[Explanation]
This mod adds in a Teleport Pad, which can be crafted with a diamond and 8 redstone. When placed down it asks you to give it a name. Once you have placed down and named two or more teleporters, you can teleport between them by simply stepping on to one, and selecting the teleport pad you want to go to in the GUI that pops up.
A teleport pad should automatically be removed from the GUI once broken. If this isn't the case you can manually remove it with the command /teleporter remove <name>
My previous reply didn't show up, perhaps awaiting admin approval, I've post a new (and shorter) one just to make sure:
(MCPE 0.10, BlockLauncher 1.8.6, other ModPE Scripts active: XYZ.Js, "Commandcraft, vAutoLinked.js", "Open Chests in Creative.js", Android 5.00).
Congratulations for this very useful Mod. A few comments:
This Mod didn't work until I changed line 9 from "var teleporterId = 181" to:
"var teleporterId = 185"
I found it difficult to activate the Teleporters, sometimes it requires several attempts at standing or walking on the Pad to activate the destination Teleporters menu... It also didn't prevent duplicated names (two pads named the same), which may happen when the just created pad didn't properly show up (MCPE bug?) and required a second creation attempt...
But at the end, this is the best Teleporter Mod I've found so far...
My previous reply didn't show up, perhaps awaiting admin approval, I've post a new (and shorter) one just to make sure:
(MCPE 0.10, BlockLauncher 1.8.6, other ModPE Scripts active: XYZ.Js, "Commandcraft, vAutoLinked.js", "Open Chests in Creative.js", Android 5.00).
Congratulations for this very useful Mod. A few comments:
This Mod didn't work until I changed line 9 from "var teleporterId = 181" to:
"var teleporterId = 185"
I found it difficult to activate the Teleporters, sometimes it requires several attempts at standing or walking on the Pad to activate the destination Teleporters menu... It also didn't prevent duplicated names (two pads named the same), which may happen when the just created pad didn't properly show up (MCPE bug?) and required a second creation attempt...
But at the end, this is the best Teleporter Mod I've found so far...
Andreas
About that id, some other mod is probably already using id 181 then. I'll look into the problems you're describing. Thanks for letting me know, and I'm glad you still like the mod.
P.S. Sorry for the late reaction, but I've been away for a week, so that's why.
Indeed Block Id 181 is unused in original/latest MCPE (without mods) ( http://minecraft.gamepedia.com/Data_values_(Pocket_Edition) ) but used for the "Start World Block" of Command Block mod ( https://github.com/arjay07/ModPEScripts/wiki/Command-Block-Wiki ), along with Block Ids 137, 180 and 182... That's why Block Id=185 worked for me (but not Id=181...). Since there seems to be no official "rights" (neither prohibition) of using this or that Block Id, combining different Mods may result in Block Id conflicts (perhaps these could be detected and worked around at the Block Launcher application level, or at least the user could be warned when such incompatibility is detected), but I decided to post this information at this forum, easily searchable from the internet, not only to bring this to your attention but also to provide a way for other people less used to script troubleshooting to find an explanation and a workaround for this involuntary conflict...
Thanks and do not forget to rest when needed (perhaps playing MCPE in the meanwhile), too much work isn't much fun...
[Explanation]
This mod adds in a Teleport Pad, which can be crafted with a diamond and 8 redstone. When placed down it asks you to give it a name. Once you have placed down and named two or more teleporters, you can teleport between them by simply stepping on to one, and selecting the teleport pad you want to go to in the GUI that pops up.
A teleport pad should automatically be removed from the GUI once broken. If this isn't the case you can manually remove it with the command /teleporter remove <name>
[Download]
http://adf.ly/19g4fS
[Changelog]
V1.1 - Bugfixes
V1.2 - Updated for 0.13, added GUI for naming teleporters, shortened code, now you can have an infinite amount of teleporters
Installation instructions and more can be read by clicking the link in my signature V
Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
Replied to you on PM
Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
My previous reply didn't show up, perhaps awaiting admin approval, I've post a new (and shorter) one just to make sure:
(MCPE 0.10, BlockLauncher 1.8.6, other ModPE Scripts active: XYZ.Js, "Commandcraft, vAutoLinked.js", "Open Chests in Creative.js", Android 5.00).
Congratulations for this very useful Mod. A few comments:
This Mod didn't work until I changed line 9 from "var teleporterId = 181" to:
"var teleporterId = 185"
I found it difficult to activate the Teleporters, sometimes it requires several attempts at standing or walking on the Pad to activate the destination Teleporters menu... It also didn't prevent duplicated names (two pads named the same), which may happen when the just created pad didn't properly show up (MCPE bug?) and required a second creation attempt...
But at the end, this is the best Teleporter Mod I've found so far...
Andreas
About that id, some other mod is probably already using id 181 then. I'll look into the problems you're describing. Thanks for letting me know, and I'm glad you still like the mod.
P.S. Sorry for the late reaction, but I've been away for a week, so that's why.
Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
Indeed Block Id 181 is unused in original/latest MCPE (without mods) ( http://minecraft.gamepedia.com/Data_values_(Pocket_Edition) ) but used for the "Start World Block" of Command Block mod ( https://github.com/arjay07/ModPEScripts/wiki/Command-Block-Wiki ), along with Block Ids 137, 180 and 182... That's why Block Id=185 worked for me (but not Id=181...). Since there seems to be no official "rights" (neither prohibition) of using this or that Block Id, combining different Mods may result in Block Id conflicts (perhaps these could be detected and worked around at the Block Launcher application level, or at least the user could be warned when such incompatibility is detected), but I decided to post this information at this forum, easily searchable from the internet, not only to bring this to your attention but also to provide a way for other people less used to script troubleshooting to find an explanation and a workaround for this involuntary conflict...
Thanks and do not forget to rest when needed (perhaps playing MCPE in the meanwhile), too much work isn't much fun...
Andreas
Doesn't work but I'll see if I'll upload a new version this week
Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
Just updated it for 0.13!
Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io