I spoke to Hexdro about that sometime last year; for now it is fine unless you think it is a bit "messy".
Same. .Another idea: legendary Pokémon and Pokéspawner. I know how to make kyogre and the Pokéspawner. I can make it sink in water and all. Just keep the model ready.. :P. Also wasnt 500ise adding a modpe function to make gui easily?
Same. .Another idea: legendary Pokémon and Pokéspawner. I know how to make kyogre and the Pokéspawner. I can make it sink in water and all. Just keep the model ready.. . Also wasnt 500ise adding a modpe function to make gui easily?
Mewtwo is a legendary :c Ill start modelling the rest of the kanto legendarys, and some of the johto ones starting tomorrow. Also, I dont want to add Kyogre. >.< Keeping it old school :3
I spoke to Hexdro about that sometime last year; for now it is fine unless you think it is a bit "messy".
I will add it if you think the gameplay is "messy" to help it easier to play, but Ive been keeping the game fairly simplistic so we don't need it.
Ill be adding in GUI with the Pokedex, since that will need it.
I do not know how to make models...I feel that pokecube pe should have gui like the pc one. And I would gladly help you with it.
Pokecube had GUI in one of the versions, I am perfectly capable of coding a button xD I know Java. :3 I took it out though, it didnt really have a use.
Amazing mod Update Hexdro! A few things I noticed though.
Pokemon you capture would be called "My Pokemon lvl (whatever level they are) but would not have the pokemons name in the nametag.
With pokeball 1, the pokemon is not put in its pokeball after you tap it a second time. Or the third, fourth or 5th. Or sixth. Or (insert extremely high number here).
This is not your problem in your script but I thought it would be worth mentioning. Pickachu is black where as when when I saw the skin I knew it wasn't supposed to be. I think this is a problem with the latest block launcher beta I had no problems with my ghast model texture in the previews beta but now its black. And so is your Pickachu.
Looking foward to more awsomeness in V3 +1.
If there's Mewtwo, why not add the original Mew? Keep in mind that Mewtwo is like Mew 2, the second Mew... in the games, the most rare pokemon is Mew. And it is not a glitch.
If there's Mewtwo, why not add the original Mew? Keep in mind that Mewtwo is like Mew 2, the second Mew... in the games, the most rare pokemon is Mew. And it is not a glitch.
Because I could not finish the models in time for v2.5
Hopefully most of the 151 models will be done for v3.
Amazing mod Update Hexdro! A few things I noticed though.
Pokemon you capture would be called "My Pokemon lvl (whatever level they are) but would not have the pokemons name in the nametag.
This is not your problem in your script but I thought it would be worth mentioning. Pickachu is black where as when when I saw the skin I knew it wasn't supposed to be. I think this is a problem with the latest block launcher beta I had no problems with my ghast model texture in the previews beta but now its black. And so is your Pickachu.
Looking foward to more awsomeness in V3 +1.
Yeah most of the time when i was testing my v2.5 Pikachu had a skin in it, weird. I guess we will have to wait for blocklauncher to update.
But there's a problem with your Pokécube v2.5... WHERE IS THE POKÉCENTERS? In the previous v3 beta, they were spawning frequently... they dont stop spawning near you, anytime with that Nurse Joy... Fun capturing Nurse Joy, lol
But there's a problem with your Pokécube v2.5... WHERE IS THE POKÉCENTERS? In the previous v3 beta, they were spawning frequently... they dont stop spawning near you, anytime with that Nurse Joy... Fun capturing Nurse Joy, lol
I mentioned in a previous post, i took them out since they had no use yet, same with the professors lab. Until Arjay, Tengus and Me finish all of the Kanto Starters Models.
Anyway im off to play Pixelmon. Getting "inspiration", yeah thats what it is.
Hi Hexdro. I know its still too early to say this, but your mod is not working properly. It says that "Renderer" is not defined, #82. Im using the latest block launcher but I still keep getting that same error. Is my block launcher the problem?
Hi Hexdro. I know its still too early to say this, but your mod is not working properly. It says that "Renderer" is not defined, #82. Im using the latest block launcher but I still keep getting that same error. Is my block launcher the problem?
Which version of bl
is it 1.6.10. If not get the latest one from 500ise's thread.+1 if I have helped you.
Hi Hexdro. I know its still too early to say this, but your mod is not working properly. It says that "Renderer" is not defined, #82. Im using the latest block launcher but I still keep getting that same error. Is my block launcher the problem?
You have to use the Latest Beta Blocklauncher, or else it wont work. Sorry for not mentioning it earlier.
You need the latest block launcher beta.Because I could not finish the models in time for v2.5
Hopefully most of the 151 models will be done for v3.
Thanks for the code Minecrave, ill give you credit and add it in ;3
Pikachu should have a pretty good texure . o-o;
Yeah most of the time when i was testing my v2.5 Pikachu had a skin in it, weird. I guess we will have to wait for blocklauncher to update.
Just double checked whether or not the one i released to the public had a skin, and it did. Ill ask zhuowei why its doing this.
I spoke to Hexdro about that sometime last year; for now it is fine unless you think it is a bit "messy".
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
Same. .Another idea: legendary Pokémon and Pokéspawner. I know how to make kyogre and the Pokéspawner. I can make it sink in water and all. Just keep the model ready.. :P. Also wasnt 500ise adding a modpe function to make gui easily?
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Curse PremiumMewtwo is a legendary :c Ill start modelling the rest of the kanto legendarys, and some of the johto ones starting tomorrow. Also, I dont want to add Kyogre. >.< Keeping it old school :3
I will add it if you think the gameplay is "messy" to help it easier to play, but Ive been keeping the game fairly simplistic so we don't need it.
Ill be adding in GUI with the Pokedex, since that will need it.
Pokecube had GUI in one of the versions, I am perfectly capable of coding a button xD I know Java. :3 I took it out though, it didnt really have a use.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
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Curse PremiumNametags?
There are some...
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Pokemon you capture would be called "My Pokemon lvl (whatever level they are) but would not have the pokemons name in the nametag.
With pokeball 1, the pokemon is not put in its pokeball after you tap it a second time. Or the third, fourth or 5th. Or sixth. Or (insert extremely high number here).
This is not your problem in your script but I thought it would be worth mentioning. Pickachu is black where as when when I saw the skin I knew it wasn't supposed to be. I think this is a problem with the latest block launcher beta I had no problems with my ghast model texture in the previews beta but now its black. And so is your Pickachu.
Looking foward to more awsomeness in V3 +1.
Link:
http://www.minecraft.../#entry29816329
Also instead of tap on tree leaves to get infinite apircots, why not do this:
function destroyBlock(x, y, z, side) { if(getTile(x,y,z)==18&&Math.floor((Math.random()*15)+1)==5) { Level.dropItem(x, y, z, 1, 452, 1); } }what this will do is when you break tree leaves it will give you a 1/15 chance for a apircot to fall. Just like getting apples from tree leaves.
Link:
http://www.minecraft.../#entry29816329
Game dev and Minecraft modder.
Twitter: @jv110br_
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Curse PremiumHopefully most of the 151 models will be done for v3.
Thanks for the code Minecrave, ill give you credit and add it in ;3
Pikachu should have a pretty good texure . o-o;
Yeah most of the time when i was testing my v2.5 Pikachu had a skin in it, weird. I guess we will have to wait for blocklauncher to update.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Game dev and Minecraft modder.
Twitter: @jv110br_
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Curse PremiumI mentioned in a previous post, i took them out since they had no use yet, same with the professors lab. Until Arjay, Tengus and Me finish all of the Kanto Starters Models.
Anyway im off to play Pixelmon. Getting "inspiration", yeah thats what it is.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Which version of bl
is it 1.6.10. If not get the latest one from 500ise's thread.+1 if I have helped you.
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Curse PremiumCheck out my game! It's an open-world, sandbox text adventure.
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Hexdro © 2012-2015
Thanks!
Thanks!
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It is a bug with bl. I did not update mine to the latest beta and it worked.