Thanks for Helping the people out on my thread.As I dont have time, im in an airport waiting for my flight.
Right now Im going with Professir Oak has a small lab generated, and three pokeballs/blocks inside. You tap the red one, itll give Charmander etc. Dont worry this system of gaining a starter cannot be Abused so you can have all three starters. There is code that prevents you from doing so.
Im also coding If a player dies he wont lose his Pokeballs
Will the pokeballs be blocks and have different colours?
Also if anyone wants to submit mob models for Pokecube PE, I will gladly/happily accept them. Just send them through a PM, and you will get full credit for the mob model you created.
The ones you use to choose the starter pokemon? Were trying.
Sure send me a message.
Also if anyone wants to submit mob models for Pokecube PE, I will gladly/happily accept them. Just send them through a PM, and you will get full credit for the mob model you created.
I would gladly make models for you as I know how to. (I always knew how to MAKE them) However I don't know how to add colour to the boxes. If you know could you send me a PM?
eh, i ran into a game breaking bug. im looking into it.
Anyway im going to take a nap, ive been up for like 30 hours.
Edit:
Pretty sure the game breaking Code is coming from a simple useItem if statement.
I think the latest Beta of Blocklauncher is tripping out.
Ill just play around with the code, etc to try and get it working
can you add cyndaquil and his evolutions he is my favorite pokemanz
After most of the kanto pokemon are added.
Well the beta release is being named Pokecube PE v2.5.
Will be out today.
Changelog for v2.5:
New Mewtwo Model
New Onix and Steelix mobs + model
New Dugtrio and Voltorb Model + Mobs
Crafting items
Ability to catch upto 3 pokemon
Professor Oak and his lab (In preperation for v3, and starter Pokemon).
New item Pokeflute summons Snorlax.
-Had to take out releasing pokemon for this one (will be back in v3)
You edited the post, it was saying Pokemon Cube v2.5.
Sure did. I accidently wrote Pokemon Cube, sorry about that.
Alright just did a quick test making sure the pokeball system worked and it does. Ill explain it:
You can craft three pokeballs by going in the crafting table:
Pokeball One, Pokeball Two and Pokeball Three, they can all hold a max of one pokemon.
Just need to double check the models now.
EDIT: THEY WORK.
Full Changelog: Mobs:
Snorlax New mobs with Models:
Steelix
Mewtwo
Pikachu
Diglett
Voltorb
Ill (and Arjay and Tengus) will slowly start making Models for every pokemon already added that doesnt have a model and the rest of the gen 1 and 2 pokemon.
Crafting:
Crafting Recipes (Pokeballs, Saddle, Pokeflute and Pokemon Evolver)
Items:
Pokeflute - Tap anywhere to awake Snorlax, and have the opportunity to catch him!
Gameplay Changes:
Tap tree leaves for acorns.
Pokeball System:
You can now catch three pokemon, with Pokeball 1, Pokeball 2 and Pokeball 3.
Added nametags for every pokemon, and some levels.
Ive been asked things like, when are you going to add in *insert none generation 1 or 2 pokemon here* into the game.
The short of this is I am not going to add any pokemon from generations 3-6.
I could change my mind in the future but yeah.
-My team will be modelling the whole 151 Kanto Pokemon and adding them
-We will release some proper textures for the currently modelled 5 pokemon.
-I am coding a Pokedex and GUI
-Finishing Starter Pokemon.
I may be missing/forgetting some features.
+1 for support if you like the update/beta release.
Also dont forget to join the contest to be an Easter Egg in the full release!
Bugs:
Steelix and some others do not have textures.
Spinarak is just a spider which attacks the player at night.
The pokemon spawn less.
I cannot find any lab in the world.
Ideas:
Add a command to spawn pokemon and control the random spawn speed.Also it feels like I downgraded my version from the previous v3 beta to the v2.5 beta.
Bugs:
Steelix and some others do not have textures.
Spinarak is just a spider which attacks the player at night.
The pokemon spawn less.
I cannot find any lab in the world.
Ideas:
Add a command to spawn pokemon and control the random spawn speed.
Also it feels like I downgraded my version from the previous v3 beta to the v2.5 beta.
After playing awhile you figure out the spawn rate (when its lower) is alot better. (Not a bug, unless they were not spawning at all) Its not random spawning btw, its an encounter rate. Like in a real pokemon game, you walk around for awhile and a pokemon appears.
The lab (I took it out, >.< till the three starter models are finished so It will actually have use).
Modelling takes awhile, and I still have to make proper texture maps, so I made quick textures for the release. (Not a bug). We dont have a proper texturer on our team. XD
Thanks for the feedback +1 In my opinion, its alot more polished and simpler to play than the previous beta. And has features what people want, custom models and being able to catch various pokemon. XD
When I finish the other models and textures, ill do another release.
Only like 6 out of 151 pokemon models has been done (and it took awhile), and all of them need proper textures >.> Which is why It'd be awesome if the community could help contribute to models.
After playing awhile you figure out the spawn rate (when its lower) is alot better. (Not a bug, unless they were not spawning at all) Its not random spawning btw, its an encounter rate. Like in a real pokemon game, you walk around for awhile and a pokemon appears.
The lab (I took it out, >.< till the three starter models are finished so It will actually have use).
Modelling takes awhile, and I still have to make proper texture maps, so I made quick textures for the release. (Not a bug). We dont have a proper texturer on our team. XD
Thanks for the feedback +1 In my opinion, its alot more polished and simpler to play than the previous beta. And has features what people want, custom models and being able to catch various pokemon. XD
When I finish the other models and textures, ill do another release.
Only like 6 out of 151 pokemon models has been done (and it took awhile), and all of them need proper textures >.> Which is why It'd be awesome if the community could help contribute to models.
I do not know how to make models...I feel that pokecube pe should have gui like the pc one. And I would gladly help you with it.
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Will the pokeballs be blocks and have different colours?
Game dev and Minecraft modder.
Twitter: @jv110br_
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Curse PremiumSure send me a message.
Also if anyone wants to submit mob models for Pokecube PE, I will gladly/happily accept them. Just send them through a PM, and you will get full credit for the mob model you created.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
I would gladly make models for you as I know how to. (I always knew how to MAKE them) However I don't know how to add colour to the boxes. If you know could you send me a PM?
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
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Curse PremiumAnyway im going to take a nap, ive been up for like 30 hours.
Edit:
Pretty sure the game breaking Code is coming from a simple useItem if statement.
I think the latest Beta of Blocklauncher is tripping out.
Ill just play around with the code, etc to try and get it working
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
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Curse PremiumWell the beta release is being named Pokecube PE v2.5.
Will be out today.
Changelog for v2.5:
New Mewtwo Model
New Onix and Steelix mobs + model
New Dugtrio and Voltorb Model + Mobs
Crafting items
Ability to catch upto 3 pokemon
Professor Oak and his lab (In preperation for v3, and starter Pokemon).
New item Pokeflute summons Snorlax.
-Had to take out releasing pokemon for this one (will be back in v3)
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Game dev and Minecraft modder.
Twitter: @jv110br_
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View User Profile
-
View Posts
-
Send Message
Curse PremiumCheck out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Game dev and Minecraft modder.
Twitter: @jv110br_
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View Posts
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Curse PremiumAlright just did a quick test making sure the pokeball system worked and it does. Ill explain it:
You can craft three pokeballs by going in the crafting table:
Pokeball One, Pokeball Two and Pokeball Three, they can all hold a max of one pokemon.
Just need to double check the models now.
EDIT: THEY WORK.
My Caught Diglett:
A Wild Steelix, who was rock hard:
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
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Curse PremiumPokecube PE v2.5/Beta Release? Today.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Nice models it will really enhance the gameplay of PokeCube wont it.
Want Custom ModPE functions? Look here -> WolfyPE ModPE functions
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Curse PremiumDownload Link: http://www.mediafire...ube PE v2.5.zip
Full Changelog:
Mobs:
Snorlax
New mobs with Models:
Steelix
Mewtwo
Pikachu
Diglett
Voltorb
Ill (and Arjay and Tengus) will slowly start making Models for every pokemon already added that doesnt have a model and the rest of the gen 1 and 2 pokemon.
Crafting:
Crafting Recipes (Pokeballs, Saddle, Pokeflute and Pokemon Evolver)
Items:
Pokeflute - Tap anywhere to awake Snorlax, and have the opportunity to catch him!
Gameplay Changes:
Tap tree leaves for acorns.
Pokeball System:
You can now catch three pokemon, with Pokeball 1, Pokeball 2 and Pokeball 3.
Added nametags for every pokemon, and some levels.
The short of this is I am not going to add any pokemon from generations 3-6.
I could change my mind in the future but yeah.
-My team will be modelling the whole 151 Kanto Pokemon and adding them
-We will release some proper textures for the currently modelled 5 pokemon.
-I am coding a Pokedex and GUI
-Finishing Starter Pokemon.
I may be missing/forgetting some features.
+1 for support if you like the update/beta release.
Also dont forget to join the contest to be an Easter Egg in the full release!
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Steelix and some others do not have textures.
Spinarak is just a spider which attacks the player at night.
The pokemon spawn less.
I cannot find any lab in the world.
Ideas:
Add a command to spawn pokemon and control the random spawn speed.Also it feels like I downgraded my version from the previous v3 beta to the v2.5 beta.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumAfter playing awhile you figure out the spawn rate (when its lower) is alot better. (Not a bug, unless they were not spawning at all) Its not random spawning btw, its an encounter rate. Like in a real pokemon game, you walk around for awhile and a pokemon appears.
The lab (I took it out, >.< till the three starter models are finished so It will actually have use).
Modelling takes awhile, and I still have to make proper texture maps, so I made quick textures for the release. (Not a bug). We dont have a proper texturer on our team. XD
Thanks for the feedback +1
When I finish the other models and textures, ill do another release.
Only like 6 out of 151 pokemon models has been done (and it took awhile), and all of them need proper textures >.> Which is why It'd be awesome if the community could help contribute to models.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
I do not know how to make models...I feel that pokecube pe should have gui like the pc one. And I would gladly help you with it.