- Portal images are glitchy, they aren't transparent (Blocklauncher bug)
- Turrets don't make damage to the player (Blocklauncher bug)
- Turrets fly after they have been dropped (Portal Mod bug)
- Turrets can't be shot (Portal Mod bug)
Changelog:
- NEW: Turrets
- NEW: GravityGun
- NEW: PortalGuns can pick mobs
- NEW: Momentum
- NEW: the PortalGun change color when you shoot
- NEW: added "credits", "custom maps" and "settings for map-makers" section in the GUI
- NEW: check updates automatically when you launch the game (needs internet connection)
- UPDATE: flat portals
- UPDATE: new algorithm for long fall boots (works better)
- UPDATE: updated "support the developer" section in the GUI
- FIXED: now correctly deletes the portals when your exit the game
I love the 0.9.0 version, can you give us the ID numbers for turrets i cant find them anywhere, just a bit glitchy but i understand that blocklauncher isnt fully up to date so its still amazing even with that
I love the 0.9.0 version, can you give us the ID numbers for turrets i cant find them anywhere, just a bit glitchy but i understand that blocklauncher isnt fully up to date so its still amazing even with that
Thanks
Turret: ID 478
Turrets Options: ID 480
You can get them in Portal Informations GUI - - > Settings - - > Options for custom map-makers - - > Get Aperture Lab equipment.
- Portal images are glitchy, they aren't transparent (Blocklauncher bug)
- Turrets don't make damage to the player (Blocklauncher bug)
- Turrets fly after they have been dropped (Portal Mod bug)
- Turrets can't be shot (Portal Mod bug)
Changelog:
- NEW: Turrets
- NEW: GravityGun
- NEW: PortalGuns can pick mobs
- NEW: Momentum
- NEW: the PortalGun change color when you shoot
- NEW: added "credits", "custom maps" and "settings for map-makers" section in the GUI
- NEW: check updates automatically when you launch the game (needs internet connection)
- UPDATE: flat portals
- UPDATE: new algorithm for long fall boots (works better)
- UPDATE: updated "support the developer" section in the GUI
- FIXED: now correctly deletes the portals when your exit the game
Portal jukebox plays though. Edit: I guess its rare bl bug. Happened once. Edit: just happened with another script. Definitely bl bug.
Also turrets don't do damage because snowballs don't damage players. And I think portal guns might shoot at the same speed. Is the only ways to rid of turrets to put them in lava or make them take fall damage (holding with portal gun and looking down quickly) or delete the portal folder in world?
Edit: fall damage is too much after an infinite portal loop like in the attachment.
ATTACHMENTS
Screenshot_2014-07-19-08-43-47
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Portal jukebox plays though. Edit: I guess its rare bl bug.
Also turrets don't do damage because snowballs don't damage players. And I think portal guns might shoot at the same speed. Is the only ways to rid of turrets to put them in lava or make them take fall damage (holding with portal gun and looking down quickly) or delete the portal folder in world?
Edit: fall damage is too much after an infinite portal loop like in the attachment.
Thanks for reporting
1) Portal images bug: It's a Blocklauncher bug, it currently doesn't support transparent blocks
2) Jukebox bug: This is very strange, how many often it happens?
3) Snowball damage: It's a Blocklauncher bug, (technical description: currently it doesn't call entityRemovedHook(), but the code it's already written)
4) PortalGuns have different speed, but it's a little difference
5) I will make an option in the "Turrets Options" GUI to remove the turret
6) fall damage bug: Probably impossible to fix
On most file explorers the folder goes at the start. If you see a folder called download, you need to copy the folder to here. Attached is a pic of the folder download and the sounds.
ATTACHMENTS
Screenshot_2014-07-19-12-38-29
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My phone still has the update it shipped with. Bootloder still locked and not rooted. Maybe similar to random crash after exiting any world. (when ypu exit a world in 0.8.1 bl on android 4.4 it shows the title for about .75 seconds and crashes.
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All the other things I've made for Minecraft: desno365.net/minecraft/
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New alpha version compatible with 0.9.x
Download:
- - -MediaFire: Support download | Regular download
- - -MEGA: Support download | Regular download
Bugs:
Changelog:
Enjoy
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This happens because you have a very very small screen, in future updates I will make an option to set the preferred size for the buttons
All the other things I've made for Minecraft: desno365.net/minecraft/
Follow me on Twitter: @desno365
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Thanks
Turret: ID 478
Turrets Options: ID 480
You can get them in Portal Informations GUI - - > Settings - - > Options for custom map-makers - - > Get Aperture Lab equipment.
All the other things I've made for Minecraft: desno365.net/minecraft/
Follow me on Twitter: @desno365
Visit my website: desno365.net
Thank
Portal jukebox plays though. Edit: I guess its rare bl bug. Happened once. Edit: just happened with another script. Definitely bl bug.
Also turrets don't do damage because snowballs don't damage players. And I think portal guns might shoot at the same speed. Is the only ways to rid of turrets to put them in lava or make them take fall damage (holding with portal gun and looking down quickly) or delete the portal folder in world?
Edit: fall damage is too much after an infinite portal loop like in the attachment.
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Thanks for reporting
1) Portal images bug: It's a Blocklauncher bug, it currently doesn't support transparent blocks
2) Jukebox bug: This is very strange, how many often it happens?
3) Snowball damage: It's a Blocklauncher bug, (technical description: currently it doesn't call entityRemovedHook(), but the code it's already written)
4) PortalGuns have different speed, but it's a little difference
5) I will make an option in the "Turrets Options" GUI to remove the turret
6) fall damage bug: Probably impossible to fix
All the other things I've made for Minecraft: desno365.net/minecraft/
Follow me on Twitter: @desno365
Visit my website: desno365.net
Help Me by clicking above links and skipping ad!
I support:
Thanks
Turrets: ID 478
GravityGun: ID 479
Turrets Options: ID 480
I will update the list when I release the r005 with bugfixes
All the other things I've made for Minecraft: desno365.net/minecraft/
Follow me on Twitter: @desno365
Visit my website: desno365.net
Edit: just released chapter 1 of abducted by an Enderman! Can you add it to the maps?
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:)loop
Maybe you are using the r003? The r003 is only compatible with 0.8.1, the alpha-r004 is compatible only with 0.9.x
I don't have this problem but I will investigate to find the cause.
Send here the link of the map thread
I think this could be a problem of the OS, are you using a ROM that is not perfectly stable?
Thanks
All the other things I've made for Minecraft: desno365.net/minecraft/
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