Yup. Its the one by TBPM.
I changed it so it looks different on my phone, and so it has the food from my Gluten Free mod... and the SmokeCraft items make you *more* hungry.
March 13 bigCRAFTING RECIPEUpdates! Download link and info on the first post of this topic!
EmeraldCraft, SmokeCraft, and Gluten-Free Craft have all been updated to include new Recipes in the Crafting Table, as well as the Stone Cutter and Furnace!
This means Emerald Tools, Armour, gems and Blocks, Gluten Free Food, and Cannabis Items can all be crafted just like any other standard item in the game! So legit!
There is also a slightly improved Villager skin (in the Texture Packs, and for direct download).
Surprise Update March 14, 2014!World-wrap is an ALL NEW mod! World-wrap moves you from one side of the Map to the other when you reach the edge! Check first post in this topic for detail and Download link!
i like the emerald mod alot...i combined this with riding/saddle mod, nether portal, pc items (just in case needed for other mods), and girlfriend mod and works very nicely.i also have the mod that can use sticks to make village wheat farms but is there a mod that makes an entire village? or maybe one house at a time only random designs?
Every time I go into my game it says that the Crafting does not work. Please help
I need more info to help you. Do you get some kind of error message? Can you load a level ok? There is a little warning about the new blocks API but everyone gets that. Crafting works fine but you do need the right ingredients. More info please!
Out of curiosity, if you add an xtr file to spawn more emeralds in, would that help, because I used a Quarry and mined a 36x36 hole and no emeralds. I have also done tests in creative and have yet to find any emeralds. Do I have to make a new map to spawn more in? I know the mod is working, the commands and recipes are showing up.
Out of curiosity, if you add an xtr file to spawn more emeralds in, would that help, because I used a Quarry and mined a 36x36 hole and no emeralds. I have also done tests in creative and have yet to find any emeralds. Do I have to make a new map to spawn more in? I know the mod is working, the commands and recipes are showing up.
In my mod, Emeralds are EXTREMELY rare. The way it works is this: when you load a map, 4 blocks will be changed to Emerald Ore underground. That means if you have played on a map 5 times, there will ONLY be a MAXIMUM of 20 Emeralds. If you play on the same map 25 times, there will only be about 100 Emeralds. Very rare. A 36x36 hole is not necessarily big enough to find Emeralds in this Mod.
If you use Pocket Inventory Editor, and use the Terrain Edit feature to analyze the map, you will see Emerald ore as Block 129. On the maps I play on a lot, there are only about 200 Emeralds. Compare that to the rarity of diamonds or gold and there are 1000's of those....
I will think about the xtr file. Or a different spawn method.
Thanks!
EDIT: What do you all think? Are Emeralds TOO rare in my Mod? (I still want them to be more rare than Diamond and Gold...) Please respond, anyone who cares.
In my mod, Emeralds are EXTREMELY rare. The way it works is this: when you load a map, 4 blocks will be changed to Emerald Ore underground. That means if you have played on a map 5 times, there will ONLY be a MAXIMUM of 20 Emeralds. If you play on the same map 25 times, there will only be about 100 Emeralds. Very rare. A 36x36 hole is not necessarily big enough to find Emeralds in this Mod.
If you use Pocket Inventory Editor, and use the Terrain Edit feature to analyze the map, you will see Emerald ore as Block 129. On the maps I play on a lot, there are only about 200 Emeralds. Compare that to the rarity of diamonds or gold and there are 1000's of those....
I will think about the xtr file. Or a different spawn method.
Thanks!
EDIT: What do you all think? Are Emeralds TOO rare in my Mod? (I still want them to be more rare than Diamond and Gold...) Please respond, anyone who cares.
Yep they are waaaay to rare. You should add at least 10 or so at a new level.
Ok, well it will probably stay like this for a while, but when I have enough "big" updates, I will make the NEXT version of EmeraldCraft have a higher distribution of Emeralds. I am open to ideas if any experienced mod creators have ideas for generating Emerald ore, and keeping the distribution higher, but still rare. I currently use setTile() four times, with semi-random co-ords. I would like to do something better than "a few emeralds are added each time the map loads."
Actually, if you really want more Emerald Ore in my mod, just load and exit the same map like 20 times. If you spend 5 minutes just going open/quit to title/open/quit to title... you will have hundreds of pieces of Emerald ore just waiting to be discovered.
Remember, dig between levels 4 and 33 above bedrock. And they generate in single veins of one block, not in groups. The Ore is #129, and Emeralds are #388, so just use an inventory editor if you *really* can't find Emeralds.
Good luck!
April 4 2014 - BIG UPDATE DAY! Lots of big and small updates, and 2 brand new mini mods!
So, changes...
EmeraldCraft
-IMPROVED Emerald Tools:
***Pickaxe = Fortune II (get more drops)
***Shovel = Silk Touch (get the block you destroy)
***Axe = TreeCapitator PLUS (breaking the first Log breaks the whole tree, and gets the right Log Type. Also drops some saplings)
***Sword = Explode and Throw mobs a small distance
***Hoe = Randomly plant a Crop (or Melon, Pumpkin...)
-Emerald Ore is now more evenly distributed, and has a fixed amount of 32 blocks per level.
-One Villager now randomly spawns somewhere in the level.
-Trading Post can now be spawned by simply tapping a Villager! No more need to find an Emerald first! Just trade! (Or use 1 Emerald to make the Trading Post if you can't find the Villager.)
-Once you have spawned one Trading Post, you cannot make another unless you Quit and re-load the same level.
-EmeraldCraft now includes my mod to make Skeletons have a chance of dropping a Bow when they die.
SmokeCraft
-just a bugfix to work with the new crafting recipes.
GlutenFree Craft
-just a bugfix to work with the new crafting recipes.
MCPE GuideBook - NEW MOD
-Tap a book on any Block or Mob to get info about ID, damage, age, light level, etc...
Skeleton Drops Bow - NEW MOD
-There will be a 5% chance an Skeleton will drop its Bow when it dies.
Let me know what to add next!
Tell me what works for you, or what you would make better!
How do YOU use EmeraldCraft, and the rest of my Mods? Comment city, c'mon!!!
There is a small update for the MCPE GuideBook... it was giving the player co-ords for XYZ. Fixed now.
I also added some more info the Mobs, including Velocity. Don't know how useful that will be.
Let me know how you use this mod!
All download links are in the first post of this topic!
Here is a shot of the NEW Trading Post, with the sign and a trade. Enjoy.
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
Link:
http://www.minecraft.../#entry29816329
I changed it so it looks different on my phone, and so it has the food from my Gluten Free mod... and the SmokeCraft items make you *more* hungry.
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
Link:
http://www.minecraft.../#entry29816329
Download link and info on the first post of this topic!
EmeraldCraft, SmokeCraft, and Gluten-Free Craft have all been updated to include new Recipes in the Crafting Table, as well as the Stone Cutter and Furnace!
This means Emerald Tools, Armour, gems and Blocks, Gluten Free Food, and Cannabis Items can all be crafted just like any other standard item in the game! So legit!
There is also a slightly improved Villager skin (in the Texture Packs, and for direct download).
Let me know what you think!
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
World-wrap moves you from one side of the Map to the other when you reach the edge! Check first post in this topic for detail and Download link!
Also...
Yes, please do make a Video! Post a link to it here please!
Thank you! Glad you like it!
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
Good idea. Do you have an easy method? Everything I thought of was a lot of code...
I need more info to help you. Do you get some kind of error message? Can you load a level ok? There is a little warning about the new blocks API but everyone gets that. Crafting works fine but you do need the right ingredients. More info please!
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
In my mod, Emeralds are EXTREMELY rare. The way it works is this: when you load a map, 4 blocks will be changed to Emerald Ore underground. That means if you have played on a map 5 times, there will ONLY be a MAXIMUM of 20 Emeralds. If you play on the same map 25 times, there will only be about 100 Emeralds. Very rare. A 36x36 hole is not necessarily big enough to find Emeralds in this Mod.
If you use Pocket Inventory Editor, and use the Terrain Edit feature to analyze the map, you will see Emerald ore as Block 129. On the maps I play on a lot, there are only about 200 Emeralds. Compare that to the rarity of diamonds or gold and there are 1000's of those....
I will think about the xtr file. Or a different spawn method.
Thanks!
EDIT: What do you all think? Are Emeralds TOO rare in my Mod? (I still want them to be more rare than Diamond and Gold...) Please respond, anyone who cares.
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
Yep they are waaaay to rare. You should add at least 10 or so at a new level.
Link:
http://www.minecraft.../#entry29816329
What do you all think?
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
Remember, dig between levels 4 and 33 above bedrock. And they generate in single veins of one block, not in groups. The Ore is #129, and Emeralds are #388, so just use an inventory editor if you *really* can't find Emeralds.
Good luck!
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
Lots of big and small updates, and 2 brand new mini mods!
So, changes...
EmeraldCraft
-IMPROVED Emerald Tools:
***Pickaxe = Fortune II (get more drops)
***Shovel = Silk Touch (get the block you destroy)
***Axe = TreeCapitator PLUS (breaking the first Log breaks the whole tree, and gets the right Log Type. Also drops some saplings)
***Sword = Explode and Throw mobs a small distance
***Hoe = Randomly plant a Crop (or Melon, Pumpkin...)
-Emerald Ore is now more evenly distributed, and has a fixed amount of 32 blocks per level.
-One Villager now randomly spawns somewhere in the level.
-Trading Post can now be spawned by simply tapping a Villager! No more need to find an Emerald first! Just trade! (Or use 1 Emerald to make the Trading Post if you can't find the Villager.)
-Once you have spawned one Trading Post, you cannot make another unless you Quit and re-load the same level.
-EmeraldCraft now includes my mod to make Skeletons have a chance of dropping a Bow when they die.
SmokeCraft
-just a bugfix to work with the new crafting recipes.
GlutenFree Craft
-just a bugfix to work with the new crafting recipes.
MCPE GuideBook - NEW MOD
-Tap a book on any Block or Mob to get info about ID, damage, age, light level, etc...
Skeleton Drops Bow - NEW MOD
-There will be a 5% chance an Skeleton will drop its Bow when it dies.
Let me know what to add next!
Tell me what works for you, or what you would make better!
How do YOU use EmeraldCraft, and the rest of my Mods? Comment city, c'mon!!!
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
I also added some more info the Mobs, including Velocity. Don't know how useful that will be.
Let me know how you use this mod!
All download links are in the first post of this topic!
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
Video:
Thanks to: https://www.youtube.com/user/ItsProdigyKid
@ItsProdigyKid: feel free to review any other of my mods you like. Good video!
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy