But i doubt it is possible to set a different level for each pokemon as if we spawn a thousand milktanks we cannot make thousand variables. but we can set the nametag of the pokemon to + 1. Might try to do it though.
But i doubt it is possible to set a different level for each pokemon as if we spawn a thousand milktanks we cannot make thousand variables. but we can set the nametag of the pokemon to + 1. Might try to do it though.
I would use arrays, but make the wild pokemon's level lower than the trainer's pokemon.
I could make a formula for it so:
pokemonLevel - randomNumber = enemyLevel
pokemonLevel is your pokemons current level.
r(andom) = a single digit number created using math.Random();
an example of how getting the random number:
var randomNumber = 1;
var findRandomNumber= Math.floor((Math.random()*4)+1);
switch(findRandomNumber)
{
case 1:
random = 1;
break;
case 2:
random = 2;
break;
case 3:
random = 3;
break;
case 4:
random = 4;
break;
}
The enemy level will be assigned once the enemy/wild pokemon is spawned. ^-^
and will be in the nametag as:
Entity.setNameTag(enemyPokemon, "enemy pokemon LVL." + enemyLevel);
I could make a formula for it so:
pokemonLevel - randomNumber = enemyLevel
pokemonLevel is your pokemons current level.
r(andom) = a single digit number created using math.Random();
an example of how getting the random number:
var randomNumber = 1;
var findRandomNumber= Math.floor((Math.random()*4)+1);
switch(findRandomNumber)
{
case 1:
random = 1;
break;
case 2:
random = 2;
break;
case 3:
random = 3;
break;
case 4:
random = 4;
break;
}
The enemy level will be assigned once the enemy/wild pokemon is spawned. ^-^
and will be in the nametag as:
Entity.setNameTag(enemyPokemon, "enemy pokemon LVL." + enemyLevel);
Does it have to say "enemy pokemon". I think the outcome should be "Wild Meowth, Level 6".
Apricorns are gathered by just tapping trees now.
PC's are now custom block.
Do you guys want me to release another pre v3 sometime?
Would be nice if u release another pre release. Why did u delay the v3 release to 9.0. I doubt any mob will come up with enderman, slimes, but u could make a wolf a houndoom. Also any plans for adding my texture pack support idea.
Edit : slimes could be voltorbs or whatever it was called.
Would be nice if u release another pre release. Why did u delay the v3 release to 9.0. I doubt any mob will come up with enderman, slimes, but u could make a wolf a houndoom. Also any plans for adding my texture pack support idea.
Edit : slimes could be voltorbs or whatever it was called.
Because I'd have to reupdate it due to texture issues.
But ill release another pre-release for you guys.
I took out battling from the code until I can make it slightly more stable.
Pre-Release will be up sometime this weekend or monday.
Because I'd have to reupdate it due to texture issues.
But ill release another pre-release for you guys.
I took out battling from the code until I can make it slightly more stable.
Pre-Release will be up sometime this weekend or monday.
Ok, i will try it and send u the code if it works. 500ise said he will be trying to add custom render types. But i doubt he was sure. Hopefully he would do it. Also could i help u with the battle system as i have a good idea of it in my mind.
Ok, i will try it and send u the code if it works. 500ise said he will be trying to add custom render types. But i doubt he was sure. Hopefully he would do it. Also could i help u with the battle system as i have a good idea of it in my mind.
Alright cool! :') My idea for battling didn't work due to after losing/winning a battle the wild/enemy pokemon didn't dissapear. Um, Message me your idea?
Aight, I hope you guys don't mind but levels are sort of more like the anime version.
In Pokecube V3, You can also level pokemon with poffins, and after a certain amount of time. As this builds "friendship". And I always thought of levels in the Pokemon game as friendship I guess.
Beta will be out soon. Just need to make sure all features are working perfectly.
can i make a review of this mod? i have almost 18k subs and i'm a HUGE pokemon fan! please!
i will give you all the credits and a shout out to your channel
I'll also have a preview of version 3 etc up on my channel, its just hard getting gameplay showing all the new mobs since they are encountered randomly :S
Guys to the people saying (in the various PM's ive gotten), I have not given up on this mod. And no, you cannot take over the development of Pokecube PE.
Some people have tested the new v3 code (its fairly stable), and I'm just waiting for 0.9.0 to come out so I can release the modpe script.
As If I release the mod now, I will have to update the textures etc for when MCPE 0.9.0 comes out.
NICE MOD HEXDRO BTW I AM BACK TO MCPE I MIGHT REVIEW THIS MOD BUT ITS KINDA BUGGY LIKE WHEN U SPAWN SOMETIMES WORKS SOMETIMES NOT BUT 9/10 BTW WAS ZOMBIE PIGMAN SUPPOSE TO BE CHARMANDER BECAUSE THEY BURN BUT NO SKIn? Sorry for caps on
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Curse PremiumAlso I updated/remade an old mod of mine: http://www.minecraftforum.net/topic/2478760-mo-creatures-pe-v1-modpe/
Would be cool if you guys could show this mod the great support you guys showed pokecube pe
Yeah also, i'm adding some johto pokemon now. Since I feel like their is a lack of pokemon >.<
-Also going to post some pictures of the nametags, etc.-
Also I could use NameTags to display a Pokemons Level
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Curse PremiumWe could use arrays or something for the levels.
Check out my game! It's an open-world, sandbox text adventure.
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I would use arrays, but make the wild pokemon's level lower than the trainer's pokemon.
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
Or maybe custom functions...
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Curse PremiumpokemonLevel - randomNumber = enemyLevel
pokemonLevel is your pokemons current level.
r(andom) = a single digit number created using math.Random();
an example of how getting the random number:
var randomNumber = 1; var findRandomNumber= Math.floor((Math.random()*4)+1); switch(findRandomNumber) { case 1: random = 1; break; case 2: random = 2; break; case 3: random = 3; break; case 4: random = 4; break; }The enemy level will be assigned once the enemy/wild pokemon is spawned. ^-^
and will be in the nametag as:
Entity.setNameTag(enemyPokemon, "enemy pokemon LVL." + enemyLevel);
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Does it have to say "enemy pokemon". I think the outcome should be "Wild Meowth, Level 6".
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
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Curse PremiumIn the actual script its:
Crafting Recipes:
Pokeflute - 16 Sticks
Pokeball - 2 Apricorns
Poffin - 2 Apples
Saddle - 1 Leather
-------------------------------------
Apricorns are gathered by just tapping trees now.
PC's are now custom block.
Do you guys want me to release another pre v3 sometime?
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Would be nice if u release another pre release. Why did u delay the v3 release to 9.0. I doubt any mob will come up with enderman, slimes, but u could make a wolf a houndoom. Also any plans for adding my texture pack support idea.
Edit : slimes could be voltorbs or whatever it was called.
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Curse PremiumBut ill release another pre-release for you guys.
I took out battling from the code until I can make it slightly more stable.
Pre-Release will be up sometime this weekend or monday.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Ok, i will try it and send u the code if it works. 500ise said he will be trying to add custom render types. But i doubt he was sure. Hopefully he would do it. Also could i help u with the battle system as i have a good idea of it in my mind.
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Curse PremiumCheck out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
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Curse PremiumIn Pokecube V3, You can also level pokemon with poffins, and after a certain amount of time. As this builds "friendship". And I always thought of levels in the Pokemon game as friendship I guess.
Beta will be out soon.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
i will give you all the credits and a shout out to your channel
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Curse PremiumJust use the original links (for both Pokecube PE and Mo Creatures).
I'll also have a preview of version 3 etc up on my channel, its just hard getting gameplay showing all the new mobs since they are encountered randomly :S
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
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Curse PremiumSome people have tested the new v3 code (its fairly stable), and I'm just waiting for 0.9.0 to come out so I can release the modpe script.
As If I release the mod now, I will have to update the textures etc for when MCPE 0.9.0 comes out.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Maybe you cou could upload it only on your twitter.
p.s. i love your mods!