The Meaning of Life, the Universe, and Everything.
Location:
Earth
Join Date:
11/15/2014
Posts:
129
Xbox:
thejaustinPE
Member Details
Mini Blocks are only going to be a while, because I need to fix up the Wall Slabs so that I can add Mini Blocks. It's only cause I've used a lot of the ids, and I need to fix the blocks a bit.
Can I help you with the ids I am right now working on a mod my self called the iron golems mod it adds iron golems to your world (have to spwan them in) but I am good at ids.
Hey dude I see a few things you could do to this mod.
1. to fix the lighting glitch you could probably just make each slab a light source with a low light level.
2. I don't know I'd this is possible but instead of a new ID for each slab maybe just a new data type? I haven't tested to see if that is possible yet.
3. Instead of having 4 diff types of each slab in creative just have one and place down the block according to the direction the player is facing using the getYaw() function.
4 Also one question, has this mod been made possible by a recent version of bl becuase before people would make this mod but it would have a blue texture beneath each block? (Couldn't say how many hours I tried to get it to go away lol) I notice it gets rid of the wierd blue texture when false is the last parameter on Block.DefineBlock() but it comes back when set to true. I don't think it was like that before.
Other than that this mod is sweet! Keep up the good work.
Can I help you with the ids I am right now working on a mod my self called the iron golems mod it adds iron golems to your world (have to spwan them in) but I am good at ids.
Well right now they're good, I'm just having a problem because I want to have only one id, with different data/damage values for each new block, but sadly I can't.
Hey dude I see a few things you could do to this mod.
1. to fix the lighting glitch you could probably just make each slab a light source with a low light level.
2. I don't know I'd this is possible but instead of a new ID for each slab maybe just a new data type? I haven't tested to see if that is possible yet.
3. Instead of having 4 diff types of each slab in creative just have one and place down the block according to the direction the player is facing using the getYaw() function.
4 Also one question, has this mod been made possible by a recent version of bl becuase before people would make this mod but it would have a blue texture beneath each block? (Couldn't say how many hours I tried to get it to go away lol) I notice it gets rid of the wierd blue texture when false is the last parameter on Block.DefineBlock() but it comes back when set to true. I don't think it was like that before. Other than that this mod is sweet! Keep up the good work.
Thanks for telling me how to fix some stuff. I'm gonna go code those into my mod. I'll be sure to add you to the Thanks section of my Forum!
Hey dude I see a few things you could do to this mod.
1. to fix the lighting glitch you could probably just make each slab a light source with a low light level.
2. I don't know I'd this is possible but instead of a new ID for each slab maybe just a new data type? I haven't tested to see if that is possible yet.
3. Instead of having 4 diff types of each slab in creative just have one and place down the block according to the direction the player is facing using the getYaw() function.
4 Also one question, has this mod been made possible by a recent version of bl becuase before people would make this mod but it would have a blue texture beneath each block? (Couldn't say how many hours I tried to get it to go away lol) I notice it gets rid of the wierd blue texture when false is the last parameter on Block.DefineBlock() but it comes back when set to true. I don't think it was like that before.
Other than that this mod is sweet! Keep up the good work.
1. Sadly, that won't work.
2. No, I've talked to a lot of coders, including zhuowei (Creator of Block Launcher) and @byteandahalf, who is making a Redstone Mod, and they've said it won't work.
3. GREAT IDEA! I'll try to add that and see if it'll work!
4. From what I know, it's always been possible. People just keep on adding the render type.
Yikes! Thanks for telling me!
~thejaustin
PayPal Donations: https://www.paypal.me/AustinF
~thejaustin
PayPal Donations: https://www.paypal.me/AustinF
Known Bugs:
· Wall Slabs have a dark shading
· Wall Slabs can not be placed on all sides of a block. You have to get 1, 2, 3 ,and 4 of Wall Slabs for each side.
~thejaustin
PayPal Donations: https://www.paypal.me/AustinF
~thejaustin
PayPal Donations: https://www.paypal.me/AustinF
Your helper -
The_MineR951
~thejaustin
PayPal Donations: https://www.paypal.me/AustinF
1. to fix the lighting glitch you could probably just make each slab a light source with a low light level.
2. I don't know I'd this is possible but instead of a new ID for each slab maybe just a new data type? I haven't tested to see if that is possible yet.
3. Instead of having 4 diff types of each slab in creative just have one and place down the block according to the direction the player is facing using the getYaw() function.
4 Also one question, has this mod been made possible by a recent version of bl becuase before people would make this mod but it would have a blue texture beneath each block? (Couldn't say how many hours I tried to get it to go away lol) I notice it gets rid of the wierd blue texture when false is the last parameter on Block.DefineBlock() but it comes back when set to true. I don't think it was like that before.
Other than that this mod is sweet! Keep up the good work.
Well right now they're good, I'm just having a problem because I want to have only one id, with different data/damage values for each new block, but sadly I can't.
~thejaustin
PayPal Donations: https://www.paypal.me/AustinF
Thanks for telling me how to fix some stuff.
~thejaustin
PayPal Donations: https://www.paypal.me/AustinF
1. Sadly, that won't work.
2. No, I've talked to a lot of coders, including zhuowei (Creator of Block Launcher) and @byteandahalf, who is making a Redstone Mod, and they've said it won't work.
3. GREAT IDEA! I'll try to add that and see if it'll work!
4. From what I know, it's always been possible. People just keep on adding the render type.
~thejaustin
PayPal Donations: https://www.paypal.me/AustinF
Actually, I do. Do you know how to use getYaw to turn blocks?
~thejaustin
PayPal Donations: https://www.paypal.me/AustinF
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}
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}
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});
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}
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function modTick() {
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if(bowshot==1&&getPitch(getPlayerEnt())<40){
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var playerYaw = Entity.getYaw(Player.getEntity());
…
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else if(bowshot==1&&getPitch(getPlayerEnt())>40){
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var Yaw = Entity.getYaw(Player.getEntity());
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var Pitch = Entity.getPitch(Player.getEntity());
~thejaustin
PayPal Donations: https://www.paypal.me/AustinF
~thejaustin
PayPal Donations: https://www.paypal.me/AustinF