java.net.MalformedURLException: Protocol not found: caves.js
at java.net.URL.<init>(URL.java:178)
at java.net.URL.<init>(URL.java:127)
at net.zhuoweizhang.mcpelauncher.ui.ManageScriptsActivity$ImportScriptFromUrlTask.doInBackground(ManageScriptsActivity.java:733)
at net.zhuoweizhang.mcpelauncher.ui.ManageScriptsActivity$ImportScriptFromUrlTask.doInBackground(ManageScriptsActivity.java:720)
at android.os.AsyncTask$2.call(AsyncTask.java:287)
at java.util.concurrent.FutureTask.run(FutureTask.java:234)
at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:230)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573)
at java.lang.Thread.run(Thread.java:856)
java.net.MalformedURLException: Protocol not found: caves.js
at java.net.URL.<init>(URL.java:178)
at java.net.URL.<init>(URL.java:127)
at net.zhuoweizhang.mcpelauncher.ui.ManageScriptsActivity$ImportScriptFromUrlTask.doInBackground(ManageScriptsActivity.java:733)
at net.zhuoweizhang.mcpelauncher.ui.ManageScriptsActivity$ImportScriptFromUrlTask.doInBackground(ManageScriptsActivity.java:720)
at android.os.AsyncTask$2.call(AsyncTask.java:287)
at java.util.concurrent.FutureTask.run(FutureTask.java:234)
at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:230)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573)
at java.lang.Thread.run(Thread.java:856)
Help please?
you need internet connection on the device when pasting the link and I am trying the link now if it doesn't work I would've been submitted an update when u open the post thanks
Only problem I see is the lag. It sometimes crashes my game. Can't wait for 0.9.0! Enderman!
lags are for sure found... I'm generating huge caves and lava and emerald ores and I'll tell u a secret I'm making dungeons now with mob spawners and chests too
JK, but this mod became completely epic since I first got it. Excellent work, Mr. Marshall.
One tiny problem though. When you leave the level, and come back to it later with the caves mod enabled, it adds more caves. Out of curiosity, I tried this five times on one map and eventually all those cave created a giant hole with floating blocks and lava falls everywhere. It was awesome, but it made it even harder to mine for minerals as most of it was destroyed. think you can make it so when a world has caves, they would no longer generate more? Makes it easier than disabling the mod and lose all those hard-earned emeralds :'(
No problem man. It is kinda cool to use if you want more caves to explore
Oh yeah, I found out what causes the lag. It's not your mod, but mcpe itself. I discovered this when I made a new world with caves.I played around with the mod active, and I noticed it wasn't laggy at all. i Turned up the difficulty and thats when it started to lag. I went to one of the worlds edges, dug down a few blocks, and turned on third-person mode to have a good view of the caves. There was a lot of hostle mobs underground. Afterwards i left the world, disabled the mod, restarted mcpe, and loaded the world back. It was still laggy until I turned down the difficulty to peaceful, where it worked smoothly again. As I guessed, It processes any activity going on underground and across the map, mainly with the mobs. With the caves in place, there is a ton of hostle mobs that spawn underground at times, and it tries to process that and the other mobs (hostle or peaceful) on the surface. It gets exceptionally worse at night because of the numberous hostle mobs above and below. Putting the difficulty on peaceful makes it easier to move around.
thank you Noahz
java.net.MalformedURLException: Protocol not found: caves.js
at java.net.URL.<init>(URL.java:178)
at java.net.URL.<init>(URL.java:127)
at net.zhuoweizhang.mcpelauncher.ui.ManageScriptsActivity$ImportScriptFromUrlTask.doInBackground(ManageScriptsActivity.java:733)
at net.zhuoweizhang.mcpelauncher.ui.ManageScriptsActivity$ImportScriptFromUrlTask.doInBackground(ManageScriptsActivity.java:720)
at android.os.AsyncTask$2.call(AsyncTask.java:287)
at java.util.concurrent.FutureTask.run(FutureTask.java:234)
at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:230)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573)
at java.lang.Thread.run(Thread.java:856)
Help please?
you need internet connection on the device when pasting the link and I am trying the link now if it doesn't work I would've been submitted an update when u open the post thanks
lags are for sure found... I'm generating huge caves and lava and emerald ores and I'll tell u a secret I'm making dungeons now with mob spawners and chests too
Yea sure I don't mind
No thank you
Wow! This mod will be amazing once its finished!
thanks!
- DUNGEONS
- RANDOM DUNGEON CHESTS WITH COOL ITEMS!
- RANDOM CAVE CHESTS WITH SURVIVAL NECESSITIES
PS WAIT FOR MOBSPAWNERS IN DUNGEONS TODAY!
STAY COOL (joking about that :P)
Found a topic that may help with the mob spawner
http://www.minecraftforum.net/topic/2465632-minecraft-pe-081-mob-spawner-mod-v20-now-with-pc-functions/
I read em'
Sorry did you mean about the update?
Sorry just realized it will be to laggy because even this mod if left unattended for more than 5 minutes will make the game lag
I used to use generated structures mod but this is much better!
JK, but this mod became completely epic since I first got it. Excellent work, Mr. Marshall.
One tiny problem though. When you leave the level, and come back to it later with the caves mod enabled, it adds more caves. Out of curiosity, I tried this five times on one map and eventually all those cave created a giant hole with floating blocks and lava falls everywhere. It was awesome, but it made it even harder to mine for minerals as most of it was destroyed. think you can make it so when a world has caves, they would no longer generate more? Makes it easier than disabling the mod and lose all those hard-earned emeralds :'(
Oh yeah, I found out what causes the lag. It's not your mod, but mcpe itself. I discovered this when I made a new world with caves.I played around with the mod active, and I noticed it wasn't laggy at all. i Turned up the difficulty and thats when it started to lag. I went to one of the worlds edges, dug down a few blocks, and turned on third-person mode to have a good view of the caves. There was a lot of hostle mobs underground. Afterwards i left the world, disabled the mod, restarted mcpe, and loaded the world back. It was still laggy until I turned down the difficulty to peaceful, where it worked smoothly again. As I guessed, It processes any activity going on underground and across the map, mainly with the mobs. With the caves in place, there is a ton of hostle mobs that spawn underground at times, and it tries to process that and the other mobs (hostle or peaceful) on the surface. It gets exceptionally worse at night because of the numberous hostle mobs above and below. Putting the difficulty on peaceful makes it easier to move around.
Why we call TBPM ?-Three boys play minecraft
Awesomeeee!
Link:
http://www.minecraft.../#entry29816329
Just Having A Break in creating mods