I am looking for a way to identify mobs that wont be reset when you leave a world, or travel away from them. So not Entity.getRenderType(par1int), or Entity.getMobSkin(par1int). I'm looking for a variable that you can set that works similar to the type id.
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I am looking for a way to identify mobs that wont be reset when you leave a world, or travel away from them. So not Entity.getRenderType(par1int), or Entity.getMobSkin(par1int). I'm looking for a variable that you can set that works similar to the type id.
You can use Entity.getUniqueId(),but only one guy know how to use it and he is GONE forever.
Well,I will use a custom block/coords to represent the mob position. If it is an NPC,you can try to use modTick and scan to whole area to find that block/coords,whenever it scan that b/c,it spawn on that b/c and whalla
I already am planning on using getUniqueId(), but it will be hard to figure it out, I can find out patterns by using it with a client message in the attack hook function.
Rollback Post to RevisionRollBack
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I am looking for a way to identify mobs that wont be reset when you leave a world, or travel away from them. So not Entity.getRenderType(par1int), or Entity.getMobSkin(par1int). I'm looking for a variable that you can set that works similar to the type id.
Want to learn all about game design and game programming? Visit firenibbler.com to learn all about it
You can use Entity.getUniqueId(),but only one guy know how to use it and he is GONE forever.
Well,I will use a custom block/coords to represent the mob position. If it is an NPC,you can try to use modTick and scan to whole area to find that block/coords,whenever it scan that b/c,it spawn on that b/c and whalla
If it is a mob,can't help...
I already am planning on using getUniqueId(), but it will be hard to figure it out, I can find out patterns by using it with a client message in the attack hook function.
Want to learn all about game design and game programming? Visit firenibbler.com to learn all about it