But where is the output count? So if I needed to create a recipe that required more than one of the same item, and lets say 64 of the same item, I would have to repeat the output id and output damage 64 times! So I suggest doing this:
But where is the output count? So if I needed to create a recipe that required more than one of the same item, and lets say 64 of the same item, I would have to repeat the output id and output damage 64 times! So I suggest doing this:
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
But where is the output count? So if I needed to create a recipe that required more than one of the same item, and lets say 64 of the same item, I would have to repeat the output id and output damage 64 times! So I suggest doing this:
Directly points to the request of events in PocketMine
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
Block.getDestroyTime() would be useful for InstaMine mods and mods that double or triple or etc. a block's destroy time.
Look at my DroidControl mod, that is sadly buried under 100 other threads. I was able to make InstaMine. Just create an array with the hardness of each block. Personally I don't think the function should be called Block.setDestroyTime(). The parameters are really just the block ID and the hardness of that block. I think it should be Block.setHardness(id, hardness);
Look at my DroidControl mod, that is sadly buried under 100 other threads. I was able to make InstaMine. Just create an array with the hardness of each block. Personally I don't think the function should be called Block.setDestroyTime(). The parameters are really just the block ID and the hardness of that block. I think it should be Block.setHardness(id, hardness);
There goes the experience mod haste enchantment.
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
What are you even talking about? Your saying things that make no sense, to an opinion and a statement...
Modders use this function to make haste enchantment in a mod that ports the experience mechanics in mcpc.Oh king of two consecutive pages xd
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
But where is the output count? So if I needed to create a recipe that required more than one of the same item, and lets say 64 of the same item, I would have to repeat the output id and output damage 64 times! So I suggest doing this:
It would be a lot better this way.
Link:
http://www.minecraft.../#entry29816329
Good point.
Yeah but what if somebody sets an air block. It won't be called. But more importantly I just want a block added hook.
And I wanted Block.setDrops().
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
Just a shortcut method post this is.
What?
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
You know how you can remove dropped items.
Is like this:
int OutputItemid, int OuputItemCount, int OutputItemdamage, [InputID, InputDamage, ...]
Yeah my bad but my point is still there.
Link:
http://www.minecraft.../#entry29816329
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Curse PremiumI'll revert it in 1.6.8.
Will you be adding blockAddedCallback?
Directly points to the request of events in PocketMine
Look at my DroidControl mod, that is sadly buried under 100 other threads. I was able to make InstaMine. Just create an array with the hardness of each block. Personally I don't think the function should be called Block.setDestroyTime(). The parameters are really just the block ID and the hardness of that block. I think it should be Block.setHardness(id, hardness);
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
There goes the experience mod haste enchantment.
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
You can define mob by spawning a mob with id of the base mob you set as, and then define its rendered shape, and then control its actions.
You can define mob by spawning a mob with id of the base mob you set as, and then define its rendered shape, and then control its actions.
Modders use this function to make haste enchantment in a mod that ports the experience mechanics in mcpc.Oh king of two consecutive pages xd