Hao, you shouldn't stop developing of this mod. Byteandahalf's is nicer looking, but doesn't have the functionality of this mod. He still needs to work out a lot of bugs, like redstone porting to connect repeaters the right way. Your MOD actually works like it is intended. I've already made functioning Automatic doors and hidden doors with the use of pistons and it works great!. I'd post a video except my little phone wont work correctly with the screen capture apps out there (it's not a good phone at all, but it works for the most part). Currently working on trying to get some auto farms created with this mod, with the help some other mods I've been able to find, but it lacks the necessary items required (such as hoppers, redstone comparators, and despensers). It could use an overhaul on the item skins and things of that nature (have you ever thought to make a texture pack for this?), but overall it works great. Keep up the good work my friend! Might want to get with the dev working on the Extender MOD to get some better ideas of things to look at for updates on this MOD. He has a great thing going with that MOD that would help the developing of .js redstone mods by leaps and bounds, in my honest opinion. These kids need to stop putting down your work and understand that they are too stupid to do it themselves and have no room to talk. *cough* Coolfuzzy *cough*
Wish I had a computer and time to learn how to code these Mods cause I would be working on this myself.
I got your mod and boy I must say I'm sad you stoped updating there was so much room for improvement!!! And you just leave us hanging!!! Sorry for my English I'm American...lol jk
Hi, for all the reasons that everyone has posted, I am willing to take over this mod. I only need your permissions because it IS your code!
Just messing around with it, I was already able to get levers (instead of swapping a diamond block for a ...clay-like block), replaced the nether/brick/cobble/smooth stone stairs for a repeater block. I also started the ability for having repeaters have full features that they are supposed to have. YOU had it so they could repeat a signal with 1 tick or 1 second of delay. I started the code for also changing that around to match:
"When initially placed, a redstone repeater has a delay of 1 redstone tick (equivalent to 2 game ticks, or 0.1 seconds barring lag).
A repeater's delay can be modified by using the Use Item control. Each use increases the repeater's delay by 1 redstone tick, to a maximum of 4 redstone ticks, then back to 1 redstone tick. Longer delays can be made with multiple repeaters – for example, a repeater set to '4' and another to '1' will give a half second delay (0.4s + 0.1s = 0.5s)."
There are some other quirks with the slime blocks, but that's OK! I believe that can all be corrected.
Please let me know what you think. As with most, I cannot use Pocket Power because of other mods. Even if I give up my other mods, I still cannot run ByteNahalf's PocketPower because it just crashes. I've tried everything I can and it does not seem to behave. Oh well.
Instead I will run my other mods. I like to use the game in as pure a state as I can. That is why I only use the Elevator Mod, Super Door Operator 2000 mod (I made that one due to the missing Redstone - I still have many additions that I need to add to that), Better Storage, PoweredTools (sometimes), Villiger Trading and sometimes I will use the Waypoints v2.1 mod (similar to the PC's debug mode). Even if I remove all of those and do not use ANY APK mods, PocketPower still crashes. As I said, that it why I made the Super Door Operator 2000 Mod.
Also, if anyone reading this has any idea how to create a block with a torch, but have it actually show up in ALL directions, that would be great! So far, my efforts have created the redstone torch, but it is only 2d. That is, if you walk around it, in certain directions the torch will be invisible because it is only 1 pixel thick.
I also have ideas on how to make a rail detector block. I think it will only work with the player, but at least it will be there. Similar to your pressure plate behavior. This would be neat because my Super Door Operator mod cannot place rail after opening a large overhead door. This mod would allow that to happen.
I also think that at some point adding a comparator would be good, but I think it will need a texture pack. I am trying to avoid that if possible. I think mods are so much better if they can get away with NOT using texture packs!
I also think I can change the command block to look properly as well. This is not one of my priorities, since you cannot operate a command block the same way that you can with PC, but I think that this should be cleaned up as well!
Anyway, please let me know. I think that you have a 90% solution! I think that most people will love this!
Rollback Post to RevisionRollBack
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
Oh, I did not show it, but I corrected the slime's skin as well!
I'm really liking the new TexturePack methodology that BL 1.9.10 uses.
I've been tempted to move up to the 1.9.12, since it adds on Bluetooth Joysticks, but I"m really interested in the keyboard features. That's where I want to be!
Rollback Post to RevisionRollBack
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
Also, the Redstone torches required a direction only because the original engine that Hao and his friend put together required it. I'm going to see if I can change that to match the same as PC, but for the moment, it is directional like the repeaters. I did make it so if you place it incorrect (place like a redstone repeater - direction of redstone current flow is away from you), you can tap it to turn it. Be aware that tapping it with a block will end up placing the block.
Also, you can stack the torches like blocks...not sure I'm going to worry about that one...but yeah, I'm aware of it!
If ANYONE knows haohao066, can you please contact him to see if I can release my code? If not, I need to start to see what I need to do to consider this orphaned.
Rollback Post to RevisionRollBack
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
2 Days, I PMed him yesterday.. if anyone knows how to contact HaoHao, I would appreciate it.
If not, I'll start a new thread giving credit and pointing back to here. I just do not want to see such an AWESOME MOD with SO much potential falling by the way side!
Plus, I'd like to start getting some people signed up as beta testers - pending Hao saying YES or if I consider this orphaned. If he says no, I cannot release anything I have (of course).
If you are interested, PM me.
Rollback Post to RevisionRollBack
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
I've been able to get levers working again. Had to muck about with the logic. Once you get INTO the code, it is not bad. It just took me a bit to figure out what the engine was attempting to do. Oh and , () and > and >= ... order of operations. man...order of operations. I guess that's where I get goofed up playing with VHDL then swapping to JavaScript. Geesh.
Anyway, Buttons seem to have the right timing. I just need to re-define them in order to get the button PRESS animation - as well as get them to "stick" to the various walls. For now, they work and are only stuck to the ground.
Levers need to be skinned...now that the logic is working again, I'll probably just do a "push" button - with "LED" lighting. RED when off, and Green when on. I just do not have the time nor will to try to get the actual lever to work, with the way how BL defines the skins for "sides" of an object. So, I'll work with what I have.
I was able to correct the issue with my Super Door Operator Script - seems to work with HaoRedstone now.
Rollback Post to RevisionRollBack
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
Hey everyone, I got an official PM from HaoHao telling me that I can take over the mod. Once I get the files together and posted, I'll start up a new thread and get everything up for the beta testers.
So far:
I've changed the levers to a button (skinning is annoying), however they DO work, but always look like they are touching the bottom of the block they occupy (that is if you place a lever on the BOTTOM of a block, the button will float in mid air)
Repeaters are now skinned and do work for the first (default) tick timing, still trying to work out why ticks 2,3,4 are not working - I think I know why...but I've not had time to work on this
Redstone wire is still a block (using HaoHao's cool idea of using colored snow when "on"
Redstone wire obeys the "distance" rule (I think it is no more than 19 blocks can be powered in a stream?)
Redstone wire does NOT dim over distance (probably never will...you'll just have to count the # of blocks and add repeaters as necessary)
Some minor rules are ... ignored, or different (such as, in PC you cannot directly power a piston...in this mod, you can)
Pistons work
Sticky pistons seem to work...say 90% of the rules they are supposed to obey
Push Buttons (wooden / stone) need a proper skin so they can be attached to different sides of things, for now on/off delays are proper and they can only be placed "down" on the top of a block - but their rules seem proper
Need to work out a way to "mine" or "craft" a slime block, so you can get the slimeballs to create a sticky piston, or a way to get slimeballs
I was thinking of making say sheep drop slimeballs at random, or some water dwelling creature (squids?) always drop at least 1 slimeball
Hao, you shouldn't stop developing of this mod. Byteandahalf's is nicer looking, but doesn't have the functionality of this mod. He still needs to work out a lot of bugs, like redstone porting to connect repeaters the right way. Your MOD actually works like it is intended. I've already made functioning Automatic doors and hidden doors with the use of pistons and it works great!. I'd post a video except my little phone wont work correctly with the screen capture apps out there (it's not a good phone at all, but it works for the most part). Currently working on trying to get some auto farms created with this mod, with the help some other mods I've been able to find, but it lacks the necessary items required (such as hoppers, redstone comparators, and despensers). It could use an overhaul on the item skins and things of that nature (have you ever thought to make a texture pack for this?), but overall it works great. Keep up the good work my friend! Might want to get with the dev working on the Extender MOD to get some better ideas of things to look at for updates on this MOD. He has a great thing going with that MOD that would help the developing of .js redstone mods by leaps and bounds, in my honest opinion. These kids need to stop putting down your work and understand that they are too stupid to do it themselves and have no room to talk. *cough* Coolfuzzy *cough*
Wish I had a computer and time to learn how to code these Mods cause I would be working on this myself.
I got your mod and boy I must say I'm sad you stoped updating there was so much room for improvement!!! And you just leave us hanging!!! Sorry for my English I'm American...lol jk
David Martinez
Hey its my first post and I want say that the redstone torch don't work help I tried every version of your mod so please help
Or can any one show me how to use it in this mod
Will any one reply ???
And I figured out it myself though
But torch don't power Redstone in all directions and it is a serious thingy which needs to be fixed
Will any one reply ???
And I figured out it myself though
But torch don't power Redstone in all directions and it is a serious thingy which needs to be fixed
Will any one reply ???
And I figured out it myself though
But torch don't power Redstone in all directions and it is a serious thingy which needs to be fixed
hah famous mod no reply ????
KEEP UPDATING BECAUSE BYTEANDAHALF WILL NO LONGER UPDATE HIS
Hi
Can You Keep Updating And Fix Your Mod? BECAUSE ryan /byteandahalf Cant Modder Pocketpower Again !
Hi, for all the reasons that everyone has posted, I am willing to take over this mod. I only need your permissions because it IS your code!
Just messing around with it, I was already able to get levers (instead of swapping a diamond block for a ...clay-like block), replaced the nether/brick/cobble/smooth stone stairs for a repeater block. I also started the ability for having repeaters have full features that they are supposed to have. YOU had it so they could repeat a signal with 1 tick or 1 second of delay. I started the code for also changing that around to match:
http://minecraft.gamepedia.com/Redstone_Repeater
"When initially placed, a redstone repeater has a delay of 1 redstone tick (equivalent to 2 game ticks, or 0.1 seconds barring lag).
A repeater's delay can be modified by using the Use Item control. Each use increases the repeater's delay by 1 redstone tick, to a maximum of 4 redstone ticks, then back to 1 redstone tick. Longer delays can be made with multiple repeaters – for example, a repeater set to '4' and another to '1' will give a half second delay (0.4s + 0.1s = 0.5s)."
There are some other quirks with the slime blocks, but that's OK! I believe that can all be corrected.
Please let me know what you think. As with most, I cannot use Pocket Power because of other mods. Even if I give up my other mods, I still cannot run ByteNahalf's PocketPower because it just crashes. I've tried everything I can and it does not seem to behave. Oh well.
Instead I will run my other mods. I like to use the game in as pure a state as I can. That is why I only use the Elevator Mod, Super Door Operator 2000 mod (I made that one due to the missing Redstone - I still have many additions that I need to add to that), Better Storage, PoweredTools (sometimes), Villiger Trading and sometimes I will use the Waypoints v2.1 mod (similar to the PC's debug mode). Even if I remove all of those and do not use ANY APK mods, PocketPower still crashes. As I said, that it why I made the Super Door Operator 2000 Mod.
Also, if anyone reading this has any idea how to create a block with a torch, but have it actually show up in ALL directions, that would be great! So far, my efforts have created the redstone torch, but it is only 2d. That is, if you walk around it, in certain directions the torch will be invisible because it is only 1 pixel thick.
I also have ideas on how to make a rail detector block. I think it will only work with the player, but at least it will be there. Similar to your pressure plate behavior. This would be neat because my Super Door Operator mod cannot place rail after opening a large overhead door. This mod would allow that to happen.
I also think that at some point adding a comparator would be good, but I think it will need a texture pack. I am trying to avoid that if possible. I think mods are so much better if they can get away with NOT using texture packs!
I also think I can change the command block to look properly as well. This is not one of my priorities, since you cannot operate a command block the same way that you can with PC, but I think that this should be cleaned up as well!
Anyway, please let me know. I think that you have a 90% solution! I think that most people will love this!
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
Here is a teaser of what I can and have done with this. I hope that Hao will allow me to release this publicly!
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
Wait... How exactly are you running JAVASCRIPT In minecraft?
THE MICRO$OFT APOCALYPSE IS ON!!!
32 bit redstone computer with 64*64 pixel 16 color gpu:
http://www.minecraftforum.net/forums/minecraft-discussion/redstone-discussion-and/2116999-computer-command-block-computer-now-running-with
(giant banner removed out of modesty).
Use BlockLauncher.
:-)
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
Oh, I did not show it, but I corrected the slime's skin as well!
I'm really liking the new TexturePack methodology that BL 1.9.10 uses.
I've been tempted to move up to the 1.9.12, since it adds on Bluetooth Joysticks, but I"m really interested in the keyboard features. That's where I want to be!
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
Got repeaters working.
HaoRedstone Teaser2:
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
Also, the Redstone torches required a direction only because the original engine that Hao and his friend put together required it. I'm going to see if I can change that to match the same as PC, but for the moment, it is directional like the repeaters. I did make it so if you place it incorrect (place like a redstone repeater - direction of redstone current flow is away from you), you can tap it to turn it. Be aware that tapping it with a block will end up placing the block.
Also, you can stack the torches like blocks...not sure I'm going to worry about that one...but yeah, I'm aware of it!
If ANYONE knows haohao066, can you please contact him to see if I can release my code? If not, I need to start to see what I need to do to consider this orphaned.
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
One last teaser before I consider this orphaned and start a new thread with a video playlist:
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
2 Days, I PMed him yesterday.. if anyone knows how to contact HaoHao, I would appreciate it.
If not, I'll start a new thread giving credit and pointing back to here. I just do not want to see such an AWESOME MOD with SO much potential falling by the way side!
Plus, I'd like to start getting some people signed up as beta testers - pending Hao saying YES or if I consider this orphaned. If he says no, I cannot release anything I have (of course).
If you are interested, PM me.
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
1 day left.
I've been able to get levers working again. Had to muck about with the logic. Once you get INTO the code, it is not bad. It just took me a bit to figure out what the engine was attempting to do. Oh and , () and > and >= ... order of operations. man...order of operations. I guess that's where I get goofed up playing with VHDL then swapping to JavaScript. Geesh.
Anyway, Buttons seem to have the right timing. I just need to re-define them in order to get the button PRESS animation - as well as get them to "stick" to the various walls. For now, they work and are only stuck to the ground.
Levers need to be skinned...now that the logic is working again, I'll probably just do a "push" button - with "LED" lighting. RED when off, and Green when on. I just do not have the time nor will to try to get the actual lever to work, with the way how BL defines the skins for "sides" of an object. So, I'll work with what I have.
I was able to correct the issue with my Super Door Operator Script - seems to work with HaoRedstone now.
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device
Hey everyone, I got an official PM from HaoHao telling me that I can take over the mod. Once I get the files together and posted, I'll start up a new thread and get everything up for the beta testers.
So far:
To Download my Mods, after you click the download link, select the arrow in the UPPER RIGHT. This will then, download the file to your device