org.mozilla.javascript.EcmaError: ReferenceError: "Renderer" is not defined. (PokeCube PE v2.7.js#123)
at org.mozilla.javascript.ScriptRuntime.constructError(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.constructError(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.notFoundError(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.name(Unknown Source)
at org.mozilla.javascript.Interpreter.interpretLoop(Unknown Source)
at script(PokeCube PE v2.7.js:123)
at org.mozilla.javascript.Interpreter.interpret(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.call(Unknown Source)
at org.mozilla.javascript.ContextFactory.doTopCall(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.doTopCall(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.exec(Unknown Source)
at net.zhuoweizhang.mcpelauncher.ScriptManager.initJustLoadedScript(ScriptManager.java:210)
at net.zhuoweizhang.mcpelauncher.ScriptManager$ParseThread.run(ScriptManager.java:147)
at java.lang.Thread.run(Thread.java:856)
this is whwt it shows meorg.mozilla.javascript.EcmaError: ReferenceError: "Renderer" is not defined. (PokeCube PE v2.7.js#123)
at org.mozilla.javascript.ScriptRuntime.constructError(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.constructError(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.notFoundError(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.name(Unknown Source)
at org.mozilla.javascript.Interpreter.interpretLoop(Unknown Source)
at script(PokeCube PE v2.7.js:123)
at org.mozilla.javascript.Interpreter.interpret(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.call(Unknown Source)
at org.mozilla.javascript.ContextFactory.doTopCall(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.doTopCall(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.exec(Unknown Source)
at net.zhuoweizhang.mcpelauncher.ScriptManager.initJustLoadedScript(ScriptManager.java:210)
at net.zhuoweizhang.mcpelauncher.ScriptManager$ParseThread.run(ScriptManager.java:147)
at java.lang.Thread.run(Thread.java:856)
When will 2.8 or 3 be released? Just tell around which date. It doesn't matter if it will even take some months. Setting a deadline will help yourself and your fans will be excited on the day to download it. You can later even delay the deadline if you want. But I just want to know around how much time for release of 2.8 and 3?
When will 2.8 or 3 be released? Just tell around which date. It doesn't matter if it will even take some months. Setting a deadline will help yourself and your fans will be excited on the day to download it. You can later even delay the deadline if you want. But I just want to know around how much time for release of 2.8 and 3?
Sure - Pokecube PE v2.8 will be out in 1-3 weeks. And the video I made is nearly finished.
More info on the update: Biome related encounters, so if your in water, you'll probably find water pokemon, etc.
Awesome mod Hexdro!
I caught a Mewtwo and a shiny ditto just awhile ago :3
Also there's a problem about Mewtwo's texture.It has no face and it's tail went through it's body making a small cube between his legs.
Anyways,Awesome mod!
Hey Hexdro,Why does Steelix dont have skin?? is it really white and dotted grey? and not that i am asking you to work faster but can you pls pls pls do da save feature?cause when i do good progress then i come back to my world my pokemons in poke balls when sumoned theres nothing. then the wild pokemons and Professor oak is cows..im upset but if you fix that i will be happy and give you +1 !!!
so thanks your reading Hexdro and have more mods to come!
ty
Hey Hexdro,Why does Steelix dont have skin?? is it really white and dotted grey? and not that i am asking you to work faster but can you pls pls pls do da save feature?cause when i do good progress then i come back to my world my pokemons in poke balls when sumoned theres nothing. then the wild pokemons and Professor oak is cows..im upset but if you fix that i will be happy and give you +1 !!!
so thanks your reading Hexdro and have more mods to come!
ty
There will be a saving process implemented in version v2.8, it has been long and tedious because I had to write the code for each pokeball. xD (and I still have yet to complete it). It isnt a bug at all.
This mod was the first to use custom mobs, so some mobs were rushed to be completed for v2.5 , so as a result only some pokemon have proper textures at the moment, and steelix was not one. But he will be getting a proper skin soon!
Also sorry for v2.8 not being released as fast as v2.5 and v2.7 were. I have exams coming up in school, as well as been flooded in tests and assignments. The problems of being a high school student.
Update Info:
Battling is completely gui turn-based (i scrapped the idea of real time battles), so far you can only use tackle and run or catch the wild pokemon. Damage from tackle is random, it will probably be the only move till v3 >.> Pokemon encountered have to be fought like in the games. Gameplay of this will be in the sneakpeak video i will be uploading.
If you are in the snow, you are more likely to find ice/water pokemon, in the desert you will find fire pokemon more likely, etc.
You know this mod is no longer Pokécube, right? In Pokécube PC, the Pokéballs are Pokécubes, Pokécenters doesnt spawn, starters are chosen on a starter screen on the start of the game, and more things. Also, can I make a Pokécube for your mod to be like the PC mod?
You know this mod is no longer Pokécube, right? In Pokécube PC, the Pokéballs are Pokécubes, Pokécenters doesnt spawn, starters are chosen on a starter screen on the start of the game, and more things. Also, can I make a Pokécube for your mod to be like the PC mod?
You have a point. You can make your own pokemon mod, just dont use any of my code. Or code used in this mod.
Anyway this mod is alot more like pixelmon than pokecube atm. But its what the community wanted.
You had to be in the beta test group.
You have a point. You can make your own pokemon mod, just dont use any of my code. Or code used in this mod.
Anyway this mod is alot more like pixelmon than pokecube atm. But its what the community wanted.
Alright thanks! Means alot.
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at org.mozilla.javascript.ScriptRuntime.constructError(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.constructError(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.notFoundError(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.name(Unknown Source)
at org.mozilla.javascript.Interpreter.interpretLoop(Unknown Source)
at script(PokeCube PE v2.7.js:123)
at org.mozilla.javascript.Interpreter.interpret(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.call(Unknown Source)
at org.mozilla.javascript.ContextFactory.doTopCall(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.doTopCall(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.exec(Unknown Source)
at net.zhuoweizhang.mcpelauncher.ScriptManager.initJustLoadedScript(ScriptManager.java:210)
at net.zhuoweizhang.mcpelauncher.ScriptManager$ParseThread.run(ScriptManager.java:147)
at java.lang.Thread.run(Thread.java:856)
this is whwt it shows meorg.mozilla.javascript.EcmaError: ReferenceError: "Renderer" is not defined. (PokeCube PE v2.7.js#123)
at org.mozilla.javascript.ScriptRuntime.constructError(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.constructError(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.notFoundError(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.name(Unknown Source)
at org.mozilla.javascript.Interpreter.interpretLoop(Unknown Source)
at script(PokeCube PE v2.7.js:123)
at org.mozilla.javascript.Interpreter.interpret(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.call(Unknown Source)
at org.mozilla.javascript.ContextFactory.doTopCall(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.doTopCall(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.exec(Unknown Source)
at net.zhuoweizhang.mcpelauncher.ScriptManager.initJustLoadedScript(ScriptManager.java:210)
at net.zhuoweizhang.mcpelauncher.ScriptManager$ParseThread.run(ScriptManager.java:147)
at java.lang.Thread.run(Thread.java:856)
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Curse PremiumMore info on the update: Biome related encounters, so if your in water, you'll probably find water pokemon, etc.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
I caught a Mewtwo and a shiny ditto just awhile ago :3
Also there's a problem about Mewtwo's texture.It has no face and it's tail went through it's body making a small cube between his legs.
Anyways,Awesome mod!
My name has "Mcpe" in it.It means I play MCPE
My MCPE name: FlamingCube
Nice meeting ya
<a href="http://www.danasoft.com"><img src="http://www.danasoft.com/citysign.jpg" border="0"></a><p><div style="font-family:Arial,sans-serif;font-size:11px;">Sign by Danasoft - <a href="http://www.danasoft.com">Get Your Sign</a></p></div>
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so thanks your reading Hexdro and have more mods to come!
ty
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Curse PremiumThere will be a saving process implemented in version v2.8, it has been long and tedious because I had to write the code for each pokeball. xD (and I still have yet to complete it). It isnt a bug at all.
This mod was the first to use custom mobs, so some mobs were rushed to be completed for v2.5 , so as a result only some pokemon have proper textures at the moment, and steelix was not one. But he will be getting a proper skin soon!
Also sorry for v2.8 not being released as fast as v2.5 and v2.7 were. I have exams coming up in school, as well as been flooded in tests and assignments. The problems of being a high school student.
Update Info:
Battling is completely gui turn-based (i scrapped the idea of real time battles), so far you can only use tackle and run or catch the wild pokemon. Damage from tackle is random, it will probably be the only move till v3 >.> Pokemon encountered have to be fought like in the games. Gameplay of this will be in the sneakpeak video i will be uploading.
If you are in the snow, you are more likely to find ice/water pokemon, in the desert you will find fire pokemon more likely, etc.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Game dev and Minecraft modder.
Twitter: @jv110br_
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Curse PremiumWe could maybe implement both real time and gui turn based.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Game dev and Minecraft modder.
Twitter: @jv110br_
Game dev and Minecraft modder.
Twitter: @jv110br_
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Curse PremiumYou have a point. You can make your own pokemon mod, just dont use any of my code. Or code used in this mod.
Anyway this mod is alot more like pixelmon than pokecube atm. But its what the community wanted.
Alright thanks! Means alot.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Game dev and Minecraft modder.
Twitter: @jv110br_
No problem!!!!:-)
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Curse PremiumOver 40 pokemon in the new update, depending where you are you encounter different ones.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
I meant the Pokécube item
Game dev and Minecraft modder.
Twitter: @jv110br_
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Curse PremiumOh cool could you teach me?
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015