1. In the update could modpe fetch the textures from the internet by default (like in the hamsterific mod) so that if you have WiFi you could have an entirely different texture pack? (Example: Pokemon have images fetched from imgur and play using doku texture) if you wanted to have texture offline you would switch to pokecube texture.
2. GUI for Pokemon and their stats (health,etc.) with little tooltips for each pokemon (like: Pikachu is an electric mouse Pokemon.) if you type /pokedex
3.poke flute auto battle with random Pokemon
4.Pokeloot? Chests spawn with pokecube related items
Eh that would be alot harder... because it would be performance heavy getting the position of ALL trees, then changing some of the leaf blocks that exist and change some to custom leaf blocks. >.> I'll just keep it as it is, not sure what you mean by haven apricorns be their own item ids? If you look at the version 2.7 (or any below that version), they are a custom item. They just rely on the texture name of a book.
Sounds tough but is actually easy. I will send u the code after I get back from school.
Sounds tough but is actually easy. I will send u the code after I get back from school.
I know it's easy to code using a loop and getting the block Id's, and if they match the leaf block ID just simply change it to to the custom apricorn block. but getting all the leaf blocks in the 0.9.x world would be performance heavy. If I wanted to write the code I would. ._.
Also custom blocks aren't properly supported in 0.9.x as much as it was in 0.8.x, and needs to be updated though Byte is working on it. So making a custom block for Apricorns in each new upcoming update for MCPE would slow down the updating process for Pokecube PE slightly, waiting for custom block support to be updated.
1. In the update could modpe fetch the textures from the internet by default (like in the hamsterific mod) so that if you have WiFi you could have an entirely different texture pack? (Example: Pokemon have images fetched from imgur and play using doku texture) if you wanted to have texture offline you would switch to pokecube texture.
2. GUI for Pokemon and their stats (health,etc.) with little tooltips for each pokemon (like: Pikachu is an electric mouse Pokemon.) if you type /pokedex
3.poke flute auto battle with random Pokemon
4.Pokeloot? Chests spawn with pokecube related items
1. Fetching textures from the internet is possible, and would allow the support of custom texture packs - But I need to ask Zhuowei whether you can replace textures through the internet still. xD Ill upload my textures to my Mediafire now though.
2. Pokemon stats are possible, though there isnt any stats besides the level of the pokemon implemented so far (and the things such as the damage they will deal is in the code, and even in pokemon games you don't see that until you attack.) You can tap a pokemon such as Pikachu and see a brief description on them with the Pokedex in v3 though (see images on twitter).
3. The pokeflute only starts a battle with Snorlax so that it stays true to the anime (and game). The pokeflute can be used as much as you want but you have to recraft it.
4. Yeah this is possible, and has been discussed, though Pokeloot will give you; Pokeballs and Poffins for the most part.
So out of all that; Only #4 will be implemented, #3 Isn't going to be changed and make you vs random pokemon. #2 will be in the game in the future but for now you have the pokedex. #1 Will be implemented in the future.
I know it's easy to code using a loop and getting the block Id's, and if they match the leaf block ID just simply change it to to the custom apricorn block. but getting all the leaf blocks in the 0.9.x world would be performance heavy. If I wanted to write the code I would. ._.
Also custom blocks aren't properly supported in 0.9.x as much as it was in 0.8.x, and needs to be updated though Byte is working on it. So making a custom block for Apricorns in each new upcoming update for MCPE would slow down the updating process for Pokecube PE slightly, waiting for custom block support to be updated.
1. Fetching textures from the internet is possible, and would allow the support of custom texture packs - But I need to ask Zhuowei whether you can replace textures through the internet still. xD Ill upload my textures to my Mediafire now though.
2. Pokemon stats are possible, though there isnt any stats besides the level of the pokemon implemented so far (and the things such as the damage they will deal is in the code, and even in pokemon games you don't see that until you attack.) You can tap a pokemon such as Pikachu and see a brief description on them with the Pokedex in v3 though (see images on twitter).
3. The pokeflute only starts a battle with Snorlax so that it stays true to the anime (and game). The pokeflute can be used as much as you want but you have to recraft it.
4. Yeah this is possible, and has been discussed, though Pokeloot will give you; Pokeballs and Poffins for the most part.
So out of all that; Only #4 will be implemented, #3 Isn't going to be changed and make you vs random pokemon. #2 will be in the game in the future but for now you have the pokedex. #1 Will be implemented in the future.
Yep! And it's awesome to see Junyi00 back to modding, he's a good friend of mine. ^-^
I meant that make your own trees. No need to replace old trees. The idea is:
Make your own trees with my random generation (With a different shape and regular leaf blocks).
Make a new block with an apricorn texture and place it on top of the tree. (After the custom blocks are supported).
For testing make a command to teleport to the tree coordinates.
Once done testing, loop the code to spawn it continuesly in newLevel().
Trees are ready.
I meant that make your own trees. No need to replace old trees. The idea is:
Make your own trees with my random generation (With a different shape and regular leaf blocks).
Make a new block with an apricorn texture and place it on top of the tree. (After the custom blocks are supported).
For testing make a command to teleport to the tree coordinates.
Once done testing, loop the code to spawn it continuesly in newLevel().
Trees are ready.
I will be sending you the code now..
Nah, I'm fine. xD would prefer to keep it as it is. C: :3
Do you use any programe to make that textures match render type? ( for example eyes are in body place and fingers are in arms place). Or there is code that helps you to place texture parts to render part?
Anti, the modeller for Pokecube PE Uses Techne for making the textures and models.
If you want to ask him how he does it here; https://twitter.com/AntiModPE
What if you were to use this mod on a flat land world? Will pokemon appear? Will structures appear?
Yes to both, the second day on the due date has finished. One more day until its out, sorry for the delay. I decided to rewrite all the code since it lead to tons of restrictions on the saving system, battling system and everything in general.
I gave a 1-3 day due date, I started rewriting all the code on the first day, did about 6k lines. 2nd day, im on 9k code, and now I have about 3k code remaining to write, mostly copy and paste (and replace a few variables) for the new pokeball system. Then I do a bit of testing which will take an hour, then release is a-go. << Just want you guys to know whats happening. Also since the code looks alot cleaner, it means future updates wont take as long (it took me ages to navigate through the old code), and people will also be able to learn through looking at the source of my code.
It is getting updated to v0.9.5, it's extremely difficult since i decided to rewrite it all but i'm about done. Mainly the Evolution System left, and a bit of other things. Not hard just time consuming.
The reasons the textures dont work is because the textures were for 0.8.x
Fantastic job on this looks good n plays good. The only problem I have is the textures mess up my world. It could just be because something I did wrong or maybe im using the wrong version of mcpe. Im using 0.9.5. Lol n thx for this keep up the good work.
HELP! i cant download it because the capatcha wont load! Please send me the mod by email if you can. I really want to play it looks and sounds amazing! Please help me! I will message you my email.
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1. In the update could modpe fetch the textures from the internet by default (like in the hamsterific mod) so that if you have WiFi you could have an entirely different texture pack? (Example: Pokemon have images fetched from imgur and play using doku texture) if you wanted to have texture offline you would switch to pokecube texture.
2. GUI for Pokemon and their stats (health,etc.) with little tooltips for each pokemon (like: Pikachu is an electric mouse Pokemon.) if you type /pokedex
3.poke flute auto battle with random Pokemon
4.Pokeloot? Chests spawn with pokecube related items
Sounds tough but is actually easy. I will send u the code after I get back from school.
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Curse PremiumI know it's easy to code using a loop and getting the block Id's, and if they match the leaf block ID just simply change it to to the custom apricorn block. but getting all the leaf blocks in the 0.9.x world would be performance heavy. If I wanted to write the code I would. ._.
Also custom blocks aren't properly supported in 0.9.x as much as it was in 0.8.x, and needs to be updated though Byte is working on it. So making a custom block for Apricorns in each new upcoming update for MCPE would slow down the updating process for Pokecube PE slightly, waiting for custom block support to be updated.
1. Fetching textures from the internet is possible, and would allow the support of custom texture packs - But I need to ask Zhuowei whether you can replace textures through the internet still. xD Ill upload my textures to my Mediafire now though.
2. Pokemon stats are possible, though there isnt any stats besides the level of the pokemon implemented so far (and the things such as the damage they will deal is in the code, and even in pokemon games you don't see that until you attack.) You can tap a pokemon such as Pikachu and see a brief description on them with the Pokedex in v3 though (see images on twitter).
3. The pokeflute only starts a battle with Snorlax so that it stays true to the anime (and game). The pokeflute can be used as much as you want but you have to recraft it.
4. Yeah this is possible, and has been discussed, though Pokeloot will give you; Pokeballs and Poffins for the most part.
So out of all that; Only #4 will be implemented, #3 Isn't going to be changed and make you vs random pokemon. #2 will be in the game in the future but for now you have the pokedex. #1 Will be implemented in the future.
Yep!
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I meant that make your own trees. No need to replace old trees. The idea is:
Make your own trees with my random generation (With a different shape and regular leaf blocks).
Make a new block with an apricorn texture and place it on top of the tree. (After the custom blocks are supported).
For testing make a command to teleport to the tree coordinates.
Once done testing, loop the code to spawn it continuesly in newLevel().
Trees are ready.
I will be sending you the code now..
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Curse PremiumNah, I'm fine. xD would prefer to keep it as it is. C: :3
Some of them do, but these is least on the priority list.
All good.
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Curse PremiumAnti, the modeller for Pokecube PE Uses Techne for making the textures and models.
If you want to ask him how he does it here; https://twitter.com/AntiModPE
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
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Curse PremiumTheres;
Pokeball : 1/3 capture rate
Greatball : 1/2 capture rate
Masterball : Auto Capture
Check out my game! It's an open-world, sandbox text adventure.
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Curse PremiumYes to both, the second day on the due date has finished. One more day until its out, sorry for the delay. I decided to rewrite all the code since it lead to tons of restrictions on the saving system, battling system and everything in general.
I gave a 1-3 day due date, I started rewriting all the code on the first day, did about 6k lines. 2nd day, im on 9k code, and now I have about 3k code remaining to write, mostly copy and paste (and replace a few variables) for the new pokeball system. Then I do a bit of testing which will take an hour, then release is a-go. << Just want you guys to know whats happening. Also since the code looks alot cleaner, it means future updates wont take as long (it took me ages to navigate through the old code), and people will also be able to learn through looking at the source of my code.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
For daily Textures, and Graphics visit and follow my Twitter: https://twitter.com/KnifeFTW
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Curse PremiumThe reasons the textures dont work is because the textures were for 0.8.x
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015