I have the setting so that the zoom-buttons shouldn't be shown, but if I go in a world it shows the + button, but I can't click on it. If I click on the Map to close it and open it again I see the zoom-buttons not, as it should be.
I have the setting so that the zoom-buttons shouldn't be shown, but if I go in a world it shows the + button, but I can't click on it. If I click on the Map to close it and open it again I see the zoom-buttons not, as it should be.
which minecraft and BlockLauncher version do you use? Did a BlockLauncher restart help? Did it worked properly earlier?
I can't reproduce the problem with BL 1.8.6 and MCPE0.10.5
which minecraft and BlockLauncher version do you use? Did a BlockLauncher restart help? Did it worked properly earlier?
I can't reproduce the problem with BL 1.8.6 and MCPE0.10.5
It didn't worked earlier, I use BlockLauncher Pro 1.8.6 and MCPE 0.10.5 on Android 4.4.2 on a Huawei Ascend P7. But it is not a big problem. A restart? No. If you mean with a restart reinstalling your Mod or reinstalling BlockLauncher or MCPE I didn't tryed it.
It didn't worked earlier, I use BlockLauncher Pro 1.8.6 and MCPE 0.10.5 on Android 4.4.2 on a Huawei Ascend P7. But it is not a big problem. A restart? No. If you mean with a restart reinstalling your Mod or reinstalling BlockLauncher or MCPE I didn't tryed it.
I'll keep my eyes open. Anyway thank you for reporting this small problem.
I plan to update the mod soon. I managed to create mob indicators and a transparency slider. It needs some polishing before I release it. By the way I fixed the nasty bug that crashed the mod if the filename was not correct.
Here is a picture with the new features.
White: player
Green: passive mobs
Red: hostile mobs (they hide underground in a cave system ;))
Is it possible to move the button that brings up the MAP? I'd like to leave the MAP where it is (best place! Upper left!). However, the trigger button gets in the way of normal buttons in MCPE, such as the X to close the inventory. Not SUCH a big deal with STOCK MCPE, since you can use the back button. If you ware using a MOD with a GUI, that X is important and I end up bringing up the map instead of closing the GUI.
I noticed your MOBS, will there be a way to hid all mobs that are not on the surface? When I am adventuring, I typically do not care about the mobs below me...just if there are any in the area that are going to sneak up on me.
Aside from that, this has got to be one of the best mods I've seen! GREAT JOB! Especially the use of TRUE multithreading - not the delayed calls that I see most mods use (which is not bad...they just do not need the excessive processing power that your mod needs).
Rollback Post to RevisionRollBack
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
Is it possible to move the button that brings up the MAP? I'd like to leave the MAP where it is (best place! Upper left!). However, the trigger button gets in the way of normal buttons in MCPE, such as the X to close the inventory. Not SUCH a big deal with STOCK MCPE, since you can use the back button. If you ware using a MOD with a GUI, that X is important and I end up bringing up the map instead of closing the GUI.
At the moment the button to show/hide the map is part of the map popup window. Because of that I cannot easily change the position of the button but I can move the entire popup window.
I could add a new upper left position with a small offset from the upper edge like i did in the upper right corner to not cover the chat button. Do you think that would be ok?
I noticed your MOBS, will there be a way to hid all mobs that are not on the surface? When I am adventuring, I typically do not care about the mobs below me...just if there are any in the area that are going to sneak up on me.
I'll add a setting to hide all mobs lower than sea level. That is pretty simple to implement.
Love this mod!! But ad.fly won't work on either link. Could you send me the full link please so I can update?
Also, someone posted version 1.0 of this mod in the Google play store.
EDIT** I got it to work by disabling the adblocker on my phone. I'm using an HTC One M8 running a custom lollipop rom. Anyone having issues with adfly should add it to their white listed sites on their ad blocker or disable the ad block feature altogether. Enjoy!
I have the setting so that the zoom-buttons shouldn't be shown, but if I go in a world it shows the + button, but I can't click on it. If I click on the Map to close it and open it again I see the zoom-buttons not, as it should be.
which minecraft and BlockLauncher version do you use? Did a BlockLauncher restart help? Did it worked properly earlier?
I can't reproduce the problem with BL 1.8.6 and MCPE0.10.5
It didn't worked earlier, I use BlockLauncher Pro 1.8.6 and MCPE 0.10.5 on Android 4.4.2 on a Huawei Ascend P7. But it is not a big problem. A restart? No. If you mean with a restart reinstalling your Mod or reinstalling BlockLauncher or MCPE I didn't tryed it.
LoL There is a new update of blocklauncher 1.8.7 beta that has bug fixes
I'll keep my eyes open. Anyway thank you for reporting this small problem.
LoL at me not. Nice to know that I probaly have it better in some days...
ha.......
I think your Mod has been stolen:
http://mcpehub.com/mod/new-minimap-mod-for-011x
this is what happen:
org.mozilla.javascript.EvaluatorException: Cannot convert NaN to java.lang.Integer (36d2097de687ac118f88ef324f9c5b6b.js#37)
at org.mozilla.javascript.DefaultErrorReporter.runtimeError(Unknown Source)
at org.mozilla.javascript.Context.reportRuntimeError(Unknown Source)
at org.mozilla.javascript.Context.reportRuntimeError(Unknown Source)
at org.mozilla.javascript.Context.reportRuntimeError2(Unknown Source)
at org.mozilla.javascript.NativeJavaObject.reportConversionError(Unknown Source)
at org.mozilla.javascript.NativeJavaObject.toInteger(Unknown Source)
at org.mozilla.javascript.NativeJavaObject.coerceToNumber(Unknown Source)
at org.mozilla.javascript.NativeJavaObject.coerceTypeImpl(Unknown Source)
at org.mozilla.javascript.Context.jsToJava(Unknown Source)
at org.mozilla.javascript.NativeJavaMethod.call(Unknown Source)
at org.mozilla.javascript.Interpreter.interpretLoop(Unknown Source)
at script(36d2097de687ac118f88ef324f9c5b6b.js:37)
at script(36d2097de687ac118f88ef324f9c5b6b.js:29)
at org.mozilla.javascript.Interpreter.interpret(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.call(Unknown Source)
at org.mozilla.javascript.ContextFactory.doTopCall(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.doTopCall(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.exec(Unknown Source)
at net.zhuoweizhang.mcpelauncher.ScriptManager.initJustLoadedScript(ScriptManager.java:251)
at net.zhuoweizhang.mcpelauncher.ScriptManager$ParseThread.run(ScriptManager.java:173)
at java.lang.Thread.run(Thread.java:841)
try changing close() to dismiss()
I plan to update the mod soon. I managed to create mob indicators and a transparency slider. It needs some polishing before I release it. By the way I fixed the nasty bug that crashed the mod if the filename was not correct.
Here is a picture with the new features.
White: player
Green: passive mobs
Red: hostile mobs (they hide underground in a cave system ;))
It will be compatible with 12.0?
I'm pretty sure that it is compatible with 0.12.x and if not I'll make it compatible.
BlockLauncher mods like this have rarely compatibility problems because the BlockLauncher API does not dramatically changes from version to version.
Is it possible to move the button that brings up the MAP? I'd like to leave the MAP where it is (best place! Upper left!). However, the trigger button gets in the way of normal buttons in MCPE, such as the X to close the inventory. Not SUCH a big deal with STOCK MCPE, since you can use the back button. If you ware using a MOD with a GUI, that X is important and I end up bringing up the map instead of closing the GUI.
I noticed your MOBS, will there be a way to hid all mobs that are not on the surface? When I am adventuring, I typically do not care about the mobs below me...just if there are any in the area that are going to sneak up on me.
Aside from that, this has got to be one of the best mods I've seen! GREAT JOB! Especially the use of TRUE multithreading - not the delayed calls that I see most mods use (which is not bad...they just do not need the excessive processing power that your mod needs).
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
At the moment the button to show/hide the map is part of the map popup window. Because of that I cannot easily change the position of the button but I can move the entire popup window.
I could add a new upper left position with a small offset from the upper edge like i did in the upper right corner to not cover the chat button. Do you think that would be ok?
I'll add a setting to hide all mobs lower than sea level. That is pretty simple to implement.
BEST MINIMAP MOD EVER, I CANT PLAY WITHOUT IT!!!
Thanks! I think this would be good!
Anything that is easy to try!
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
I just released version 3.0
click skip ad in the upper right corner to come to the Download site
Dropbox: http://adf.ly/1Nfu73
MediaFire: http://adf.ly/1Nfuah
Love this mod!! But ad.fly won't work on either link. Could you send me the full link please so I can update?
Also, someone posted version 1.0 of this mod in the Google play store.
EDIT** I got it to work by disabling the adblocker on my phone. I'm using an HTC One M8 running a custom lollipop rom. Anyone having issues with adfly should add it to their white listed sites on their ad blocker or disable the ad block feature altogether. Enjoy!