3 things cactigod:
1) awesome job on the ice arrows! reminds me of Zelda.
2) could you add light arrows that place glowstone?
3) how good are you with making custom items?
Found a glitch. If you shoot an arrow with no explosive, fire etc rounds on, then enable let's say fire round. The arrow you just shot will activate when you select the type of round.
Found a glitch. If you shoot an arrow with no explosive, fire etc rounds on, then enable let's say fire round. The arrow you just shot will activate when you select the type of round.
3 things cactigod:
1) awesome job on the ice arrows! reminds me of Zelda.
2) could you add light arrows that place glowstone?
3) how good are you with making custom items?
add dark arrows! where they land there is obsidian!
I don't think I'll add this because. It has no point but to place a block. At least the light arrows lighted stuff up.I think I'll add lava arrows. Wat do you guys think?
1) awesome job on the ice arrows! reminds me of Zelda.
2) could you add light arrows that place glowstone?
3) how good are you with making custom items?
if(fire==1)
{
setTile (Entity.getX(entity), Entity.getY(entity),Entity.getZ(entity), 51);
onFire==1;
}
Thinking it should be...
if(fire==1)
{
setTile (Entity.getX(entity), Entity.getY(entity),Entity.getZ(entity), 51);
onFire=1;
}
Even though the script still works as intended, me thinks with the error.
function entityAddedHook(entity)
{
if(Entity.getEntityTypeId(entity)==80 && explosive != 0 || Entity.getEntityTypeId(entity)==80 && fire != 0 || Entity.getEntityTypeId(entity)==80 && teleport != 0 || Entity.getEntityTypeId(entity)==80 && water != 0 || Entity.getEntityTypeId(entity)==80 && ice != 0)
{
canTP=1;
arrow=entity;
ground=1;
}
}
1) thnx
2) will add
3) pretty good.
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Curse PremiumI'm back from my hibernation. Most likely gone so don't pm me.
I was actually going to suggest this. O.o
Hey guys, working on block arrows where whatever block you tap on it will place where you shoot.