Ok too both I am exited that's why I keep talking but really could someone pm me how to make a mod plz
Just look up "Mod PE Tutorials" on google or something.
Sorry guys but for v3, pokemon marts and pokecenters are Merged It's easier for me code wise if they were both merged, and would be better gameplay wise in some aspects.
Nah Im not sure how to do the sound functions - can you send me a PM and help?
Nah don't have time... Im already working on:
Pokecube PE
Pokemon Yellow 3D (Remake)
and Pokemon Plugin/Server
ok and ohh I will definitely download the plug-in plz tell me when plugin is ready an I will download it
var time = 0;
var x = getPlayerX();
var y = getPlayerY();
var z = getPlayerZ();
function spawn(id){
if (id == 0){
var ariados = Level.spawnMob(x+9,y+1,z,11,"mob/ariados.png");
Entity.setRenderType(ariados,13);
}
if (id == 1){
var machop = Level.spawnMob(x-15,y+1,z,11,"mob/machop.png");
Entity.setRenderType(machop,3);
}
if (id == 2){
var miltank = spawnCow(x,y+1,z,"mob/miltank.png");
}
if (id == 3){
var pidgey = spawnChicken(x+10,y+1,z,"mob/pidgey.png");
}
if (id == 4){
var hoothoot = spawnChicken(x+8,y+1,z,"mob/hoothoot.png");
}
if (id == 5){
var spearow = spawnChicken(x+8,y+3,z,"mob/spearow.png");
}
if (id == 6){
var slowpoke = Level.spawnMob(x+5,y+1,z,12,"mob/slowpoke.png");
}
if (id == 7){
var mareep = Level.spawnMob(x+18,y+1,z,13,"mob/mareep.png");
}
if (id == 7){
var bulbasaur = Level.spawnMob(x,y+1,z+4,12,"mob/bulbasaur.png");
}
if (id == 8){
var mewtwo = spawnPigZombie(x+20,y+1,z,331,"mob/mewtwo.png");
Entity.setRenderType(mewtwo,3);
}
if (id == 9){
var sudowudo = spawnPigZombie(x,y+2,z+15,290,"mob/sudowudo.png");
}
}
function modTick(){
time++;
if(time % 500 == 0) {
for (var i=0; i<8; i++){
spawn(i);
}
}
}
Here is a stripped down version of your Pokemon spawner no need for the update block and the pockemon respawn every minute I believe. Hope you like it.
Oh one question. Would you be ok if I did a YouTube video on this with my modified code I really like the mod but I want to add a little bit of my own flare to it.
var time = 0;var x = getPlayerX();var y = getPlayerY();var z = getPlayerZ();function spawn(id){if (id == 0){var ariados = Level.spawnMob(x+9,y+1,z,11,"mob/ariados.png");Entity.setRenderType(ariados,13);}if (id == 1){var machop = Level.spawnMob(x-15,y+1,z,11,"mob/machop.png");Entity.setRenderType(machop,3);}if (id == 2){var miltank = spawnCow(x,y+1,z,"mob/miltank.png");}if (id == 3){var pidgey = spawnChicken(x+10,y+1,z,"mob/pidgey.png");}if (id == 4){var hoothoot = spawnChicken(x+8,y+1,z,"mob/hoothoot.png");}if (id == 5){var spearow = spawnChicken(x+8,y+3,z,"mob/spearow.png");}if (id == 6){var slowpoke = Level.spawnMob(x+5,y+1,z,12,"mob/slowpoke.png");}if (id == 7){var mareep = Level.spawnMob(x+18,y+1,z,13,"mob/mareep.png");}if (id == 7){var bulbasaur = Level.spawnMob(x,y+1,z+4,12,"mob/bulbasaur.png");}if (id == 8){var mewtwo = spawnPigZombie(x+20,y+1,z,331,"mob/mewtwo.png");Entity.setRenderType(mewtwo,3);}if (id == 9){var sudowudo = spawnPigZombie(x,y+2,z+15,290,"mob/sudowudo.png");}}function modTick(){time++;if(time % 500 == 0) {for (var i=0; i<8; i++){spawn(i);}}}
Here is a stripped down version of your Pokemon spawner no need for the update block and the pockemon respawn every minute I believe. Hope you like it.
not the best at codes but that looks like it would work with the time 500Also keep in mind he also said he was planning on adding more pokemon soon
Here is a stripped down version of your Pokemon spawner no need for the update block and the pockemon respawn every minute I believe. Hope you like it.
No I'm fine with my code thanks. Mine works perfectly and it's random encounters :3 (in Pokecube v3 )
Also I dont think you understand what the Update Block did... It acted as a PC so you could release pokemon. It had nothing to do with spawning the pokemon. Seems like someone didnt understand my code properly
Oh one question. Would you be ok if I did a YouTube video on this with my modified code I really like the mod but I want to add a little bit of my own flare to it.
You can if you want, as long as you add that I made the original mod and link to my thread and youtube channel.
not the best at codes but that looks like it would work with the time 500Also keep in mind he also said he was planning on adding more pokemon soon
Already added alot more pokemon since v2, im in the middle of doing a sneakpeak video Showing off the new Pokemon, Random Encounters and the pokemon center/mart.
-added in nurse joy, and some other pokemon-
Alright just added in the Pokeflute that when used awakens ("Spawns") Snorlax. How do you think it should be crafted? Right now it takes 4 sticks. I need your ideas
No I'm fine with my code thanks. Mine works perfectly and it's random encounters :3 (in Pokecube v3 )
Also I dont think you understand what the Update Block did... It acted as a PC so you could release pokemon. It had nothing to do with spawning the pokemon. Seems like someone didnt understand my code properly
You can if you want, as long as you add that I made the original mod and link to my thread and youtube channel.
Already added alot more pokemon since v2, im in the middle of doing a sneakpeak video Showing off the new Pokemon, Random Encounters and the pokemon center/mart.
-added in nurse joy, and some other pokemon-
Alright just added in the Pokeflute that when used awakens ("Spawns") Snorlax. How do you think it should be crafted? Right now it takes 4 sticks. I need your ideas
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Curse PremiumSorry guys but for v3, pokemon marts and pokecenters are Merged It's easier for me code wise if they were both merged, and would be better gameplay wise in some aspects.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
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Curse PremiumPokecenter/mart is looking good.
The sides have red wool, and the back and the front have blue wool (because they are merged).
<Picture will be posted here later>
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
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Curse PremiumNah don't have time... Im already working on:
Pokecube PE
Pokemon Yellow 3D (Remake)
and Pokemon Plugin/Server
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
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View User Profile
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Send Message
Curse PremiumCheck out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Fair enough.
var time = 0; var x = getPlayerX(); var y = getPlayerY(); var z = getPlayerZ(); function spawn(id){ if (id == 0){ var ariados = Level.spawnMob(x+9,y+1,z,11,"mob/ariados.png"); Entity.setRenderType(ariados,13); } if (id == 1){ var machop = Level.spawnMob(x-15,y+1,z,11,"mob/machop.png"); Entity.setRenderType(machop,3); } if (id == 2){ var miltank = spawnCow(x,y+1,z,"mob/miltank.png"); } if (id == 3){ var pidgey = spawnChicken(x+10,y+1,z,"mob/pidgey.png"); } if (id == 4){ var hoothoot = spawnChicken(x+8,y+1,z,"mob/hoothoot.png"); } if (id == 5){ var spearow = spawnChicken(x+8,y+3,z,"mob/spearow.png"); } if (id == 6){ var slowpoke = Level.spawnMob(x+5,y+1,z,12,"mob/slowpoke.png"); } if (id == 7){ var mareep = Level.spawnMob(x+18,y+1,z,13,"mob/mareep.png"); } if (id == 7){ var bulbasaur = Level.spawnMob(x,y+1,z+4,12,"mob/bulbasaur.png"); } if (id == 8){ var mewtwo = spawnPigZombie(x+20,y+1,z,331,"mob/mewtwo.png"); Entity.setRenderType(mewtwo,3); } if (id == 9){ var sudowudo = spawnPigZombie(x,y+2,z+15,290,"mob/sudowudo.png"); } } function modTick(){ time++; if(time % 500 == 0) { for (var i=0; i<8; i++){ spawn(i); } } }Here is a stripped down version of your Pokemon spawner no need for the update block and the pockemon respawn every minute I believe. Hope you like it.
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Curse PremiumAlso I dont think you understand what the Update Block did... It acted as a PC so you could release pokemon. It had nothing to do with spawning the pokemon. Seems like someone didnt understand my code properly
You can if you want, as long as you add that I made the original mod and link to my thread and youtube channel.
Already added alot more pokemon since v2, im in the middle of doing a sneakpeak video
-added in nurse joy, and some other pokemon-
Alright just added in the Pokeflute that when used awakens ("Spawns") Snorlax. How do you think it should be crafted? Right now it takes 4 sticks. I need your ideas
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Thanks
Try to craft it out of sticks going around the outside skipping the corners