This isn't possible, unless I use my own Pokecube PE Launcher (which is being worked on by me and Anti both).
3rd generation pokemon has been added.
It's going to be coming out soon hopefully, but honestly. The current 0.9.x updates are pretty unstable gameplay wise (even the devs think this and have stated this), imo. Hopefully 0.9.5 is alot more stable for testing reasons of course.
Other things that are being added:
You will be able to talk to NPC's and chat with them - they will give you items such as Water Stones, etc (these will not be craftable). The NPC's talking/chat AI, is based off of a chat AI I recently coded in my spare time. The replies that you get from the NPC's will most likely never be the same (unless your lucky as hell).
Im hoping this update (v3), will be the biggest, and will satisfy players for awhile.
I have a question, can we only have 6 pokemon? I havent been able to catch anymore than 6
I had a cool idea that I'll start coding AFTER I've finished my Math Assignment tonight.
There will be a few pokeballs (masterball, etc) however once used they will be swapped out with a custom pokeball.
There is a custom pokeball for each pokemon (so in this case about 80). This make it so there is a ball for each pokemon (as stated before), and when you evolve a pokemon you are simply given a new ball (and the old ball is destroyed). It also allows you to catch more than 6 pokemon and store balls in PC's and chests.
So you can actually catch them all. And makes coding alot easier for me, as I don't have to go through various variables etc, and complex methods just to get which pokemon the player currently has caught.
I had a cool idea that I'll start coding AFTER I've finished my Math Assignment tonight.
There will be a few pokeballs (masterball, etc) however once used they will be swapped out with a custom pokeball.
There is a custom pokeball for each pokemon (so in this case about 80). This make it so there is a ball for each pokemon (as stated before), and when you evolve a pokemon you are simply given a new ball (and the old ball is destroyed). It also allows you to catch more than 6 pokemon and store balls in PC's and chests.
So you can actually catch them all. And makes coding alot easier for me, as I don't have to go through various variables etc, and complex methods just to get which pokemon the player currently has caught.
Very interesting, will these pokeballs have their own names and designs for each pokemon? And what if you wanted more than one of a certain pokemon? Like two mudkips, or a shiny mudkip and a normal?
Very interesting, will these pokeballs have their own names and designs for each pokemon? And what if you wanted more than one of a certain pokemon? Like two mudkips, or a shiny mudkip and a normal?
The pokeballs are named after their respective pokeman held captive; EG: "Charizard's Pokecube". Catching more than one pokemon would work, you'd just have two pokeballs for two seperate mudkips.
With fighting system if two people are on same world and both have this mod could they battle?
Also NPCs with Pokemon that would ask to fight you would be super cool😁
Eh currently NPC's don't do much besides; Being able to be talked to, and gives out items.
Also who wants to play a MCPE Mini-Mod called Pokecube Simulator? It's idea is similar to Goat Simulator but uses Pokemon instead (and uses the Pokecube Pokemon Models) to run around and wreak havock on the world (and other pokemon)?
Also, btw, when I use PokeCube mod, it displays something about "can't be over 9 ingredients" or something? Whats that?
Because your trying to play on 0.9.x with The new version of Block Launcher. Zhuowei made it so recipes now cannot have over 9 ingredients. This has already been changed for v3.
For V3 of pokecube could you create custom leaf blocks that drop the different apricorns to make different pokeballs.
Also you could make them generate in the world. Thus apricons would have to havenapricorns be their own item ids.
Eh that would be alot harder... because it would be performance heavy getting the position of ALL trees, then changing some of the leaf blocks that exist and change some to custom leaf blocks. >.> I'll just keep it as it is, not sure what you mean by haven apricorns be their own item ids? If you look at the version 2.7 (or any below that version), they are a custom item. They just rely on the texture name of a book.
Shhh! I'll fix it when I get home or the day after on the weekend. Currently at school in Specialist Maths (highest maths class).
Any other must have features for Pokecube PE? We can have a player model with backpacks if you guys want. And a cool pokemon hat. But this makes it so you cant have your own skin.
I have a question, can we only have 6 pokemon? I havent been able to catch anymore than 6
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Curse PremiumYes, but you can however release them.
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Curse PremiumThere will be a few pokeballs (masterball, etc) however once used they will be swapped out with a custom pokeball.
There is a custom pokeball for each pokemon (so in this case about 80). This make it so there is a ball for each pokemon (as stated before), and when you evolve a pokemon you are simply given a new ball (and the old ball is destroyed). It also allows you to catch more than 6 pokemon and store balls in PC's and chests.
So you can actually catch them all. And makes coding alot easier for me, as I don't have to go through various variables etc, and complex methods just to get which pokemon the player currently has caught.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Very interesting, will these pokeballs have their own names and designs for each pokemon? And what if you wanted more than one of a certain pokemon? Like two mudkips, or a shiny mudkip and a normal?
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Curse PremiumThe pokeballs are named after their respective pokeman held captive; EG: "Charizard's Pokecube". Catching more than one pokemon would work, you'd just have two pokeballs for two seperate mudkips.
Yeah, if worse comes to worse, some pokeballs may have to voucher for 2-3 pokemon as long as their in the same EVO line.
Yes there sure is >.> Its not super complex yet however.
Check out my game! It's an open-world, sandbox text adventure.
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Also NPCs with Pokemon that would ask to fight you would be super cool😁
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Curse PremiumEh currently NPC's don't do much besides; Being able to be talked to, and gives out items.
Also who wants to play a MCPE Mini-Mod called Pokecube Simulator? It's idea is similar to Goat Simulator but uses Pokemon instead (and uses the Pokecube Pokemon Models) to run around and wreak havock on the world (and other pokemon)?
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Also, btw, when I use PokeCube mod, it displays something about "can't be over 9 ingredients" or something? Whats that?
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Curse PremiumBecause your trying to play on 0.9.x with The new version of Block Launcher. Zhuowei made it so recipes now cannot have over 9 ingredients. This has already been changed for v3.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Also you could make them generate in the world. Thus apricons would have to havenapricorns be their own item ids.
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Curse PremiumEh that would be alot harder... because it would be performance heavy getting the position of ALL trees, then changing some of the leaf blocks that exist and change some to custom leaf blocks. >.> I'll just keep it as it is, not sure what you mean by haven apricorns be their own item ids? If you look at the version 2.7 (or any below that version), they are a custom item. They just rely on the texture name of a book.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
here
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Curse PremiumShhh!
Any other must have features for Pokecube PE? We can have a player model with backpacks if you guys want. And a cool pokemon hat. But this makes it so you cant have your own skin.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Do you have any plans for ios mods?
here
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Curse PremiumPokecube PE is a port of Pokecube (a somewhat popular but overshadowed by Pixelmon, mod for PC). I have gotten permission to use the name, etc.
If it's possible then sure! iOS ModPe needs to be updated though... And all the new methods need to work on iOS.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Ya, a few mods have popped up today for ios!
here