Edit:
Just created a quick reward system
every 100 pokeDollars is a diamond, going to upload a test release for v2 so you guys can search for bugs.
Kill Pokemon or any mob = 1 Level and 10 Poke Dollars
every 100 Pokedollars = 1 Diamond
Actually good idea, ill implement now! :') Ill just make it every 100 gold you get a diamond.
today
Edit:
Just created a quick reward system
every 100 pokeDollars is a diamond, going to upload a test release for v2 so you guys can search for bugs.
Kill Pokemon or any mob = 1 Level and 10 Poke Dollars
every 100 Pokedollars = 1 Diamond
So You Gain Levels By Killing Things? Thats Close To Battling.
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test here v2 here: https://www.mediafire.com/?5g4enl9uas4bxug
going out to the movies, report all bugs please i havent tested the new code i just put in (pokedollars and some more mobs)
test here v2 here: https://www.mediafir...5g4enl9uas4bxug
going out to the movies, report all bugs please i havent tested the new code i just put in (pokedollars and some more mobs)
So, This Is Like Pre-Release of v2?
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Gingerbread? People use gingerbread? Ha. Jellybean FTW.
Joking.
Are you replacing the GUI with clientMessage? My battery is low so i can't test it. So can you manually kil mobs?
yeah until i ask mrarm how he fixed the gui on gingerbread. I use jellybean on some devices and gingerbread on one or two of my devices.
Anyway any bug reports so far?
yeah until i ask mrarm how he fixed the gui on gingerbread. I use jellybean on some devices and gingerbread on one or two of my devices.
Anyway any bug reports so far?
i have a bug to report; if you catch a hostile pokemon, and then summon them, they dissapear. It's not really a bug it's just how the game works. There's another bug; sometimes when i summon my pokemon, i can't return them. Also, when i leave the game and come back, the pokemon turn into regular mobs.
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i have a bug to report; if you catch a hostile pokemon, and then summon them, they dissapear. It's not really a bug it's just how the game works. There's another bug; sometimes when i summon my pokemon, i can't return them. Also, when i leave the game and come back, the pokemon turn into regular mobs.
The pokemon turning into regular mobs has been like that since version 1, the other two reports ill look into tomorrow (I havent had that problem before though, weird). And yes this is a pre-release
That's really the point.
Also, can you make it so that you can buy pokeballs, ect.
Also, hexdro, can't you make more pokeballs by adding different items as pokeballs? E.g. slimeballs = pokeball1
saddle = pokeball2
and so on.
Yep sure can.
But theres another way I can do it, for each pokemon you catch there is a seperate pokeball.
so for each pokemon caught theres its own ID.
so like a pokeball with a machoke could have the id of 450, miltank could have 451, etc.
The pokemon turning into regular mobs has been like that since version 1, the other two reports ill look into tomorrow (I havent had that problem before though, weird). And yes this is a pre-release
Yep sure can.
But theres another way I can do it, for each pokemon you catch there is a seperate pokeball.
so for each pokemon caught theres its own ID.
so like a pokeball with a machoke could have the id of 450, miltank could have 451, etc.
I thought pokemon would save in this version. Sorry.
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I thought pokemon would save in this version. Sorry.
No need to apologize Hopefully they do in the actual 2.0 release xD
When I get home ill try to see If I get the same bugs you do then fix it
Going to add some more features for v2. Make it more like the PC Counterpart (Also going to ask MrArm about the gui on gingerbread fix).
Also... Got Permission to use the project kanto maps in the v2 video :3 v2 Full release sometime this week Progress on v2 full release:
Once you reach level 10 your pokemon can evolve using an "evolver" (this is one way to do evolution the other ways would be kind of buggy).
evolution working no bugs.
I think finishing evolution code for all pokemon and checking for bugs is all i need for v2 full release.
Hey hexdro, can you make it like this that there is market box and if we click it, a gui will open up saying what we can buy. As if a person wants to collect pokedollars he can collect them in this way and buy something which he wants.
Hey hexdro, can you make it like this that there is market box and if we click it, a gui will open up saying what we can buy. As if a person wants to collect pokedollars he can collect them in this way and buy something which he wants.
Yep, im just waiting for mrarm to get back to me about fixing the gui bug on gingerbread.
i would add a picture of it working but idk how to and the book is textured like an apricorn
Yeah the apricorn is a custom item and is assigned the texture of a book.
I was supposed to change the assigned texture to a music disk (something unused) but I was lazy so i just textured the book texture to an apricorn.
So now the apricorn and books have the texture of an apricorn!
today
Edit:
Just created a quick reward system
every 100 pokeDollars is a diamond, going to upload a test release for v2 so you guys can search for bugs.
Kill Pokemon or any mob = 1 Level and 10 Poke Dollars
every 100 Pokedollars = 1 Diamond
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
+1 Me If I Helped You!
Follow Me On Twitter: @shadowdude246
Yeah but the idea was to make it that your pokemon can also help you kill things, but ill implement that yet again at a later date. xD
also nothing uses gui, since some people use gingerbread, and it isnt supported very well.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
https://www.mediafire.com/?5g4enl9uas4bxug
going out to the movies, report all bugs please i havent tested the new code i just put in (pokedollars and some more mobs)
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
+1 Me If I Helped You!
Follow Me On Twitter: @shadowdude246
Anyway any bug reports so far?
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
+1 Me If I Helped You!
Follow Me On Twitter: @shadowdude246
Yep sure can.
But theres another way I can do it, for each pokemon you catch there is a seperate pokeball.
so for each pokemon caught theres its own ID.
so like a pokeball with a machoke could have the id of 450, miltank could have 451, etc.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
+1 Me If I Helped You!
Follow Me On Twitter: @shadowdude246
When I get home ill try to see If I get the same bugs you do then fix it
Going to add some more features for v2. Make it more like the PC Counterpart (Also going to ask MrArm about the gui on gingerbread fix).
Also... Got Permission to use the project kanto maps in the v2 video :3
v2 Full release sometime this week
Progress on v2 full release:
Once you reach level 10 your pokemon can evolve using an "evolver" (this is one way to do evolution the other ways would be kind of buggy).
evolution working no bugs.
I think finishing evolution code for all pokemon and checking for bugs is all i need for v2 full release.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Thanks electric.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
I was supposed to change the assigned texture to a music disk (something unused) but I was lazy so i just textured the book texture to an apricorn.
So now the apricorn and books have the texture of an apricorn!
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Another picture of evolution:
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015