It is a bug with bl. I did not update mine to the latest beta and it worked.
Same, but it seems other people are having problems with the latest beta and the texture.
Well anyway a video is going to be uploaded tomorrow on all of v2.5 Pokecube PE features, etc.
I did not update my blocklauncher to the latest beta, so it's working perfectly here. Pikachu is normal, and Mewtwo is white... But Pikachu is buggy, and you may make 2 feet for him as there's only one... lol
and Mewtwo has only one foot too...
and Mew is not even added... lol this pokemon is awesome
I have an idea to make encountering wild pokemon a lot better.My idea is to make the wild pokemon appear depending on what blocks around the player are, the time of day, or how high or low the player is in the world. I will list the types and where they should only be able to spawn. also the pokemon should have diffrent raritys to encounter, like legendaries.
Normal/Psychic/Poison/Fighting/Dragon/Electric/Fairy:
Can be encountered at any time.
Steel:
Steel type Pokemon are not supposed to be encountered if we are foing by the kanto pokemon(I think). They can only be evolved(I think).
I think if you encounter pokemon like this it would be better. I may have done something wrong in the codes though (I havent tested it) I hope you make Pokemon spawn this way and make some Pokemon more rare than others.
I have an idea to make encountering wild pokemon a lot better.My idea is to make the wild pokemon appear depending on what blocks around the player are, the time of day, or how high or low the player is in the world. I will list the types and where they should only be able to spawn. also the pokemon should have diffrent raritys to encounter, like legendaries.
Normal/Psychic/Poison/Fighting/Dragon/Electric/Fairy:
Can be encountered at any time.
Steel:
Steel type Pokemon are not supposed to be encountered if we are foing by the kanto pokemon(I think). They can only be evolved(I think).
I think if you encounter pokemon like this it would be better. I may have done something wrong in the codes though (I havent tested it) I hope you make Pokemon spawn this way and make some Pokemon more rare than others.
Thanks, ill copy down this code and save it :3
Also thanks for donating a mew model as well as a shiny variant of it!
Adding you on the contributor/thanks part on the op!
Thanks, ill copy down this code and save it :3
Also thanks for donating a mew model as well as a shiny variant of it!
Adding you on the contributor/thanks part on the op!
Thank you! If you have any other models you want me to do please tell me. I want to do charmander but I am not sure if you are already working/done the model. Oh and revise the code I have given you it may have errors.
Why -2? This will get the block 2 blocks under the player. I want the block under the player by one block (by what he is standing on and a few of the surronding blocks).
Thank you! If you have any other models you want me to do please tell me. I want to do charmander but I am not sure if you are already working/done the model. Oh and revise the code I have given you it may have errors.
Why -2? This will get the block 2 blocks under the player. I want the block under the player by one block (by what he is standing on and a few of the surronding blocks).
Thank you! If you have any other models you want me to do please tell me. I want to do charmander but I am not sure if you are already working/done the model. Oh and revise the code I have given you it may have errors.
Why -2? This will get the block 2 blocks under the player. I want the block under the player by one block (by what he is standing on and a few of the surronding blocks).
Yeah Im checking over the code before I put it in! The starters, and their evolution lines have already been started, but if you want you can start some of the johto starters?
Why -2? This will get the block 2 blocks under the player. I want the block under the player by one block (by what he is standing on and a few of the surronding blocks).
Because getPlayerY() will get the Y of the upper part of the player, so getPlayerY()-1 will get a block under your head, and getPlayerY()-2 will get the block you are standing on.
Because getPlayerY() will get the Y of the upper part of the player, so getPlayerY()-1 will get a block under your head, and getPlayerY()-2 will get the block you are standing on.
I thought it gets the lower part of your body. Hold on I am checking.
Edit: You are right. Everyone can slip up sometimes xD yeah so Hexdro change Player.getY()-1 in my code to Player.getY()-2 to get the block under the player. Also for flying pokemon instead of Player.getY() > 70 do Player.getY() > 85 because 70 isnt very high.
Hey Hexdro, when you add Mew, it may have a 1/9999999999999999 chance of appearing, lol
Minecrave gave me a pretty awesome Mew Model and Texture (Shiny and Normal).
I finished adding Mew and Shiny Mew into the encounter/wild pokemon code the second I saw his code for Mew and also the chances of encountering a pokemon have been lowered.
Edit: Anyone like my new avatar? Im going old school Cx
Minecrave gave me a pretty awesome Mew Model and Texture (Shiny and Normal).
I finished adding Mew and Shiny Mew into the encounter/wild pokemon code the second I saw his code for Mew and also the chances of encountering a pokemon have been lowered.
Edit: Anyone like my new avatar? Im going old school Cx
I liked more the previous avatar...
Is the chances of find Mew 1/999999999999999999?
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Curse PremiumWell anyway a video is going to be uploaded tomorrow on all of v2.5 Pokecube PE features, etc.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
and Mewtwo has only one foot too...
and Mew is not even added... lol this pokemon is awesome
Game dev and Minecraft modder.
Twitter: @jv110br_
Normal/Psychic/Poison/Fighting/Dragon/Electric/Fairy:
Can be encountered at any time.
Fire:
Can only be encountered if on sand.
Code:
if(getTile(Player.getX()+1, Player.getY()-1, Player.getZ())==12&&getTile( Player.getX()-1, Player.getY()-1, Player.getZ())==12&&getTile(Player.getX(),Player.getY()-1,PlayergetZ()+1)==12&&getTile( Player.getX(), Player.getY()-1, Player.getZ()-1)==12&&getTile(Player.getX(), Player.getY-1, Player.getZ())==12){Water:
Can only be encountered if in water.
Code:
if(getTile(Player.getX()+1, Player.getY()-1, Player.getZ())==8&&getTile( Player.getX()-1, Player.getY()-1, Player.getZ())==8&&getTile(Player.getX(),Player.getY()-1,PlayergetZ()+1)==8&&getTile( Player.getX(), Player.getY()-1, Player.getZ()-1)==8&&getTile(Player.getX(), Player.getY-1, Player.getZ())==8 || getTile( Player.getX()+1, Player.getY()-1, Player.getZ())==9&&getTile( Player.getX()-1, Player.getY()-1, Player.getZ())==9&&getTile(Player.getX(),Player.getY()-1,PlayergetZ()+1)==9&&getTile( Player.getX(), Player.getY()-1, Player.getZ()-1)==9&&getTile(Player.getX(), Player.getY-1, Player.getZ())==9){Flying:
Can only encoutered if you are high in the sky.
Code:
if(Player.getY > 70){Grass/Bug:
Can only be encountered on grass blocks.
Code:
if(getTile( Player.getX()+1, Player.getY()-1, Player.getZ())==2&&getTile( Player.getX()-1, Player.getY()-1, Player.getZ())==2&&getTile(Player.getX(),Player.getY()-1,PlayergetZ()+1)==2&&getTile( Player.getX(), Player.getY()-1, Player.getZ()-1)==2&&getTile(Player.getX(), Player.getY-1, Player.getZ())==2){Ground/Rock:
Can only be found In a low place in the world.
Code:
if(Player.getY < 40){Ice:
Can only be encountered when there is snow or ice around you(not snow blocks).
Code:
if(getTile(Player.getX()+1, Player.getY()-1, Player.getZ())==78&&getTile( Player.getX()-1, Player.getY()-1, Player.getZ())==78&&getTile(Player.getX(),Player.getY()-1,PlayergetZ()+1)==78&&getTile( Player.getX(), Player.getY()-1, Player.getZ()-1)==78&&getTile(Player.getX(), Player.getY-1, Player.getZ())==78 || getTile( Player.getX()+1, Player.getY()-1, Player.getZ())==79&&getTile( Player.getX()-1, Player.getY()-1, Player.getZ())==79&&getTile(Player.getX(),Player.getY()-1,PlayergetZ()+1)==79&&getTile( Player.getX(), Player.getY()-1, Player.getZ()-1)==79&&getTile(Player.getX(), Player.getY-1, Player.getZ())==79){Ghost/Dark:
Can only be encountered if the light level is less than 6.
Code:
if(Level.getBrightness(Player.getX(), Player.getY(), Player.getZ() < 6){Steel:
Steel type Pokemon are not supposed to be encountered if we are foing by the kanto pokemon(I think). They can only be evolved(I think).
I think if you encounter pokemon like this it would be better. I may have done something wrong in the codes though (I havent tested it) I hope you make Pokemon spawn this way and make some Pokemon more rare than others.
Link:
http://www.minecraft.../#entry29816329
Game dev and Minecraft modder.
Twitter: @jv110br_
Like what?
Oh and you have to put that in modTick when you are spawning the pokemon.
Link:
http://www.minecraft.../#entry29816329
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Curse PremiumThanks, ill copy down this code and save it :3
Also thanks for donating a mew model as well as a shiny variant of it!
Adding you on the contributor/thanks part on the op!
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
it may be getPlayerY()-2 instead of -1.
Game dev and Minecraft modder.
Twitter: @jv110br_
Thank you! If you have any other models you want me to do please tell me. I want to do charmander but I am not sure if you are already working/done the model. Oh and revise the code I have given you it may have errors.
Why -2? This will get the block 2 blocks under the player. I want the block under the player by one block (by what he is standing on and a few of the surronding blocks).
Link:
http://www.minecraft.../#entry29816329
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View User Profile
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View Posts
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Curse PremiumCheck out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Link:
http://www.minecraft.../#entry29816329
Because getPlayerY() will get the Y of the upper part of the player, so getPlayerY()-1 will get a block under your head, and getPlayerY()-2 will get the block you are standing on.
Game dev and Minecraft modder.
Twitter: @jv110br_
I thought it gets the lower part of your body. Hold on I am checking.
Edit: You are right. Everyone can slip up sometimes xD yeah so Hexdro change Player.getY()-1 in my code to Player.getY()-2 to get the block under the player. Also for flying pokemon instead of Player.getY() > 70 do Player.getY() > 85 because 70 isnt very high.
Link:
http://www.minecraft.../#entry29816329
Game dev and Minecraft modder.
Twitter: @jv110br_
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Curse PremiumMinecrave gave me a pretty awesome Mew Model and Texture (Shiny and Normal).
I finished adding Mew and Shiny Mew into the encounter/wild pokemon code the second I saw his code for Mew and also the chances of encountering a pokemon have been lowered.
Edit: Anyone like my new avatar? Im going old school Cx
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
I liked more the previous avatar...
Is the chances of find Mew 1/999999999999999999?
Game dev and Minecraft modder.
Twitter: @jv110br_
You need the latest BlockLauncher beta...
Game dev and Minecraft modder.
Twitter: @jv110br_
what?
Game dev and Minecraft modder.
Twitter: @jv110br_
If i can say it to me
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Curse PremiumIt is the same one that I used on Anbu.
You need the latest blocklauncher beta.
No. -.-; Its hard to find Mew but not that hard.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015