Punch") ;
function attackHook(attacker,victim){
var HP = Entity.getHealth(victim);
var DMG = HP - 3;
if(getCarriedItem() ==1025){
Entity.setHealth(victim,DMG);
Item.addShapedRecipe(1021,1,0,["sss","s s"," "],["s",388,0]);
Item.addShapedRecipe(1022,1,0,["s s","sss","sss"],["s",388,0]);
Item.addShapedRecipe(1023,1,0,["sss","s s","s s"],["s",388,0]);
Item.addShapedRecipe(1024,1,0,[" ","s s","s s"],["s",388,0]);
Item.addShapedRecipe(1025,1,0,["sss","s s","sss"],["s",388,0]);
Texture Pack at
http://www.mediafire.com/?776guywgdzs84bh
Wonder Woman:
Item.defineArmor(1000,"helmet", 1 , "Wonder Woman Helmet","mob/Wonder_Woman1.png", 5, 1000, ArmorType.helmet);
Item.defineArmor(1001,"chestplate", 1 , "Wonder Woman Chestplate","mob/Wonder_Woman1.png", 5, 1000, ArmorType.chestplate);
Item.defineArmor(1002,"leggings", 1 , "Wonder Woman Leggings","mob/Wonder_Woman2.png", 5, 1000, ArmorType.leggings);
Item.defineArmor(1003,"boots", 1 , "Wonder Woman Boots","mob/Wonder_Woman3.png", 5, 1000, ArmorType.boots);
if(Player.getArmorSlot(0)==1000&&Player.getArmorSlot(1)==1001&&Player.getArmorSlot(2)==1002&&Player.getArmorSlot(3)==1003)
Entity.addEffect(player,11,2,2,1,1)
Entity.addEffect(player,5,2,2,1,1)
Entity.addEffect(player,21,2,9,1,1)
ModPE.setItem(1005, "lead" , 0 , "Laso Of Truth") ;
var DMG = HP - 10;
if(getCarriedItem() ==1005){
Entity.setHealth(victim,DMG);}}
Item.addShapedRecipe(1000,1,0,["sss","s s"," "],["s",41,0]);
Item.addShapedRecipe(1001,1,0,["s s","sss","sss"],["s",41,0]);
Item.addShapedRecipe(1002,1,0,["sss","s s","s s"],["s",41,0]);
Item.addShapedRecipe(1003,1,0,[" ","s s","s s"],["s",41,0]);
Item.addShapedRecipe(1005,1,0,["sss","s s","sss"],["s",41,0]);
Batman:
Item.defineArmor(1016,"helmet", 1 , "Batman Mask","mob/Batman1.png", 5, 1000, ArmorType.helmet);
Item.defineArmor(1017,"chestplate", 1 , "Batman Chestplate","mob/Batman1.png", 5, 1000, ArmorType.chestplate);
Item.defineArmor(1018,"leggings", 1 , "Batman Leggings","mob/Batman2.png", 5, 1000, ArmorType.leggings);
Item.defineArmor(1019,"boots", 1 , "Batman Boots","mob/Batman3.png", 5, 1000, ArmorType.boots);
if(Player.getArmorSlot(0)==1016&&Player.getArmorSlot(1)==1017&&Player.getArmorSlot(2)==1018&&Player.getArmorSlot(3)==1019)
Entity.addEffect(player,11,2,499,1,1)
Entity.addEffect(player,5,2,499,1,1)
Entity.addEffect(player,21,2,14,1,1)
Entity.addEffect(player,10,2,2,1,1)
ModPE.setItem(1020, "nether_star" , 0 , "Batarang");
var DMG = HP - 50;
if(getCarriedItem() ==1020){
Item.addShapedRecipe(1016,1,0,["sss","s s"," "],["s",49,0]);
Item.addShapedRecipe(1017,1,0,["s s","sss","sss"],["s",49,0]);
Item.addShapedRecipe(1018,1,0,["sss","s s","s s"],["s",49,0]);
Item.addShapedRecipe(1019,1,0,[" ","s s","s s"],["s",49,0]);
Item.addShapedRecipe(1020,1,0,["sss","s s","sss"],["s",49,0]);
Killer Frost:
Item.defineArmor(1031,"helmet", 1 , "Killer Frost Helmet","mob/Killer_Frost1.png", 5, 1000, ArmorType.helmet);
Item.defineArmor(1032,"chestplate", 1 , "Killer Frost Chestplate","mob/Killer_Frost1.png", 5, 1000, ArmorType.chestplate);
Item.defineArmor(1033,"leggings", 1 , "Killer Frost Leggings","mob/Killer_Frost2.png", 5, 1000, ArmorType.leggings);
Item.defineArmor(1034,"boots", 1 , "Killer Frost Boots","mob/Killer_Frost3.png", 5, 1000, ArmorType.boots);
if(Player.getArmorSlot(0)==1031&&Player.getArmorSlot(1)==1032&&Player.getArmorSlot(2)==1033&&Player.getArmorSlot(3)==1034)
Entity.addEffect(player,11,4,2,1,1)
Entity.addEffect(player,21,2,4,1,1)
ModPE.setItem(1035, "nether_star" , 0 , "Ice Blast") ;
var DMG = HP - 4;
if(getCarriedItem() ==1035){
Item.addShapedRecipe(1031,1,0,["sss","s s"," "],["s",49,0]);
Item.addShapedRecipe(1032,1,0,["s s","sss","sss"],["s",49,0]);
Item.addShapedRecipe(1033,1,0,["sss","s s","s s"],["s",49,0]);
Item.addShapedRecipe(1034,1,0,[" ","s s","s s"],["s",49,0]);
Item.addShapedRecipe(1035,1,0,["sss","s s","sss"],["s",49,0]);
Item.addShapedRecipe(49,1,0,[" "," s "," "],["s",325,8]);
Lex Luthor:
Item.defineArmor(1026,"helmet", 1 , "Lex Luthor Helmet","mob/Lex_Luthor1.png", 5, 1000, ArmorType.helmet);
Item.defineArmor(1027,"chestplate", 1 , "Lex Luthor Chestplate","mob/Lex_Luthor1.png", 5, 1000, ArmorType.chestplate);
Item.defineArmor(1028,"leggings", 1 , "Lex Luthor Leggings","mob/Lex_Luthor2.png", 5, 1000, ArmorType.leggings);
Item.defineArmor(1029,"boots", 1 , "Lex Luthor Boots","mob/Lex_Luthor3.png", 5, 1000, ArmorType.boots);
if(Player.getArmorSlot(0)==1026&&Player.getArmorSlot(1)==1027&&Player.getArmorSlot(2)==1028&&Player.getArmorSlot(3)==1029)
Entity.addEffect(player,11,4,4,1,1)
ModPE.setItem(1030, "nether_star" , 0 , "Luthor Blast") ;
var DMG = HP - 5;
if(getCarriedItem() ==1030){
Item.addShapedRecipe(1026,1,0,["sss","s s"," "],["s",388,0]);
Item.addShapedRecipe(1027,1,0,["s s","sss","sss"],["s",388,0]);
Item.addShapedRecipe(1028,1,0,["sss","s s","s s"],["s",388,0]);
Item.addShapedRecipe(1029,1,0,[" ","s s","s s"],["s",388,0]);
Item.addShapedRecipe(1030,1,0,["sss","s s","sss"],["s",388,0]);
Raven:
Item.defineArmor(1036,"helmet", 1 , "Raven Hood","mob/Raven1.png", 5, 1000, ArmorType.helmet);
Item.defineArmor(1037,"chestplate", 1 , "Raven Chestplate","mob/Raven1.png", 5, 1000, ArmorType.chestplate);
Item.defineArmor(1038,"leggings", 1 , "Raven Leggings","mob/Raven2.png", 5, 1000, ArmorType.leggings);
Item.defineArmor(1039,"boots", 1 , "Raven Boots","mob/Raven3.png", 5, 1000, ArmorType.boots);
if(Player.getArmorSlot(0)==1036&&Player.getArmorSlot(1)==1037&&Player.getArmorSlot(2)==1038&&Player.getArmorSlot(3)==1039)
ModPE.setItem(1040, "fireworks_charge" , 0 , "Soul Crush") ;
if(getCarriedItem() ==1040){
var HP = Entity.getHealth(attacker);
var DMG = HP + 3;
Entity.setHealth(attacker,DMG);
Item.addShapedRecipe(1036,1,0,["sss","s s"," "],["s",22,0]);
Item.addShapedRecipe(1037,1,0,["s s","sss","sss"],["s",22,0]);
Item.addShapedRecipe(1038,1,0,["sss","s s","s s"],["s",22,0]);
Item.addShapedRecipe(1039,1,0,[" ","s s","s s"],["s",22,0]);
Item.addShapedRecipe(1040,1,0,["sss","s s","sss"],["s",22,0]);
Scorpion:
Item.defineArmor(1041,"helmet", 1 , "Scorpion Mask","mob/Scorpion1.png", 5, 1000, ArmorType.helmet);
Item.defineArmor(1042,"chestplate", 1 , "Scorpion Chestplate","mob/Scorpion1.png", 5, 1000, ArmorType.chestplate);
Item.defineArmor(1043,"leggings", 1 , "Scorpion Leggings","mob/Scorpion2.png", 5, 1000, ArmorType.leggings);
Item.defineArmor(1044,"boots", 1 , "Scorpion Boots","mob/Scorpion3.png", 5, 1000, ArmorType.boots);
if(Player.getArmorSlot(0)==1041&&Player.getArmorSlot(1)==1042&&Player.getArmorSlot(2)==1043&&Player.getArmorSlot(3)==1044)
Entity.addEffect(player,11,2,1,1,1)
Entity.addEffect(player,5,2,9,1,1)
Entity.addEffect(player,21,2,2,1,1)
Entity.addEffect(player,12,2,0,1,1)
ModPE.setItem(1045, "fireworks_charge" , 0 , "Scorpion Punch") ;
if(getCarriedItem() ==1045){
Item.addShapedRecipe(1041,1,0,["sss","s s"," "],["s",259,0]);
Item.addShapedRecipe(1042,1,0,["s s","sss","sss"],["s",259,0]);
Item.addShapedRecipe(1043,1,0,["sss","s s","s s"],["s",259,0]);
Item.addShapedRecipe(1044,1,0,[" ","s s","s s"],["s",259,0]);
Item.addShapedRecipe(1045,1,0,["sss","s s","sss"],["s",259,0]);
Shazam:
Item.defineArmor(1011,"helmet", 1 , "Shazam Hood","mob/Shazam1.png", 5, 1000, ArmorType.helmet);
Item.defineArmor(1012,"chestplate", 1 , "Shazam Chestplate","mob/Shazam1.png", 5, 1000, ArmorType.chestplate);
Item.defineArmor(1013,"leggings", 1 , "Shazam Leggings","mob/Shazam2.png", 5, 1000, ArmorType.leggings);
Item.defineArmor(1014,"boots", 1 , "Shazam Boots","mob/Shazam3.png", 5, 1000, ArmorType.boots);
if(Player.getArmorSlot(0)==1011&&Player.getArmorSlot(1)==1012&&Player.getArmorSlot(2)==1013&&Player.getArmorSlot(3)==1014)
ModPE.setItem(1015, "redstone_dust" , 0 , "Shazam Bolt") ;
if(getCarriedItem() ==1015){
Item.addShapedRecipe(1011,1,0,["sss","s s"," "],["s",42,0]);
Item.addShapedRecipe(1012,1,0,["s s","sss","sss"],["s",42,0]);
Item.addShapedRecipe(1013,1,0,["sss","s s","s s"],["s",42,0]);
Item.addShapedRecipe(1014,1,0,[" ","s s","s s"],["s",42,0]);
Item.addShapedRecipe(1015,1,0,["sss","s s","sss"],["s",311,0]);
Super Man:
Item.defineArmor(1006,"helmet", 1 , "Super Man Hair","mob/Super_Man1.png", 5, 1000, ArmorType.helmet);
Item.defineArmor(1007,"chestplate", 1 , "Super Man Shirt","mob/Super_Man1.png", 5, 1000, ArmorType.chestplate);
Item.defineArmor(1008,"leggings", 1 , "Super Man Pants","mob/Super_Man2.png", 5, 1000, ArmorType.leggings);
Item.defineArmor(1009,"boots", 1 , "Super Man Boots","mob/Super_Man3.png", 5, 1000, ArmorType.boots);
if(Player.getArmorSlot(0)==1006&&Player.getArmorSlot(1)==1007&&Player.getArmorSlot(2)==1008&&Player.getArmorSlot(3)==1009)
Entity.addEffect(player,11,2,14,1,1)
Entity.addEffect(player,1,2,5,1,1)
ModPE.setItem(1010, "redstone_dust" , 0 , "Laser Vision") ;
var DMG = HP - 15;
if(getCarriedItem() ==1010){
Item.addShapedRecipe(1006,1,0,["sss","s s"," "],["s",264,0]);
Item.addShapedRecipe(1007,1,0,["s s","sss","sss"],["s",264,0]);
Item.addShapedRecipe(1008,1,0,["sss","s s","s s"],["s",264,0]);
Item.addShapedRecipe(1009,1,0,[" ","s s","s s"],["s",264,0]);
Item.addShapedRecipe(1010,1,0,["sss","s s","sss"],["s",311,0]);
It don't work
Oh sorry about that maybe I can submit it in a better way later when media fire starts working.
Please make it all into one big script
Effects Won't work in one big script.
You know what? Forget this mod place I will submit each character by itself.
Ok
Copy and paste the mod Block Launcher
Don't Steal my Scripts!
Example
Bane:
Item.defineArmor(1021,"helmet", 1 , "Bane Mask","mob/Bane1.png", 5, 1000, ArmorType.helmet);
Item.defineArmor(1022,"chestplate", 1 , "Bane Chestplate","mob/Bane1.png", 5, 1000, ArmorType.chestplate);
Item.defineArmor(1023,"leggings", 1 , "Bane Leggings","mob/Bane2.png", 5, 1000, ArmorType.leggings);
Item.defineArmor(1024,"boots", 1 , "Bane Boots","mob/Bane3.png", 5, 1000, ArmorType.boots);
function modTick()
{
if(Player.getArmorSlot(0)==1021&&Player.getArmorSlot(1)==1022&&Player.getArmorSlot(2)==1023&&Player.getArmorSlot(3)==1024)
{
var player = Player.getEntity()
Entity.addEffect(player,11,4,1,1,1)
var player = Player.getEntity()
Entity.addEffect(player,5,2,4,1,1)
var player = Player.getEntity()
Entity.addEffect(player,21,2,29,1,1)
}
}
ModPE.setItem(1025, "fireworks_charge" , 0 , "Bane Punch") ;
function attackHook(attacker,victim){
var HP = Entity.getHealth(victim);
var DMG = HP - 3;
if(getCarriedItem() ==1025){
Entity.setHealth(victim,DMG);
}
}
Item.addShapedRecipe(1021,1,0,["sss","s s"," "],["s",388,0]);
Item.addShapedRecipe(1022,1,0,["s s","sss","sss"],["s",388,0]);
Item.addShapedRecipe(1023,1,0,["sss","s s","s s"],["s",388,0]);
Item.addShapedRecipe(1024,1,0,[" ","s s","s s"],["s",388,0]);
Item.addShapedRecipe(1025,1,0,["sss","s s","sss"],["s",388,0]);
Texture Pack at
http://www.mediafire.com/?776guywgdzs84bh
Wonder Woman:
Item.defineArmor(1000,"helmet", 1 , "Wonder Woman Helmet","mob/Wonder_Woman1.png", 5, 1000, ArmorType.helmet);
Item.defineArmor(1001,"chestplate", 1 , "Wonder Woman Chestplate","mob/Wonder_Woman1.png", 5, 1000, ArmorType.chestplate);
Item.defineArmor(1002,"leggings", 1 , "Wonder Woman Leggings","mob/Wonder_Woman2.png", 5, 1000, ArmorType.leggings);
Item.defineArmor(1003,"boots", 1 , "Wonder Woman Boots","mob/Wonder_Woman3.png", 5, 1000, ArmorType.boots);
function modTick()
{
if(Player.getArmorSlot(0)==1000&&Player.getArmorSlot(1)==1001&&Player.getArmorSlot(2)==1002&&Player.getArmorSlot(3)==1003)
{
var player = Player.getEntity()
Entity.addEffect(player,11,2,2,1,1)
var player = Player.getEntity()
Entity.addEffect(player,5,2,2,1,1)
var player = Player.getEntity()
Entity.addEffect(player,21,2,9,1,1)
}
}
ModPE.setItem(1005, "lead" , 0 , "Laso Of Truth") ;
function attackHook(attacker,victim){
var HP = Entity.getHealth(victim);
var DMG = HP - 10;
if(getCarriedItem() ==1005){
Entity.setHealth(victim,DMG);}}
Item.addShapedRecipe(1000,1,0,["sss","s s"," "],["s",41,0]);
Item.addShapedRecipe(1001,1,0,["s s","sss","sss"],["s",41,0]);
Item.addShapedRecipe(1002,1,0,["sss","s s","s s"],["s",41,0]);
Item.addShapedRecipe(1003,1,0,[" ","s s","s s"],["s",41,0]);
Item.addShapedRecipe(1005,1,0,["sss","s s","sss"],["s",41,0]);
Batman:
Item.defineArmor(1016,"helmet", 1 , "Batman Mask","mob/Batman1.png", 5, 1000, ArmorType.helmet);
Item.defineArmor(1017,"chestplate", 1 , "Batman Chestplate","mob/Batman1.png", 5, 1000, ArmorType.chestplate);
Item.defineArmor(1018,"leggings", 1 , "Batman Leggings","mob/Batman2.png", 5, 1000, ArmorType.leggings);
Item.defineArmor(1019,"boots", 1 , "Batman Boots","mob/Batman3.png", 5, 1000, ArmorType.boots);
function modTick()
{
if(Player.getArmorSlot(0)==1016&&Player.getArmorSlot(1)==1017&&Player.getArmorSlot(2)==1018&&Player.getArmorSlot(3)==1019)
{
var player = Player.getEntity()
Entity.addEffect(player,11,2,499,1,1)
var player = Player.getEntity()
Entity.addEffect(player,5,2,499,1,1)
var player = Player.getEntity()
Entity.addEffect(player,21,2,14,1,1)
var player = Player.getEntity()
Entity.addEffect(player,10,2,2,1,1)
}
}
ModPE.setItem(1020, "nether_star" , 0 , "Batarang");
function attackHook(attacker,victim){
var HP = Entity.getHealth(victim);
var DMG = HP - 50;
if(getCarriedItem() ==1020){
Entity.setHealth(victim,DMG);
}
}
Item.addShapedRecipe(1016,1,0,["sss","s s"," "],["s",49,0]);
Item.addShapedRecipe(1017,1,0,["s s","sss","sss"],["s",49,0]);
Item.addShapedRecipe(1018,1,0,["sss","s s","s s"],["s",49,0]);
Item.addShapedRecipe(1019,1,0,[" ","s s","s s"],["s",49,0]);
Item.addShapedRecipe(1020,1,0,["sss","s s","sss"],["s",49,0]);
Killer Frost:
Item.defineArmor(1031,"helmet", 1 , "Killer Frost Helmet","mob/Killer_Frost1.png", 5, 1000, ArmorType.helmet);
Item.defineArmor(1032,"chestplate", 1 , "Killer Frost Chestplate","mob/Killer_Frost1.png", 5, 1000, ArmorType.chestplate);
Item.defineArmor(1033,"leggings", 1 , "Killer Frost Leggings","mob/Killer_Frost2.png", 5, 1000, ArmorType.leggings);
Item.defineArmor(1034,"boots", 1 , "Killer Frost Boots","mob/Killer_Frost3.png", 5, 1000, ArmorType.boots);
function modTick()
{
if(Player.getArmorSlot(0)==1031&&Player.getArmorSlot(1)==1032&&Player.getArmorSlot(2)==1033&&Player.getArmorSlot(3)==1034)
{
var player = Player.getEntity()
Entity.addEffect(player,11,4,2,1,1)
var player = Player.getEntity()
Entity.addEffect(player,5,2,2,1,1)
var player = Player.getEntity()
Entity.addEffect(player,21,2,4,1,1)
}
}
ModPE.setItem(1035, "nether_star" , 0 , "Ice Blast") ;
function attackHook(attacker,victim){
var HP = Entity.getHealth(victim);
var DMG = HP - 4;
if(getCarriedItem() ==1035){
Entity.setHealth(victim,DMG);
}
}
Item.addShapedRecipe(1031,1,0,["sss","s s"," "],["s",49,0]);
Item.addShapedRecipe(1032,1,0,["s s","sss","sss"],["s",49,0]);
Item.addShapedRecipe(1033,1,0,["sss","s s","s s"],["s",49,0]);
Item.addShapedRecipe(1034,1,0,[" ","s s","s s"],["s",49,0]);
Item.addShapedRecipe(1035,1,0,["sss","s s","sss"],["s",49,0]);
Item.addShapedRecipe(49,1,0,[" "," s "," "],["s",325,8]);
Lex Luthor:
Item.defineArmor(1026,"helmet", 1 , "Lex Luthor Helmet","mob/Lex_Luthor1.png", 5, 1000, ArmorType.helmet);
Item.defineArmor(1027,"chestplate", 1 , "Lex Luthor Chestplate","mob/Lex_Luthor1.png", 5, 1000, ArmorType.chestplate);
Item.defineArmor(1028,"leggings", 1 , "Lex Luthor Leggings","mob/Lex_Luthor2.png", 5, 1000, ArmorType.leggings);
Item.defineArmor(1029,"boots", 1 , "Lex Luthor Boots","mob/Lex_Luthor3.png", 5, 1000, ArmorType.boots);
function modTick()
{
if(Player.getArmorSlot(0)==1026&&Player.getArmorSlot(1)==1027&&Player.getArmorSlot(2)==1028&&Player.getArmorSlot(3)==1029)
{
var player = Player.getEntity()
Entity.addEffect(player,11,4,4,1,1)
var player = Player.getEntity()
Entity.addEffect(player,5,2,4,1,1)
var player = Player.getEntity()
Entity.addEffect(player,21,2,9,1,1)
}
}
ModPE.setItem(1030, "nether_star" , 0 , "Luthor Blast") ;
function attackHook(attacker,victim){
var HP = Entity.getHealth(victim);
var DMG = HP - 5;
if(getCarriedItem() ==1030){
Entity.setHealth(victim,DMG);
}
}
Item.addShapedRecipe(1026,1,0,["sss","s s"," "],["s",388,0]);
Item.addShapedRecipe(1027,1,0,["s s","sss","sss"],["s",388,0]);
Item.addShapedRecipe(1028,1,0,["sss","s s","s s"],["s",388,0]);
Item.addShapedRecipe(1029,1,0,[" ","s s","s s"],["s",388,0]);
Item.addShapedRecipe(1030,1,0,["sss","s s","sss"],["s",388,0]);
Raven:
Item.defineArmor(1036,"helmet", 1 , "Raven Hood","mob/Raven1.png", 5, 1000, ArmorType.helmet);
Item.defineArmor(1037,"chestplate", 1 , "Raven Chestplate","mob/Raven1.png", 5, 1000, ArmorType.chestplate);
Item.defineArmor(1038,"leggings", 1 , "Raven Leggings","mob/Raven2.png", 5, 1000, ArmorType.leggings);
Item.defineArmor(1039,"boots", 1 , "Raven Boots","mob/Raven3.png", 5, 1000, ArmorType.boots);
function modTick()
{
if(Player.getArmorSlot(0)==1036&&Player.getArmorSlot(1)==1037&&Player.getArmorSlot(2)==1038&&Player.getArmorSlot(3)==1039)
{
var player = Player.getEntity()
Entity.addEffect(player,11,4,1,1,1)
var player = Player.getEntity()
Entity.addEffect(player,5,2,4,1,1)
var player = Player.getEntity()
Entity.addEffect(player,21,2,9,1,1)
}
}
ModPE.setItem(1040, "fireworks_charge" , 0 , "Soul Crush") ;
function attackHook(attacker,victim){
var HP = Entity.getHealth(victim);
var DMG = HP - 3;
if(getCarriedItem() ==1040){
Entity.setHealth(victim,DMG);
}
}
function attackHook(attacker,victim){
var HP = Entity.getHealth(attacker);
var DMG = HP + 3;
if(getCarriedItem() ==1040){
Entity.setHealth(attacker,DMG);
}
}
Item.addShapedRecipe(1036,1,0,["sss","s s"," "],["s",22,0]);
Item.addShapedRecipe(1037,1,0,["s s","sss","sss"],["s",22,0]);
Item.addShapedRecipe(1038,1,0,["sss","s s","s s"],["s",22,0]);
Item.addShapedRecipe(1039,1,0,[" ","s s","s s"],["s",22,0]);
Item.addShapedRecipe(1040,1,0,["sss","s s","sss"],["s",22,0]);
Scorpion:
Item.defineArmor(1041,"helmet", 1 , "Scorpion Mask","mob/Scorpion1.png", 5, 1000, ArmorType.helmet);
Item.defineArmor(1042,"chestplate", 1 , "Scorpion Chestplate","mob/Scorpion1.png", 5, 1000, ArmorType.chestplate);
Item.defineArmor(1043,"leggings", 1 , "Scorpion Leggings","mob/Scorpion2.png", 5, 1000, ArmorType.leggings);
Item.defineArmor(1044,"boots", 1 , "Scorpion Boots","mob/Scorpion3.png", 5, 1000, ArmorType.boots);
function modTick()
{
if(Player.getArmorSlot(0)==1041&&Player.getArmorSlot(1)==1042&&Player.getArmorSlot(2)==1043&&Player.getArmorSlot(3)==1044)
{
var player = Player.getEntity()
Entity.addEffect(player,11,2,1,1,1)
var player = Player.getEntity()
Entity.addEffect(player,5,2,9,1,1)
var player = Player.getEntity()
Entity.addEffect(player,21,2,2,1,1)
var player = Player.getEntity()
Entity.addEffect(player,12,2,0,1,1)
}
}
ModPE.setItem(1045, "fireworks_charge" , 0 , "Scorpion Punch") ;
function attackHook(attacker,victim){
var HP = Entity.getHealth(victim);
var DMG = HP - 5;
if(getCarriedItem() ==1045){
Entity.setHealth(victim,DMG);
}
}
Item.addShapedRecipe(1041,1,0,["sss","s s"," "],["s",259,0]);
Item.addShapedRecipe(1042,1,0,["s s","sss","sss"],["s",259,0]);
Item.addShapedRecipe(1043,1,0,["sss","s s","s s"],["s",259,0]);
Item.addShapedRecipe(1044,1,0,[" ","s s","s s"],["s",259,0]);
Item.addShapedRecipe(1045,1,0,["sss","s s","sss"],["s",259,0]);
Shazam:
Item.defineArmor(1011,"helmet", 1 , "Shazam Hood","mob/Shazam1.png", 5, 1000, ArmorType.helmet);
Item.defineArmor(1012,"chestplate", 1 , "Shazam Chestplate","mob/Shazam1.png", 5, 1000, ArmorType.chestplate);
Item.defineArmor(1013,"leggings", 1 , "Shazam Leggings","mob/Shazam2.png", 5, 1000, ArmorType.leggings);
Item.defineArmor(1014,"boots", 1 , "Shazam Boots","mob/Shazam3.png", 5, 1000, ArmorType.boots);
function modTick()
{
if(Player.getArmorSlot(0)==1011&&Player.getArmorSlot(1)==1012&&Player.getArmorSlot(2)==1013&&Player.getArmorSlot(3)==1014)
{
var player = Player.getEntity()
Entity.addEffect(player,11,2,1,1,1)
var player = Player.getEntity()
Entity.addEffect(player,5,2,2,1,1)
var player = Player.getEntity()
Entity.addEffect(player,21,2,4,1,1)
}
}
ModPE.setItem(1015, "redstone_dust" , 0 , "Shazam Bolt") ;
function attackHook(attacker,victim){
var HP = Entity.getHealth(victim);
var DMG = HP - 5;
if(getCarriedItem() ==1015){
Entity.setHealth(victim,DMG);
}
}
Item.addShapedRecipe(1011,1,0,["sss","s s"," "],["s",42,0]);
Item.addShapedRecipe(1012,1,0,["s s","sss","sss"],["s",42,0]);
Item.addShapedRecipe(1013,1,0,["sss","s s","s s"],["s",42,0]);
Item.addShapedRecipe(1014,1,0,[" ","s s","s s"],["s",42,0]);
Item.addShapedRecipe(1015,1,0,["sss","s s","sss"],["s",311,0]);
Super Man:
Item.defineArmor(1006,"helmet", 1 , "Super Man Hair","mob/Super_Man1.png", 5, 1000, ArmorType.helmet);
Item.defineArmor(1007,"chestplate", 1 , "Super Man Shirt","mob/Super_Man1.png", 5, 1000, ArmorType.chestplate);
Item.defineArmor(1008,"leggings", 1 , "Super Man Pants","mob/Super_Man2.png", 5, 1000, ArmorType.leggings);
Item.defineArmor(1009,"boots", 1 , "Super Man Boots","mob/Super_Man3.png", 5, 1000, ArmorType.boots);
function modTick()
{
if(Player.getArmorSlot(0)==1006&&Player.getArmorSlot(1)==1007&&Player.getArmorSlot(2)==1008&&Player.getArmorSlot(3)==1009)
{
var player = Player.getEntity()
Entity.addEffect(player,11,2,14,1,1)
var player = Player.getEntity()
Entity.addEffect(player,5,2,9,1,1)
var player = Player.getEntity()
Entity.addEffect(player,21,2,4,1,1)
var player = Player.getEntity()
Entity.addEffect(player,1,2,5,1,1)
}
}
ModPE.setItem(1010, "redstone_dust" , 0 , "Laser Vision") ;
function attackHook(attacker,victim){
var HP = Entity.getHealth(victim);
var DMG = HP - 15;
if(getCarriedItem() ==1010){
Entity.setHealth(victim,DMG);}}
Item.addShapedRecipe(1006,1,0,["sss","s s"," "],["s",264,0]);
Item.addShapedRecipe(1007,1,0,["s s","sss","sss"],["s",264,0]);
Item.addShapedRecipe(1008,1,0,["sss","s s","s s"],["s",264,0]);
Item.addShapedRecipe(1009,1,0,[" ","s s","s s"],["s",264,0]);
Item.addShapedRecipe(1010,1,0,["sss","s s","sss"],["s",311,0]);
It don't work
Oh sorry about that maybe I can submit it in a better way later when media fire starts working.
Please make it all into one big script
Effects Won't work in one big script.
You know what? Forget this mod place I will submit each character by itself.
Ok