I honestly think that the new menu interface looks much better with the switches.
I agree. I actually had this version when you first sent it out through dropbox I believe. I was expecting it in the most recent update but now I have something to look forward to.
So I found something
Does ModPE.resetImages reset images that were overridden by ModPE.overrideTexture() ?
I agree. I actually had this version when you first sent it out through dropbox I believe. I was expecting it in the most recent update but now I have something to look forward to.
So I found something
Does ModPE.resetImages reset images that were overridden by ModPE.overrideTexture() ?
Still not work. I removed this craft recipe but BL says:
org.mozilla.javascript.WrappedException: Wrapped java.lang.ClassCastException: org.mozilla.javascript.UniqueTag cannot be cast to java.lang.Number (pockettradelite.js#20)
at org.mozilla.javascript.Context.throwAsScriptRuntimeEx(Unknown Source)
at org.mozilla.javascript.MemberBox.invoke(Unknown Source)
at org.mozilla.javascript.FunctionObject.call(Unknown Source)
at org.mozilla.javascript.Interpreter.interpretLoop(Unknown Source)
at script(pockettradelite.js:20)
at org.mozilla.javascript.Interpreter.interpret(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.call(Unknown Source)
at org.mozilla.javascript.ContextFactory.doTopCall(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.doTopCall(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.exec(Unknown Source)
at net.zhuoweizhang.mcpelauncher.ScriptManager.initJustLoadedScript(ScriptManager.java:199)
at net.zhuoweizhang.mcpelauncher.ScriptManager$ParseThread.run(ScriptManager.java:144)
at java.lang.Thread.run(Thread.java:841)
Caused by: java.lang.ClassCastException: org.mozilla.javascript.UniqueTag cannot be cast to java.lang.Number
at net.zhuoweizhang.mcpelauncher.ScriptManager.expandShapelessRecipe(ScriptManager.java:889)
at net.zhuoweizhang.mcpelauncher.ScriptManager.access$1400(ScriptManager.java:37)
at net.zhuoweizhang.mcpelauncher.ScriptManager$NativeItemApi.addCraftRecipe(ScriptManager.java:1925)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
... 11 more
I was thinking more of a method that accepts an entity id and returns the type id of the actual item dropped would work fine. Something like:
Entity.getDroppedItemTypeId(entityId)
After further consideration, I think arjay_07 may be right. Having the amount dropped would be helpful as well. I noticed that if I drop a stack of something, entityAddedHook is only called once. So, you really don't know how many items were dropped.
So when I try to get an Entities rider/riding when it doesn't have a rider/riding, the game crashes. Is there a way I can bypass this or do you have to update?
...because you can't get the item id of the dropped item...
It may be because of the amount of ores you are trying to spawn. Try spawning a small amount first and see what happens.
So spawning too many ores makes this happen? https://www.dropbox.com/s/6eqfb9ckcpplip3/Screenshot_2014-03-28-20-32-28.png
If so thats weird, but ill see if I can lower it.
Want Custom ModPE functions? Look here -> WolfyPE ModPE functions
function entityRemovedHook(e) { if(Entity.getMobSkin(e)=="font/glyph_49.png" &&sp==true) { setTile(xx, yy+4, zz, 10); setTile(xx, yy+3, zz, 10); setTile(xx, yy+2, zz+1, 10); setTile(xx+1, yy+2, zz, 10); setTile(xx, yy+2, zz-1, 10); setTile(xx-1, yy+2, zz, 10); setTile(xx, yy+3, zz, 51); } }Link:
http://www.minecraft.../#entry29816329
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Curse Premiumhttp://tinyw.in/bl
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Curse PremiumAdd craft recipe can only output one item type
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
I agree. I actually had this version when you first sent it out through dropbox I believe. I was expecting it in the most recent update but now I have something to look forward to.
So I found something
Does ModPE.resetImages reset images that were overridden by ModPE.overrideTexture() ?
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Curse PremiumI can. I'll try that.
- The new interface's all stalker_2010's work: go thank him on Twitter.
Yes, reset images reset the overridden textures.
Sorry but this API has no point. Sheep.eatGrass(sheep, x, y, z) could be Level.setTile(x, y, z, 3);
But maybe Sheep.shear() would be useful.
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Curse PremiumCheck out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Whether it'll happen or not is a different story.
I think it does have some use. Unless you can give me a script that changes the sheep's colour.
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
On line 21 (20 to CS's) you made the same mistake.
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
Why we call TBPM ?-Three boys play minecraft
Awesomeeee!
What's with this method? BlockLauncher has a completely different API from your unreleased x launcher.
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Curse Premiumrun.command("");This is good for on click run command for GUI auto run command
Why we call TBPM ?-Three boys play minecraft
Awesomeeee!
Or you could do procCmd("");