This Thaumcraft-inspired mod adds in a wand with foci. It currently contains 8 different foci, but I plan to add more later.
- Wizard Staff - This is the first item you need. To select a focus, click the circle in the bottom-right corner and select the focus you'd like to use. Every action costs durability of this wand. It has a durability of 4096.
- Advanced Wizard Staff - Same as the Wizard Staff, but has 10x more durability (40960). Is crafted with a Diamond Block and a diamond instead of 2 diamonds
- Portable Hole Focus - This focus makes a temporary 3x3x16 hole in a wall, so you can walk through it - One use costs 256 durability
- Healing Focus - Upon use, will heal the player half a heart at the time - One use costs 128 durability
- Harming - This focus has two levels: Harming I will do 6 half-hearts of damage and costs 12 durability per hit, and Harming II will do 10 half-hearts of damage and costs 16 durability per hit.
- Shielding - When you use this focus you'll be invincible for 15 seconds, and all damage will be negated - One use costs 256 durability. After use, this focus has a cooldown period of 60 seconds
- Floating - When you're holding your wand with this focus, you'll no longer fall like a brick, but you'll float down like a chicken, and recieve no fall damage - This focus costs 20 durability per second whilst falling
- Relocation - Tap a block with this focus and it'll disappear. It'll be placed down where you click next. Chests and Furnaces will keep their content while doing this - One block movement costs 256 durability
- Equal Trade - Tap a block and that block, and all the blocks around it of the same type will be replaced with the block you have in the slot after your wand - Each replacement costs 8 durability - It will replace a maximum of 32 blocks in one click
Crafting recipes can be found at the end of the video V
[Video]
V1.0
V1.5+V2.0 update video
[Installation - IMPORTANT]
The download will be a zip file that contains both the script and a folder named WizardStaffMod. You can import the script in your own way, but you have to copy that WizardStaffMod folder to the /games/com.mojang/ folder on your internal storage/sd-card. If you don't, this mod wont work.
Fixed mobs not dropping items on death. Harming now lights mobs on fire for 2 seconds
V1.5
Added Relocation Focus
V2.0
Added Equal Trade Focus - The code of this is based on the Gravel Destroyer Mod by DAW330073 and is used with permission
V2.2
Added Advanced Wizard Staff, Fixed Harming Foci, you can now kill endermen with it (No more fire damage) :p, Portable Hole Focus now has a range of 16 blocks (Like the Portable Hole on PC)
This is a really kewl mod, thanks for making a new mod too! (Not just changed code) Hopefully you will update and add to this.
Thanks. I hope to add more content tomorrow. Edit: I didn't have time today. And next week I have a lot of tests at school, so it may take me a week. But maybe I'll have some time earlier.
Put it in attackHook,if you want to use this just type in the damage you want in the bracket,example:
damage(10);//do five full heart of damage!
But how does the entity die if you only set his health to 1? BTW, I first set the entity's health to 6/10 less as their current health, if that isn't less than 1, and after that I apply fire dmg. So endermen will also get dmg with that.
But how does the entity die if you only set his health to 1? BTW, I first set the entity's health to 6/10 less as their current health, if that isn't less than 1, and after that I apply fire dmg. So endermen will also get dmg with that.
Enderman will keep teleporting when he/she /it is on fire.
If I get the heath which is lower than or equal to the damage I have,I will set it to 1,and since there isn't a preventDefault(),so it will do a punch damage which is 2 health,so the results is the victims health are -1,and good.
Enderman will keep teleporting when he/she /it is on fire.
If I get the heath which is lower than or equal to the damage I have,I will set it to 1,and since there isn't a preventDefault(),so it will do a punch damage which is 2 health,so the results is the victims health are -1,and good.
Enderman will keep teleporting when he/she /it is on fire.
If I get the heath which is lower than or equal to the damage I have,I will set it to 1,and since there isn't a preventDefault(),so it will do a punch damage which is 2 health,so the results is the victims health are -1,and good.
[Explanation]
This Thaumcraft-inspired mod adds in a wand with foci. It currently contains 8 different foci, but I plan to add more later.
- Wizard Staff - This is the first item you need. To select a focus, click the circle in the bottom-right corner and select the focus you'd like to use. Every action costs durability of this wand. It has a durability of 4096.
- Advanced Wizard Staff - Same as the Wizard Staff, but has 10x more durability (40960). Is crafted with a Diamond Block and a diamond instead of 2 diamonds
- Portable Hole Focus - This focus makes a temporary 3x3x16 hole in a wall, so you can walk through it - One use costs 256 durability
- Healing Focus - Upon use, will heal the player half a heart at the time - One use costs 128 durability
- Harming - This focus has two levels: Harming I will do 6 half-hearts of damage and costs 12 durability per hit, and Harming II will do 10 half-hearts of damage and costs 16 durability per hit.
- Shielding - When you use this focus you'll be invincible for 15 seconds, and all damage will be negated - One use costs 256 durability. After use, this focus has a cooldown period of 60 seconds
- Floating - When you're holding your wand with this focus, you'll no longer fall like a brick, but you'll float down like a chicken, and recieve no fall damage - This focus costs 20 durability per second whilst falling
- Relocation - Tap a block with this focus and it'll disappear. It'll be placed down where you click next. Chests and Furnaces will keep their content while doing this - One block movement costs 256 durability
- Equal Trade - Tap a block and that block, and all the blocks around it of the same type will be replaced with the block you have in the slot after your wand - Each replacement costs 8 durability - It will replace a maximum of 32 blocks in one click
Crafting recipes can be found at the end of the video V
[Video]
V1.0
V1.5+V2.0 update video
[Installation - IMPORTANT]
The download will be a zip file that contains both the script and a folder named WizardStaffMod. You can import the script in your own way, but you have to copy that WizardStaffMod folder to the /games/com.mojang/ folder on your internal storage/sd-card. If you don't, this mod wont work.
[Download]
http://adf.ly/1CfI7M
[Changelog]
V1.0
Initial release, added Portable Hole, Healing, Harming, Shielding and Floating foci
V1.0.1
Fixed mobs not dropping items on death. Harming now lights mobs on fire for 2 seconds
V1.5
Added Relocation Focus
V2.0
Added Equal Trade Focus - The code of this is based on the Gravel Destroyer Mod by DAW330073 and is used with permission
V2.2
Added Advanced Wizard Staff, Fixed Harming Foci, you can now kill endermen with it (No more fire damage) :p, Portable Hole Focus now has a range of 16 blocks (Like the Portable Hole on PC)
Wow awsome mod!
Awesome mod! You should modify the portable hole and make the hole go a lot farther, just like the PC.
This is a really kewl mod, thanks for making a new mod too! (Not just changed code) Hopefully you will update and add to this.
can you fix the damage 1 and 2 not dropping mob drop?
Fixed. The mob now dies of fire damage. When you hit a mob it gets set on fire for 2 seconds
I'll see if I can do that
Thanks. I hope to add more content tomorrow. Edit: I didn't have time today. And next week I have a lot of tests at school, so it may take me a week. But maybe I'll have some time earlier.
Added another focus: Equal Trade!
Fire damage?How can I kill an enderman with DAT!!
Use this script,I use it in my hextral mod
function damage(hp) {
if(Entity.getHealth(v) > hp)
Entity.setHealth(v, Entity.getHealth(v) - hp);
else if(Entity.getHealth(v)<hp&&Entity.getHealth(v)>0||Entity.getHealth(v)==hp&&Entity.getHealth(v)>0){
Entity.setHealth(v, 1);
}
}
Put it in attackHook,if you want to use this just type in the damage you want in the bracket,example:
damage(10);//do five full heart of damage!
But how does the entity die if you only set his health to 1? BTW, I first set the entity's health to 6/10 less as their current health, if that isn't less than 1, and after that I apply fire dmg. So endermen will also get dmg with that.
Enderman will keep teleporting when he/she /it is on fire.
If I get the heath which is lower than or equal to the damage I have,I will set it to 1,and since there isn't a preventDefault(),so it will do a punch damage which is 2 health,so the results is the victims health are -1,and good.
i love your mods! they are so awesome
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I'll see if it works, thanks
Nice, if you'd like tot share it, I'll add it to the main post
Achievement complete
Done
Awesome! Thanks for making the portable hole go farther!