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๐ฉ LATEST [MCPE 1.2.7] ๐ฒ๐ฒ DragonProxy ๐ฒ๐ฒ - Join JAVA edition servers using BEDROCK clients! [BEDROCK 1.2.7 <-> JAVA 1.12.2]
Poll: What else do you think we should make?
Ended Dec 22, 2017
Poll: When should we release 0.0.2-beta?
Ended Dec 22, 2017
Yea, I see. xD Thanks.
Pocketmine did not fix the issue unfortunantly because its PROBABLY a client problem of the actual minecraft pe app. And I dont know how to fix it with code :/
I just know how to fix it when im in the game
I hope pocketmine and you come up with a fix.
Btw good luck and keep trying! I will watch this project closely
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But I've trie Pocketmine and it's working perfectly without lagging. If the server is generating the chunk, client progressbar just runs slowly but not stucked.
Thanks for your supporting.
Guys I figured out why client stucks at building terrian, it's because I used bedrock to replace unsupported blocks and bedrocks have special render option so client lags very much.
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Curse PremiumWhen I try to run the stop command, it complains about rogue threads:
>stop
00:53:48 [INFO] CONSOLE: Stopping the server..
00:53:48 [INFO] The server is shutting down...
00:53:48 [INFO] Saving world: world
00:53:52 [INFO] Saving world: world_nether
00:53:55 [INFO] Saving world: world_the_end
00:54:07 [WARNING] Still running after shutdown, finding rogue threads...
00:54:07 [WARNING] Rogue thread: Thread[UDPSocket,5,main]
00:54:07 [WARNING] at java.net.PlainDatagramSocketImpl.receive0(Native Method)
00:54:07 [WARNING] at java.net.AbstractPlainDatagramSocketImpl.receive(AbstractPlainDatagramSocketImpl.java:145)
00:54:07 [WARNING] at java.net.DatagramSocket.receive(DatagramSocket.java:786)
00:54:07 [WARNING] at org.dragonet.net.NonBlockUDPSocket.run(NonBlockUDPSocket.java:56)
Dragonet also makes a ton of files in the directory where the .jar is:
From the code, it looks like it's trying to write to D:\temp\dragonet-configs\chunks\ but non-Windows OSes usually format absolute paths like /temp/dragonet-configs/chunks/. It would probably also be better to write the files relative to where the .jar is so they aren't overwritten by different instances of Dragonet.
Oops, sorry I forgot to remove the chunk debug code when releasing. xD I will fix it in the next update!
Thanks for reporting!
Yep, I've tried and it works pefectly!
I just found a solution, we can implement a block by creating multiple IDs represent different state. Such as powered redstond and non-powered redstone.
Glad to hear stuff is getting fixed
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Could you plz make a youtube vid for me? I will be very appreciated! Thanks!
I don't know what that map is. xD
And as for dropping items, I have to wait for the official Glowstone team implement the item part because my software is based on their code.
Essentials plugin is not supported becuase it depends on some 3rd-party librarys that CraftBukkit built-in them but not included in my software. xD
Yeah I've noticed that. A lot of my plugins don't work for that reason xD
You should use a valid minecraft account or you have to turn the online-mode to false.
I will put in some 3rd-party librarys soon.