So your going to be adding controls for the pokemon?
You can already control them using the control pad spawned on the ground - however im going to make the controls gui controlled instead of clicking on the controller that is spawned on the ground
Not sure if related to the topic, but the "block viewer" thing i was working on I decided to go a step further.
As of right now - The super simple world generation is handled by a for and while loop.
The current blocks are : Dirt and Stone.
The player model is also done (however walking animation is not...).
It is coded with HTML and Javascript, and uses WebGL and the library Three.js!
All the textures are made by me .-. :3
Picture:
I either want to try next:
Walking animation (Did attempt but had a few bugs)
Collision (By using Bound Boxes/Box Collision)
Or, Particles and/or Shadows.
Nice job! You could probably be able to make a game like crashtastic!
Yep :'3 Hopefully.
Also since your the 200th post, I'm going to make you a trainer/easter egg in pokecube
Can you send me a link to your skin?
(PM Me it rather then posting on the thread.)
I don't have a skin of myself.. Maybe you could add a skin of someone else or of yourself. Also, why did you stop making .mod mods. I loved each of your patch mods, but now they are outdated.
Uhm,
Can I ask what version of minecraft is this mod for? O:
It works for all MCPE versions im pretty sure, havent tested it on 0.8.1 myself, but the only thing I see that could cause trouble is the textures. Would be awesome if you could test, and if there is bugs I could fix it and release a 1.2 patch for 0.8.1/0.8.0 to fix the bugs (Also welcome to the forums!)
deathreaper calm down dude be patient whenit comes out youll be like it was worth the waiting cuz if hes rushes there willl be a ton of bugs
The only bug i've run into is the leveling, and I can't be bothered to make a fix >.> However a friend of mine has recoded the levelling and it should work :') I've been working on other stuff and kind of havent had time for PokeCube (*cough* been pretty lazy ) but I should now ._.
Do you think shadow Pokemon would be a possibility? I miss trying to steal back Pokemon from the bad guys xD
Pokemon DX Gale of Darkness was a great game I could add shadow pokemon as an easter egg if you'd like. But I'll only add one or two, if you could be so kind to send me textures for them I can add it
Made a video on testing Pokecube v1.1 on MCPE 0.8.1, there is a few bugs, mostly with the textures! So i'll fix them for v1.2 a bug fix update, when 1.2 is released ill make a proper video .-.
I also explain some features etc. I did say i'd make a video and I did
Hopefully you guys like the video >.> And I am sick atm, which sucks since its xmas. xD
Hey hexdro how did you do the capture sequence in your mod because I'm making a pixel mon mod to and already put in acpricorn trees that spawn,craftable pokeballs,and a working battle sequence which uses ai for critical attacks and miss attack. Currently I made it where it where you already get a pretty assigned pokemon.
Rollback Post to RevisionRollBack
Remember this is round 27, think off call or duty logic, our pistol are as useless as broken condoms.
Hey hexdro how did you do the capture sequence in your mod because I'm making a pixel mon mod to and already put in acpricorn trees that spawn,craftable pokeballs,and a working battle sequence which uses ai for critical attacks and miss attack. Currently I made it where it where you already get a pretty assigned pokemon.
In the video I explained that I used variables for capturing mobs.
When you first have the pokeball it is 0 (meaning no pokemon caught, if you tap on the PC, the pokeball releases the pokemon turning the variable to 0)
When you tap a pokemon it turns to 1 (means a pokemon is caught, but summoned).
When you tap it again it turns to 2 (means its returned - sends it to an area created underground at the start of the game using setTile)
I won't tell you exactly how to do it since its fun figuring it out, but i will give you some hints
Eh but thats alot of features, seems i have to work pokecube alot more - time to do bugfixes.
Also guys what do you think of being able to gather apricorns via destroying tree leaves with shears? Since in the anime you gather the apricorns then craft it. I can probably have 1.2 out by today
-progress on 1.2
-All pokemon spawn on world startup using the newLevel hook.
Oh my battle sequence is quiet easy there is currently only one move a pokemon can use but it works.Also I got working apricorns cooked and regular ones plus lids there is only one minor bug, after I get my GUI finish if you want you can beta test
Rollback Post to RevisionRollBack
Remember this is round 27, think off call or duty logic, our pistol are as useless as broken condoms.
Oh my battle sequence is quiet easy there is currently only one move a pokemon can use but it works.
Also I got working apricorns cooked and regular ones plus lids there is only one minor bug, after I get my GUI finish if you want you can beta test
My battle idea was when a mob dies in the world your pokemon levels up. And if anything was near your pokemon they would lose damage. (Which ive partially implemented).
Also ive taken out oran berries for now, working on textures for 1.2
-progress on 1.2 -All pokemon spawn on world startup using the newLevel hook. (and hopefully are removed when you leave) -removed oran berries (for now) -Added new armor (using chain) and it looks like ash ketchum :3
crafting works as -
Leather and Crafting Table -> Controller, Saddle and armor
Shears on Leaves -> Apricorn and Crafting Table ->Poffin and Pokeball
Yeah I have to figure out how to get my variables to save so I can implement that
I currently have buyable potions that can be used in a match or out.
When you win a battle you get 30 dollars and a potion cost 20$ just tap a iron block
Hey do you no how to get variables to save
Rollback Post to RevisionRollBack
Remember this is round 27, think off call or duty logic, our pistol are as useless as broken condoms.
Yeah I have to figure out how to get my variables to save so I can implement that
I currently have buyable potions that can be used in a match or out.
When you win a battle you get 30 dollars and a potion cost 20$ just tap a iron block
Hey do you no how to get variables to save
Ahah secret
textures complete.
crafting complete.
mob spawning complete.
pokeball particles complete.
now to test
Then I finally add levels and pokemon attacks.
Added levels, you use paper to check levels
textures complete.
crafting complete.
mob spawning complete.
pokeball particles complete.
now to test
Then I finally add levels and pokemon attacks.
Added levels, you use paper to check levels, and the pokecontroller is used for attacks
took out all gui as well (for now), as people think it can be "dangerous"
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
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Curse PremiumNot sure if related to the topic, but the "block viewer" thing i was working on I decided to go a step further.
As of right now - The super simple world generation is handled by a for and while loop.
The current blocks are : Dirt and Stone.
The player model is also done (however walking animation is not...).
It is coded with HTML and Javascript, and uses WebGL and the library Three.js!
All the textures are made by me .-. :3
Picture:
I either want to try next:
Walking animation (Did attempt but had a few bugs)
Collision (By using Bound Boxes/Box Collision)
Or, Particles and/or Shadows.
actually made a thread for the browser game: http://www.minecraftforum.net/topic/2198524-javascript-and-html-game-project-craft/
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
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Curse PremiumYep :'3 Hopefully.
Also since your the 200th post, I'm going to make you a trainer/easter egg in pokecube
Can you send me a link to your skin?
(PM Me it rather then posting on the thread.)
edit: can test my game browser thing here: http://hexgames.dx.am/project-chunk.html
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
Can I ask what version of minecraft is this mod for? O:
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Curse PremiumIt works for all MCPE versions im pretty sure, havent tested it on 0.8.1 myself, but the only thing I see that could cause trouble is the textures. Would be awesome if you could test, and if there is bugs I could fix it and release a 1.2 patch for 0.8.1/0.8.0 to fix the bugs (Also welcome to the forums!)
The only bug i've run into is the leveling, and I can't be bothered to make a fix >.> However a friend of mine has recoded the levelling and it should work :') I've been working on other stuff and kind of havent had time for PokeCube (*cough* been pretty lazy
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
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Curse PremiumI also explain some features etc. I did say i'd make a video and I did
Hopefully you guys like the video >.> And I am sick atm, which sucks since its xmas.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
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Curse PremiumWhen you first have the pokeball it is 0 (meaning no pokemon caught, if you tap on the PC, the pokeball releases the pokemon turning the variable to 0)
When you tap a pokemon it turns to 1 (means a pokemon is caught, but summoned).
When you tap it again it turns to 2 (means its returned - sends it to an area created underground at the start of the game using setTile)
I won't tell you exactly how to do it since its fun figuring it out, but i will give you some hints
Eh but thats alot of features, seems i have to work pokecube alot more - time to do bugfixes.
Also guys what do you think of being able to gather apricorns via destroying tree leaves with shears? Since in the anime you gather the apricorns then craft it.
-progress on 1.2
-All pokemon spawn on world startup using the newLevel hook.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumAlso ive taken out oran berries for now, working on textures for 1.2
-progress on 1.2
-All pokemon spawn on world startup using the newLevel hook. (and hopefully are removed when you leave)
-removed oran berries (for now)
-Added new armor (using chain) and it looks like ash ketchum :3
crafting works as -
Leather and Crafting Table -> Controller, Saddle and armor
Shears on Leaves -> Apricorn and Crafting Table ->Poffin and Pokeball
time for textures then testing!
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
I currently have buyable potions that can be used in a match or out.
When you win a battle you get 30 dollars and a potion cost 20$ just tap a iron block
Hey do you no how to get variables to save
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View User Profile
-
View Posts
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Send Message
Curse Premiumtextures complete.
crafting complete.
mob spawning complete.
pokeball particles complete.
now to test
Then I finally add levels and pokemon attacks.
Added levels, you use paper to check levels
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
-
View User Profile
-
View Posts
-
Send Message
Curse Premiumtextures complete.
crafting complete.
mob spawning complete.
pokeball particles complete.
now to test
Then I finally add levels and pokemon attacks.
Added levels, you use paper to check levels, and the pokecontroller is used for attacks
took out all gui as well (for now), as people think it can be "dangerous"
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015