But mods aren't supposed to be easy to make, that's how you get a million noobs making the same terrible mods over and over. Now I agree there are a handful of good ModPE scripters, but ModPE still teaches everyone the wrong thing. People actually think they are good programmers because they can make tiny scripts in JS, and they think they have the knowledge to go and make a game. When really, MCPE is all C++, and people think it's just written in JS! It's really unfortunate.
It iz true that the Minecraft PE is Written in .cpp (C++)
App coding is VERY fun though. I recently took an interest to Java and have started making apps, there is a large sense of pride knowing you have made one.
Then coding a addon will be easier, because technically a addon is a app, and java is similar to c++, though I prefer c++ to java because it turns the code into machine code, witch you cannot make sense of.
HEY! I'm one of your followers on Twitter, can you please teach me too? Hehe, I'm just a small ModPoo maker, it had a limit of like 60+ functions now i think, but if I learned C++ modding, I would like the premium version of modding, because it unlocks, 15000+ functions, and it's functions will be like, limitless, because it is written in it's own language, if you use js only, it will only override the js to lib.minecraftpe.so.
"Minecraft PE is written in Native and Pure C++, so if you want your mod with no problems or limits, use the same language.
It's like- if you are in America, you have to speak with the American language, or else it wont understand what you're saying."
Exactly, ModPE is poop. I've made several native mods(not released only for personnel use) and it beats JS any day. And Byte is correct about everything!
Rollback Post to RevisionRollBack
Here to help.
Minecraft: Pocket Edition Modder, Web Developer. Plugin creator!
These are native C++ mods for both Android and iOS Minecraft Pocket Edition. Load these mods in BlockLauncher under the "manage addons" section.
What are native mods? Native mods are real mods. They're how MCPE mods really work. MCPE is written in C++, and therefore MUST be modded in C/C++/Obj-C. Every mod you've ever used in MCPE is a native mod. ModPE scripts run on native mod code underneath a JavaScript wrapper for simplicity, contrary to the widespread misconception that MCPE is written in JavaScript and that's why ModPE works; it's not even close to true. Really it's unfortunate, because the only thing everyone knows is ModPE, and with ModPE currently being the main style of modding, mods are extremely limited and simple. ModPE can only use functions that are added to BlockLauncher, and because of this ModPE can do about 0.001% of what real native coded mods can do (native mods can mod almost any code in the game). These mods are installed with custom dynamic libraries, but BlockLauncher allows an easy way to install them. My native mods: Here are my native mods for MCPE. More coming soon: ------------------------------------------------------------------------- Better drop mechanics:
Currently in MCPE you have to hold down on a hotbar slot for ~4 seconds, and then the whole stack drops. This is a basic example to make it easier to drop items. If you hold on a hotbar slot, you can drop one item at a time, and the speed at which items are dropped gradually increases. Here is a video:
Java Scripts don't even render custom blocks no more
Java Scripts are just %0 mods to me
I use Eclipse to make Minecraft PC mods and Minecraft PE Native Mods and it can make mods faster, Eclipse is Compatible with C++ Native Mods
Itz better than DroidEdit.
Key:
Green
Red
The Green ones are Computer Apps, and the Red ones are Android / IOS Apps
It iz true that the Minecraft PE is Written in .cpp (C++)
I'm Making a source code from scratch on my own.
Location:
"Documents\Minecraft PE Native Mods\Source Codes\&%ModName%&\Github"
Then coding a addon will be easier, because technically a addon is a app, and java is similar to c++, though I prefer c++ to java because it turns the code into machine code, witch you cannot make sense of.
Just got interested in learning native modding, how do i start? What do i need to learn?
I have learned basic C++ in school so i should be capable of making native mods.
Look in native mods source code, you cannot learn from the pre-compiled code in .apk files, and make sure to look for header files.
How do i do it on AIDE?
I hope it is not off topic but here is my tutorial:
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/mcpe-mod-tool-help-requests/2419427-tutorial-android-addon-coding-native-mod-coding#c11
And I would recommend byteandahalfs tutorial too, because he is the creator of the thread he deserves credit for this thread and his mods:
https://github.com/byteandahalf/MCPE-NativeMods/wiki/1:-Making-native-mods-for-Minecraft-Pocket-Edition
And byteandahalf, AWESOME mod!!!! I can finally get rid of items better!
Thanks!
Awesome Mod Bro!!!! Mind if I make a Video of it?
Byte , where do I make C++ Mods ? But please without a PC. But if this is the only method , tell me how.
HEY! I'm one of your followers on Twitter, can you please teach me too? Hehe, I'm just a small ModPoo maker, it had a limit of like 60+ functions now i think, but if I learned C++ modding, I would like the premium version of modding, because it unlocks, 15000+ functions, and it's functions will be like, limitless, because it is written in it's own language, if you use js only, it will only override the js to lib.minecraftpe.so.
Somebody can't just give you a link to something and you will learn it. Just try and start figuring it out yourself.
Well I would make a native mod but idk how to I just dont know.
Exactly, ModPE is poop. I've made several native mods(not released only for personnel use) and it beats JS any day. And Byte is correct about everything!
Here to help.
Minecraft: Pocket Edition Modder, Web Developer. Plugin creator!
Cheers!
Do you use AIDE on your addons
I know C++ and Java. But I dont 1. Understand assembly and 2. Know how to make native mods on android. :/