Darth377, I have 1.5.2 blocklauncher (not pro) and the problem with the steve mod was the math wasn't defined as it said when the modscript failed to work. Hope this helped when i told you/
Using foreverdark I placed glowstone and it just removed the block above the block I tapped and I placed the glowstone just fine.
I guess Darkness doesn't rule
Maybe use if(side== blah) so it removes the right block
How about, instead of wasting precious time making a switch/case statement to switch the side variable, how about using a one-liner:
preventDefault();
It simply prevents you from placing it all together.
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However, if you insist on being fancy, make a new method:
function stopDemFromMakinLightMan(watSideMan) {
switch(watSideMan) {
case 0:
Level.setTile(x, y - 1, z, 0);
break;
case 1:
Level.setTile(x, y + 1, z, 0);
break;
case 2:
Level.setTile(x, y, z - 1, 0);
break;
case 3:
Level.setTile(x, y, z + 1, 0);
break;
case 4:
Level.setTile(x - 1, y, z, 0);
break;
case 5:
Level.setTile(x + 1, y, z, 0);
break;
}
}
Then, your whole code will look like this:
function modTick() {
Level.setTime(2900);
}
function useItem(x, y, z, itemId, blockId, side) {
if(itemId == 50) {
stopDemFromMakinLightMan(side);
clientMessage("");
} else if(itemId == /* Watever glowstone is */) {
stopDemFromMakinLightMan(side);
clientMessage("");
}
}
function stopDemFromMakinLightMan(watSideMan) {
switch(watSideMan) {
case 0:
Level.setTile(x, y - 1, z, 0);
break;
case 1:
Level.setTile(x, y + 1, z, 0);
break;
case 2:
Level.setTile(x, y, z - 1, 0);
break;
case 3:
Level.setTile(x, y, z + 1, 0);
break;
case 4:
Level.setTile(x - 1, y, z, 0);
break;
case 5:
Level.setTile(x + 1, y, z, 0);
break;
}
}
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Goldenspartan12
AdvancedModsPlzJERMIIIERcongrats. a beta tester thread will be sent to all of you.
______________________
OH YEEEEAAAAAAH.
RISK. 0.2.0
wow. risk has escalated quickly.
0.2.0 features:
fix mob spawn textures
fix fire placement on rod
ADDED HEROBRINE!!!!!!!!!
(you must download the texture pack for him, and place it anywhere.)
still want more beta testers.
BETA TESTERS ANYONE?
Until October 7th I will be accepting BETA testers for ALL of my mods!!
[how to become a beta tester]
1st: Comment on this thread asking to be one
2nd: Vote in my Poll
3rd: PM me saying you did the top 2
4th: Enjoy getting early versions of Risk!
[Want to be in team RISK?]
Sure, pm asking me, comment on this thread, and give me a sample program- make sure it's good!!
don't worry! its easy being a member of team risk OR a beta tester!!!!
working on ADDING STRUCTURES
report any bugs found.
___________________________________________________________________________________________________________
WOOH!!! 260 lines of pure RISK. released risk v 0.1.5 with.... auto generated dungeons, dungeon waves, mobs, and more! When RISK happens you will either get TP'd to the dungeon to FIGHT at half heart, or get lucky and get a risk apple.
also.. a secret is released in here, too.
see if you can find the hidden easter egg!
as always ~ darth377
_____________________________________________________________________________
I'M BAAAACK!!!
After taking TEDIOUS amounts of JS lessons, im FINALLY back on the forums!
oh and i made risk
.AND rejoined PEtechnic. and quit lyol.
MODS:
Cheat pak.
Mine bedrock by tapping it with diamond pick, huge explosions happen when you tap tnt with iron hoe, tap a glowing obsidian block with a wood sword for full diamond, tap anything with a bow that has no ARROWS for 64 ARROWS, tap glowing obsidian with gold pick for Redstone tools.download link here cheatpak.
To gain levels you tap iron ore with a diamond pick axe.
to gain trust and Money you tap a diamond, wheat, or gunpowder on a gold block.
diamond 500$ wheat 10$ gunpowder 50$
tap a nether reactor with anything to startenchanting.knockback costs 7 levels. If you tap a nether reactor with flint and steel with : $700, 500 trust points, and 10 levels you get to choose between two classes. fire, and water.its up to you to find which is better!tap nether brick on anything to create a store!tap anything with a book to fly!
Risk
Risk adds all new survival aspects into mcpe.Every 10,000 ticks your health goes down to one half heart...You have a 50% chance of getting a Risk Apple when this happens.can YOU survive in this environment?Updated with dungeons!
v 0.1.5 https://gist.github....a/Risk 0.1.5.js
all i can say is... amazing. 500+ lines of adventure and magic.
check it out!!!!
commands:
you must unlock the commands to use them.
/explosiontap enable/disable
/treekilltap enable/disable
/rockettap enable/disable
/harvettap enable/disable
/instakill enable/disable
/instabreak enable/disable
Please, if you liked it, give me a one up, if you've found a bug, report it,and if you have a request, post it and I'll see what I can do.
I made a somewhat better version of your change gamemode mod.
I remove the solid green square, change the size of the button, move it under the chat button, and change the text to say "Change Gamemode".
Download: http://www.mediafire...oac5rb7l55gli1c
Can People tell me if it works on all different size devices?
I want to see if it works so that I can added to a proof of concept mod I'm making. And I'll give credit when it is due.
Can People tell me if it works on all different size devices?
I want to see if it works so that I can added to a proof of concept mod I'm making. And I'll give credit when it is due.
You'll need to make yourself a method that can get the parent screen density and multiply that by the size you want your widget to be in pixels. This will technically translate pixels to density pixels.
You could also probably set your width and height of the window as
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Please check out my Twitter account!

I have been working on a few games!
Give me ALL THE INTERNETS!
Follow @Darth377Apps
Please check out my Twitter account!

I have been working on a few games!
Give me ALL THE INTERNETS!
Back to modding! Follow me on Twitter @byteandahalf
It simply prevents you from placing it all together.
Back to modding! Follow me on Twitter @byteandahalf
function stopDemFromMakinLightMan(watSideMan) { switch(watSideMan) { case 0: Level.setTile(x, y - 1, z, 0); break; case 1: Level.setTile(x, y + 1, z, 0); break; case 2: Level.setTile(x, y, z - 1, 0); break; case 3: Level.setTile(x, y, z + 1, 0); break; case 4: Level.setTile(x - 1, y, z, 0); break; case 5: Level.setTile(x + 1, y, z, 0); break; } }Then, your whole code will look like this:
function modTick() { Level.setTime(2900); } function useItem(x, y, z, itemId, blockId, side) { if(itemId == 50) { stopDemFromMakinLightMan(side); clientMessage(""); } else if(itemId == /* Watever glowstone is */) { stopDemFromMakinLightMan(side); clientMessage(""); } } function stopDemFromMakinLightMan(watSideMan) { switch(watSideMan) { case 0: Level.setTile(x, y - 1, z, 0); break; case 1: Level.setTile(x, y + 1, z, 0); break; case 2: Level.setTile(x, y, z - 1, 0); break; case 3: Level.setTile(x, y, z + 1, 0); break; case 4: Level.setTile(x - 1, y, z, 0); break; case 5: Level.setTile(x + 1, y, z, 0); break; } }Back to modding! Follow me on Twitter @byteandahalf
I made a somewhat better version of your change gamemode mod.
I remove the solid green square, change the size of the button, move it under the chat button, and change the text to say "Change Gamemode".
Download:
http://www.mediafire...oac5rb7l55gli1c
Can People tell me if it works on all different size devices?
I want to see if it works so that I can added to a proof of concept mod I'm making. And I'll give credit when it is due.
You could also probably set your width and height of the window as
android.widget.RelativeLayout.LayoutParams.WRAP_CONTENT
This will make the size universal by setting it to whatever size the parent screen's density sets the text within it to
Either way works
Back to modding! Follow me on Twitter @byteandahalf
enjoy.
Follow @Darth377Apps
Please check out my Twitter account!

I have been working on a few games!
Give me ALL THE INTERNETS!
btw nice mods
does the STEVE mod only work for 0.7.6? plz reply
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
derp. i is tired.
Follow @Darth377Apps
Please check out my Twitter account!

I have been working on a few games!
Give me ALL THE INTERNETS!